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{{Chapterinfobox |
{{Chapterinfobox |
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+ | |title = The Grimleal<br>[[File:FE13 Chapter 8.jpg|280px]]|game = [[Fire Emblem Awakening]]|objective = Rout the enemy|number of allowed units = Chrom + 9|units gained = [[Gregor]]<br>[[Nowi]]|boss name = [[Chalard]]|pre = [[Incursion]]|next = [[Emmeryn (Chapter)|Emmeryn]]}} |
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− | |title = The Grimleal<br>[[File:FE13 Chapter 8.jpg|450px|center]] |
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⚫ | |||
− | |game = [[Fire Emblem: Awakening]] |
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− | |objective = Rout the enemy |
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− | |number of allowed units = Chrom +9 |
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− | |units gained = [[Gregor]], [[Nowi]] |
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− | |boss name = [[Chalard]]}} |
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− | {{Quote|Chrom! Good gods, I've been looking for you everywhere!... Our scouts have reported back. Dark news, I'm afraid... Ylisstol...has fallen.|[[Basilio]] to Chrom}} |
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+ | ==Items== |
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− | ==BackGround Information== |
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+ | ===Drops=== |
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⚫ | |||
+ | *[[Energy Drop]] (from [[Chalard]]) |
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+ | *[[Steel Lance]] (from center [[Cavalier]]) |
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+ | *[[Killing Edge]] (from south [[Myrmidon]]) |
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+ | ===Villages=== |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | == |
+ | ==Script== |
+ | The script for this chapter can be found [[The Grimleal/Script|here]]. |
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⚫ | |||
⚫ | |||
⚫ | |||
− | == |
+ | ==Strategy== |
+ | {{Subjective}}This is the first chapter where [[terrain]] will really affect how you will maneuver your units around the map. All units will suffer a movement penalty with the exception of [[mage]]s and fliers. Mounted units will suffer a tremendous movement penalty. Luckily, the terrain also affects the enemies so take note of the mages because there are no fliers, and then prioritize killing them first. |
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− | {{Quote|GET AWAY FROM ME!|Nowi's quote when she battles for the first time}} |
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+ | You will immediately notice [[Gregor]] and [[Nowi]] appear around the middle of the map. They are out of range of a [[Rescue (staff)|rescue staff]], but if Gregor pairs up with Nowi, she can move north to a space where no enemies can attack them. Next turn, move the pair north more until they join your army and can be used strategically. |
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− | *'''Avatar:''' "What in blazes?! The girl is a dragon!" |
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− | *'''Chrom:''' "By the gods, she's a manakete... I never thought I'd see one." |
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− | *'''Avatar:''' "Hmm... Perhaps she doesn't need our help so much as we could use hers..." |
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+ | Work your way south slowly, making sure to visit all 3 villages since they offer extremely useful items. Take out the [[cavalier]]s, [[myrmidon]]s, [[Dark Mage|dark mages]], and [[barbarian]]s that have brought the fight to you by using mages and flyers to carry the stronger units. Once all these enemies are dispatched, that leaves the slew of enemies surrounding the boss. There's a dark mage with a [[wind tome]] so be careful how you deal with that one, but otherwise just kill the myrmidons and barbarian. Note that one myrmidon has a [[Killing Edge|killing edge]] which gives the enemy a high chance of pulling a [[critical hit]]. It's best to take this enemy down with a ranged attack. |
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− | ==Strategy== |
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+ | |||
− | {{Subjective}} |
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+ | Finally, kill the boss. He doesn't move at all so face him when you're ready and after you've collected all the treasure from the villages. Be aware that the boss wields a [[Nosferatu|Nosferatu tome]]. This allows him to heal himself by half of the damage he dealt to you. To counter this, have a unit wait in his attack range and then they'll attack the boss by counterattacking. On the next player phase, use all your units to finish off the boss. |
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+ | |||
+ | == Trivia == |
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+ | * Despite taking place entirely in a desert, this chapter does not offer any hidden treasure, a departure of typical desert chapter practice. The same is also true of the [[Emmeryn (Chapter)|following chapter]]. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | File:FE13_Chapter_8_Concept.png|Chapter 8 concept art.<br>Initial map outline with notes on player and enemy placement, terrain, etc. |
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+ | File:FE13_Chapter_8_Concept2.png|Chapter 8 concept art.<br>Playtest version of the map, with text labels to indicate terrain types. |
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+ | </gallery> |
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− | {{Stub}} |
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− | {{Chap|[[Incursion]] or [[A Strangled Peace]]|[[Emmeryn (chapter)|Emmeryn]]}} |
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{{FE13}} |
{{FE13}} |
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− | [[Category:Chapters]] |
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[[Category:Awakening Chapters]] |
[[Category:Awakening Chapters]] |
Revision as of 03:24, 3 October 2019
—Opening Narration
The Grimleal (Servant of the Evil Dragon in the Japanese version) is Chapter 8 of Fire Emblem Awakening. This chapter takes place in Border Sands.
Items
Drops
- Energy Drop (from Chalard)
- Steel Lance (from center Cavalier)
- Killing Edge (from south Myrmidon)
Villages
The villages here offer these items:
- Rescue - (top right)
- Master Seal - (left)
- Second Seal - (lower right)
Script
The script for this chapter can be found here.
Strategy
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
This is the first chapter where terrain will really affect how you will maneuver your units around the map. All units will suffer a movement penalty with the exception of mages and fliers. Mounted units will suffer a tremendous movement penalty. Luckily, the terrain also affects the enemies so take note of the mages because there are no fliers, and then prioritize killing them first.
You will immediately notice Gregor and Nowi appear around the middle of the map. They are out of range of a rescue staff, but if Gregor pairs up with Nowi, she can move north to a space where no enemies can attack them. Next turn, move the pair north more until they join your army and can be used strategically.
Work your way south slowly, making sure to visit all 3 villages since they offer extremely useful items. Take out the cavaliers, myrmidons, dark mages, and barbarians that have brought the fight to you by using mages and flyers to carry the stronger units. Once all these enemies are dispatched, that leaves the slew of enemies surrounding the boss. There's a dark mage with a wind tome so be careful how you deal with that one, but otherwise just kill the myrmidons and barbarian. Note that one myrmidon has a killing edge which gives the enemy a high chance of pulling a critical hit. It's best to take this enemy down with a ranged attack.
Finally, kill the boss. He doesn't move at all so face him when you're ready and after you've collected all the treasure from the villages. Be aware that the boss wields a Nosferatu tome. This allows him to heal himself by half of the damage he dealt to you. To counter this, have a unit wait in his attack range and then they'll attack the boss by counterattacking. On the next player phase, use all your units to finish off the boss.
Trivia
- Despite taking place entirely in a desert, this chapter does not offer any hidden treasure, a departure of typical desert chapter practice. The same is also true of the following chapter.