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“At the request of King Mordred, Roy headed for the Tower of the Saint on the outskirts of Aquleia. The Tower of the Saint was a place of worship for Saint Elimine, one of the Eight Heroes. In the tower lay various holy relics relating to her. However, the sacred tower was under the control of Bishop Windham, who had rebelled against the Elimine Church by Roartz's orders.”
—Opening Narration

The Pinnacle of Light (至高の光 Shikō no Hikari lit. The Light of Supremacy) is Chapter 16x of Fire Emblem: The Binding Blade.

To enter this chapter, Douglas must survive Chapter 16: Retaking the Capital. At the end of this chapter, you get the Light magic, Aureola.


Standard, but streaks of light will go down the map every so often, inflicting damage on any unit they touch. They also go down the map in vertical lines, never go through the throne, and rarely where there is an enemy.

Initial Enemies

  • Windham (Boss): Bishop L12 w/ Divine, Berserk
  • 1 Bishop L6 w/ Purge, Lightning, Physic
  • 1 Bishop L6 w/ Purge, Divine, Physic
  • 1 Knight L15 w/ Horseslayer
  • 1 Knight L15 w/ Silver Lance
  • 1 Sage L4 w/ Silence, Aircalibur
  • 1 Sage L5 w/ Bolting
  • 1 Mage L12 w/ Aircalibur
  • 1 Mage L13 w/ Aircalibur
  • 1 Mage L14 w/ Bolting, Fire
  • 1 Mage L13 w/ Bolting, Thunder
  • 1 Mage L13 w/ Elfire
  • 1 Mage L14 w/ Elfire
  • 2 Paladin L6 w/ Silver Lance
  • 2 Cavalier L15 w/ Axereaver, Vulnerary
  • 2 Cavalier L13 w/ Steel Lance, Javelin
  • 1 Archer L13 w/ Steel Bow
  • 1 Archer L12 w/ Steel Bow
  • 1 Cavalier L14 w/ Steel Lance, Javelin
  • 1 Cavalier L15 w/ Steel Lance, Javelin
  • 2 Sniper L14 w/ Longbow
  • 1 Mercenary L12 w/ Steel Sword
  • 1 Mercenary L15 w/ Steel Sword
  • 1 Mercenary L14 w/ Steel Sword, Vulnerary
  • 1 Mercenary L15 w/ Steel Sword, Vulnerary
  • 2 Knight L14 w/ Steel Lance

*Note: On turn 25, during the enemy turn, all remaining enemy units, except the Boss and the Sage with Bolting in the middle of the map, will begin to move towards your units. You may wish to beat the level before then or prepare yourself for that.

Enemy Reinforcements

  • Turn 8, from the northwest:
  • Turn 10, from the northeast:
  • Turn 19, from the northwest
  • Turn 21, from the northeast: