—Opening Narration
The Forgotten is Sylvain's Paralogue Chapter in Fire Emblem: Three Houses. This chapter takes place in Kingdom Territory, and is available on all routes during White Clouds after completing Chapter 6.
Overview[]
This paralogue is available during Part I: White Clouds from 10/5 until 2/22. It is unlocked once Sylvain has joined your house. The suggested level is 13.
The Lance of Ruin was available to obtain at the end of Chapter 5, however Byleth could have returned it to House Gautier by choice. If Sylvain was not in Byleth's class at the time or they chose to return it with him in the house, the lance can be obtained at the end of the chapter.
Story[]
Availability, Units and Suggested Level[]
Available until 2/22.
Unit(s): Byleth and Sylvain
Lv.13 (Normal/Hard)
Initial Enemies[]
Normal/Hard Difficulty[]
Mercenary=5
Thief=6
Armored Knight=3
Brigand=5
Archer=4
Brawler=3
Mage=2
Dark Mage=1
Items[]
Dropped Items[]
- Energy Drop - Thief
- Magic Staff - Thief
- Speedwing - Thief
- Short Spear - Thief
- Goddess Ring - Thief
- Advanced Seal - Thief
Rewards[]
If all thieves are defeated:
If most of the thieves are defeated (more than half?):
- Large Bullion
- Longbow
Upon completion of the Paralogue:
- Battalion: Gautier Knights
- Lance of Ruin (if not already obtained following The Gautier Inheritance)
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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This mission will require you to split your forces to attack four different exits that the thieves can use to escape. Each exit is disabled when the nearest leader is defeated; focus on them to prevent enemies from escaping. The enemies with items won't move until turn 4 enemy phase, giving you time to deal with the leaders.
Each of the four bandit leaders will be equipped with an Iron Shield, which the player could optionally steal, but it is likely that the player will have access to Steel Shields at this point, so it isn't really necessary.
When engaging any enemy unit in this Paralogue, make sure to kill it quickly, as it will run for one of the exits upon taking any damage. The bandit leaders will not flee, though.