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The Final Guardian is the twenty-fifth chapter of Fire Emblem Engage.

Story[]

Alear and Veyle arrive outside of Gradlon Temple, where the final Fell Dragon Shard lies. Veyle requests to go inside alone, but when Alear is about to refuse, Lumera suddenly appears and repeats her initial greeting to them, word-for-word. Veyle recognizes her as a Corrupted, and is caught off by her appearance. She explains that Sombron used the Emblem Rings' powers to create more elaborate Corrupted, with Lumera's corpse being used to guard the last shard. With the Emblems having used their miracle already, the group has no way of properly reviving Lumera, and are left with no option but to fight her. After Corrupted Lumera returns to the temple, Alear and their army reluctantly resolve to defeat her. They attempt to enter themselves, but find the door to it locked by a spell, and Veyle is nowhere to be seen.

Inside the temple, Veyle confronts Corrupted Lumera alone. Lumera offers to be Veyle's mother, but she refuses, still remembering her real mother, who asked her to stop Sombron if he began performing terrible acts. After Veyle confirms her intention to kill her, Corrupted Lumera dramatically agonizes over Veyle's first murder of her. Veyle accepts responsibility for her actions, and then blasts Corrupted Lumera with magic, but she is left unscathed thanks to Sombron's power, and threatens to kill her in revenge. Suddenly, Alear manages to enter by having their army breaking through the doorway. Alear personally confronts their mother, who recounts how one thousand years ago, her family and friends were all killed, leaving her alone with the responsibility of ending the war. She retells of how she met Alear and begs them to stay with her, but they refuse, recounting Lumera's dying wish back to her. When Corrupted Lumera restates her desire for them to be together, and later to kill their army, Alear holds back their tears and resolves themself to stop her.

Alear cuts their mother down, and the final shard shatters. After they apologize to her, she awakens as her old self, and they quickly show her that they have become an Emblem. Lumera begins to fade away, and she uses her last words to assure Alear that the two of them have always been, and will always be, together. Alear reciprocates her feelings, and thanks her for showing them true kindness and being their mother. The two make one last pinky promise to spend more time together if they somehow meet again. Lumera then fully fades away, asking Alear to protect everything in under the sky. Alear composes themself, accepting their mother's death, and orders their army to check the barrier.

In the skies outside the temple, and they find that the barrier has disappeared, but the portal has opened fully. Marth warns the group that the portal is bringing in energy from other worlds, which will destroy Elyos. In response, Alear pledges to protect everyone in Elyos, and asks Marth to continue helping them to do so forever. Alfred, Ivy, Diamant, Timerra, and Veyle gather to discuss the idea of allowing the Emblems to live outside of their confinement in the rings, and their excitement about the future. Aside, however, Marth states to himself that they may have to part ways soon.

Items[]

Enemies[]

Initial[]

Reinforcements[]

Turn 7 (Normal)/6 (Hard)/5 (Maddening)

  • 2 Thieves; one from the stairs at the western and eastern borders of the map respectively

Turns 7 (Normal)/6 (Hard)/5–7 (Maddening)

  • 1 Sage from the stairs just west of the center chamber
  • 1 Berserker from the stairs just west of the center chamber

Turns 7 (Normal)/6 (Hard)/4–6 (Maddening)

  • 1 Sage from the stairs just east of the center chamber
  • 1 Hero with a Silver Sword from the stairs just east of the center chamber

Turns 8 (Normal)/8–10 (Hard)/7–11 (Maddening)

  • 2 Great Knights with Silver Axes from the stairs north of the northwestern ally starting positions
  • 1 Great Knights with a Tomahawk from the stairs north of the northwestern ally starting positions

Turns 8 (Normal)/8–10 (Hard)/7–10 (Maddening)

  • 2 Wyvern Knights with Silver Lances from the stairs south of the southeastern ally starting positions
  • 1 Wyvern Knight with a Spear from the stairs south of the southeastern ally starting positions

Turn 9 (Normal)/8 (Hard)/7 (Maddening)

  • 2 Thieves from the stairs at the southern end of the center chamber

Turns 14–15 (Normal)/10–20 (Hard)/9–20 (Maddening)

  • 1 Halberdier from the stairs at the southern end of the center chamber
  • 1 Sage from the stairs at the southern end of the center chamber
  • 1 Swordmaster from the stairs at the southern end of the center chamber

Turns 15–16 (Normal)/13–18 (Hard)/10–20 (Maddening)

  • 1 Berserker from the stairs at the western border of the map
  • 1 Hero with a Silver Axe from the stairs at the western border of the map
  • 1 Hero with a Silver Lance from the stairs at the eastern border of the map
  • 1 Swordmaster from the stairs at the eastern border of the map

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Your party starts split up so keep both forces balanced. Keep up a good pace and dodge the lasers the fell shard will send at you. Be sure to take out the thieves before they leave with the Dracoshield and Cinquedea.

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