—Opening Narration
The Misty Isles is Chapter 9 of Fire Emblem: The Binding Blade.
The player arrives on the Western Isles to deal with the banditry on behalf of the Etrurian government. In this chapter, Noah can recruit Fir and Sue can recruit Sin. There are two villages in the Northeast of the map. If you visit the village closest to the castle or neither village, the player will go to chapter 10A and receive a Killer Bow; if you visit the other village in the northeast, you go to chapter 10B and receive a Restore staff.
Script[]
Conditions[]
This is a Fog of War map. Chad or Astolfo are smart choices because they can see extra squares. The bandits receive reinforcements from forts at sea. Both Shin and Fir are initially hidden by the fog at the top-middle area of the map, to the right of the fort.
Initial Forces[]
Hard Mode[]
Class | Level | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 |
---|---|---|---|---|---|---|
Pirate | 8 | Steel Axe | Vulnerary | |||
Pirate | 8 | Hand Axe | ||||
Pirate | 10 | Hand Axe | ||||
Pirate | 10 | Steel Axe | ||||
Pirate | 11 | Steel Axe | ||||
Pirate | 11 | Poison Axe | ||||
Pirate | 8 | Steel Axe | Vulnerary | |||
Mage | 10 | Thunder | ||||
Mage | 9 | Elfire | Vulnerary | |||
Mage | 9 | Elfire | Vulnerary | |||
Archer | 9 | Steel Bow | ||||
Archer | 9 | Steel Bow | ||||
Archer | 11 | Steel Bow | Antitoxin | |||
Archer | 12 | Steel Bow | ||||
Archer | 12 | Steel Bow | ||||
Archer | 12 | Iron Bow | ||||
Archer | 11 | Iron Bow | ||||
Archer | 11 | Iron Bow | ||||
Fighter | 11 | Poison Axe | ||||
Fighter | 9 | Poison Axe | ||||
Fighter | 9 | Steel Axe | Hand Axe | |||
Fighter | 9 | Hand Axe | ||||
Fighter | 12 | Steel Axe | ||||
Fighter | 12 | Halberd | ||||
Fighter | 12 | Steel Axe | Hand Axe | |||
Fighter | 12 | Poison Axe | Antitoxin | |||
Mercenary | 10 | Steel Sword | ||||
Mercenary | 8 | Iron Sword | Antitoxin | |||
Mercenary | 12 | Steel Sword | ||||
Mercenary | 12 | Steel Sword | ||||
Berserker (Scott) | 3 | Killer Axe | Hand Axe |
- Cells with a green background mark items that can be stolen
Shop[]
- Fire - 420
- Heal - 600
- Mend - 1000
- Vulnerary - 300
- Antitoxin - 450
- Torch - 500
- Door Key - 50
Armory[]
- Slim Sword - 480
- Iron Sword - 460
- Steel Sword - 600
- Iron Blade - 980
- Steel Blade - 1,250
- Iron Axe - 270
- Steel Axe - 360
- Hand Axe - 300
- Hammer - 800
Boss[]
The boss is Scott, a Level 3 Berserker. Scott's high critical hit rate when wielding the Killer Axe would put many units in danger (unless the attacker has high Luck or Arena Abused to a promoted Level 20); therefore, it is best to use ranged attacks to lower the risk of a critical hit. Scott wields a Killer Axe and a Hand Axe, so he can attack from afar, but he is less dangerous at range.
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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You may want to split your units if you want to get to the south village; if you do so, make sure to keep a thief and at least one healer with each group. Many players prefer to take the route that goes to chapter 10A because Gonzales comes at a lower level but with identical stats and higher weapon rank, and because Echidna is often preferred over Bartre. Arena is also present in chapter 11A.