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{{Chapterinfobox
 
{{Chapterinfobox
 
|title = The Grimleal<br>[[File:FE13 Chapter 8.jpg|280px]]|game = [[Fire Emblem Awakening]]|objective = Rout the enemy|number of allowed units = Chrom + 9|units gained = [[Gregor]]<br>[[Nowi]]|boss name = [[Chalard]]|pre = [[Incursion]]|next = [[Emmeryn (Chapter)|Emmeryn]]}}
 
|title = The Grimleal<br>[[File:FE13 Chapter 8.jpg|280px]]|game = [[Fire Emblem Awakening]]|objective = Rout the enemy|number of allowed units = Chrom + 9|units gained = [[Gregor]]<br>[[Nowi]]|boss name = [[Chalard]]|pre = [[Incursion]]|next = [[Emmeryn (Chapter)|Emmeryn]]}}
 
 
{{Quote|[[Chrom]] and [[Lissa]] learn their [[Emmeryn|sister]] is to be put to death, and launch a rescue mission. On the way, they battle the [[Grimleal]]: the [[Grima (character)|fell dragon's]] loyal followers.|Opening Narration}}
 
{{Quote|[[Chrom]] and [[Lissa]] learn their [[Emmeryn|sister]] is to be put to death, and launch a rescue mission. On the way, they battle the [[Grimleal]]: the [[Grima (character)|fell dragon's]] loyal followers.|Opening Narration}}
   
 
'''The Grimleal''' ('''Servant of the Evil Dragon''' in the Japanese version) is Chapter 8 of ''[[Fire Emblem Awakening]]''. This chapter takes place in [[Border Sands]].
 
'''The Grimleal''' ('''Servant of the Evil Dragon''' in the Japanese version) is Chapter 8 of ''[[Fire Emblem Awakening]]''. This chapter takes place in [[Border Sands]].
   
==Villages==
+
==Items==
  +
===Drops===
The [[village]]s here offer these items:
 
  +
*[[Energy Drop|Energy Drop]] (from [[Chalard]])
*[[Rescue (staff)|Rescue]] - top right
 
  +
*[[Steel Lance]] (from center [[Cavalier]])
*[[Master Seal]] - left
 
*[[Second Seal]] - lower right
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*[[Killing Edge]] (from south [[Myrmidon]])
  +
  +
===Villages===
 
The [[village|villages]] here offer these items:
 
*[[Rescue (staff)|Rescue]] - (top right)
 
*[[Master Seal]] - (left)
  +
*[[Second Seal]] - (lower right)
   
 
==Quotes==
 
==Quotes==
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==Strategy==
 
==Strategy==
 
{{Subjective}}This is the first chapter where [[terrain]] will really affect how you will manoeuvre your units around the map. All units will suffer a movement penalty with the exception of [[mage]]s and fliers. Mounted units will suffer a tremendous movement penalty. Luckily, the terrain also affects the enemies so take note of the mages because there are no fliers, and then prioritize killing them first.  
{{Subjective}}
 
This is the first chapter where [[terrain]] will really affect how you will manoeuvre your units around the map. All units will suffer a movement penalty with the exception of [[mage]]s and fliers. Mounted units will suffer a tremendous movement penalty. Luckily, the terrain also affects the enemies so take note of the mages because there are no fliers, and then prioritize killing them first.  
 
   
 
You will immediately notice [[Gregor]] and [[Nowi]] appear around the middle of the map.  They are out of range of a [[Rescue (staff)|rescue staff]], but if Gregor pairs up with Nowi, she can move north to a space where no enemies can attack them. Next turn, move the pair north more until they join your army and can be used strategically.  
 
You will immediately notice [[Gregor]] and [[Nowi]] appear around the middle of the map.  They are out of range of a [[Rescue (staff)|rescue staff]], but if Gregor pairs up with Nowi, she can move north to a space where no enemies can attack them. Next turn, move the pair north more until they join your army and can be used strategically.  
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File:FE13_Chapter_8_Concept.png|Chapter 8 concept art.<br>Initial map outline with notes on player and enemy placement, terrain, etc.
 
File:FE13_Chapter_8_Concept.png|Chapter 8 concept art.<br>Initial map outline with notes on player and enemy placement, terrain, etc.
 
File:FE13_Chapter_8_Concept2.png|Chapter 8 concept art.<br>Playtest version of the map, with text labels to indicate terrain types.
 
File:FE13_Chapter_8_Concept2.png|Chapter 8 concept art.<br>Playtest version of the map, with text labels to indicate terrain types.
</gallery>{{FE13}}
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</gallery>
  +
  +
{{FE13}}
 
[[Category:Awakening Chapters]]
 
[[Category:Awakening Chapters]]

Revision as of 21:32, 31 March 2018

Chrom and Lissa learn their sister is to be put to death, and launch a rescue mission. On the way, they battle the Grimleal: the fell dragon's loyal followers.”
—Opening Narration

The Grimleal (Servant of the Evil Dragon in the Japanese version) is Chapter 8 of Fire Emblem Awakening. This chapter takes place in Border Sands.

Items

Drops

Villages

The villages here offer these items:

Quotes

  • Nowi: GET AWAY FROM ME!
  • Avatar: What in blazes?! The girl is a dragon!
  • Chrom: By the gods, she's a manakete... I never thought I'd see one.
  • Avatar: Hmm... Perhaps she doesn't need our help so much as we could use hers...

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This is the first chapter where terrain will really affect how you will manoeuvre your units around the map. All units will suffer a movement penalty with the exception of mages and fliers. Mounted units will suffer a tremendous movement penalty. Luckily, the terrain also affects the enemies so take note of the mages because there are no fliers, and then prioritize killing them first.  

You will immediately notice Gregor and Nowi appear around the middle of the map.  They are out of range of a rescue staff, but if Gregor pairs up with Nowi, she can move north to a space where no enemies can attack them. Next turn, move the pair north more until they join your army and can be used strategically.  

Work your way south slowly, making sure to visit all 3 villages since they offer extremely useful items.  Take out the cavaliers, myrmidons, dark mages, and barbarians that have brought the fight to you by using mages and flyers to carry the stronger units. Once all these enemies are dispatched, that leaves the slew of enemies surrounding the boss. There's a dark mage with a wind tome so be careful how you deal with that one, but otherwise just kill the myrmidons and barbarian. Note that one myrmidon has a killing edge which gives the enemy a high chance of pulling a critical hit. It's best to take this enemy down with a ranged attack.

Finally, kill the boss. He doesn't move at all so face him when you're ready and after you've collected all the treasure from the villages. Be aware that the boss wields a nosferatu tome. This allows him to heal himself by half of the damage he dealt to you. To counter this, have a unit wait in his attack range and then they'll attack the boss by counterattacking. On the next player phase, use all your units to finish off the boss.

Trivia

Gallery