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[[Image:Chapter_10A.png|thumb|Chapter 10A Map]]
 
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|title = The Resistance Forces [[File:Chapter_10A.png]]
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|game = [[Fire Emblem: Fūin no Tsurugi]]
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|objective =
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|number of allowed units =
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|units gained =
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|boss name = [[Nord]]
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==Background==
 
==Background==

Revision as of 01:18, 19 February 2011


This article is a stub. You can help the wiki by expanding it.

Background

The Western Isles were largely divided up into three regions: Fibernia, Caledonia, and Dhia. All of them were rich with natural resources, and mining was a successful industry.

In the north of Fibernia stood Mt. Ebrakhm, home to the largest mining operation on the Western Isles.

Roy led his forces towards Ebrakhm, hoping to gather some information on the bandits. The path to Mt. Ebrakhm was watched over by a small castle in the valley. Roy sent a messenger to Nord, the castle owner, to be granted permission to pass through his land. Since the Lycia Alliance Army was there on an official mission from Etruria, they didn't think that getting Nord's support would be as difficult as it was...


Chapter Information

The Resistance Forces is Chapter 10 of Fire Emblem: Fūin no Tsurugi if, in Chapter 9: The Misty Isles, you meet certain conditions (There are two villages in the Northeast of the map, if you visit the village closest to the castle or neither village then you will go to this chapter).

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This is a relatively easy chapter, with the exception of the Ballistae and the Berserkers posing a problem. Avoid the Ballistae like a plague if your name is Thany. Now is a good time to train a couple of Sword-users, like Fir, since the Pirate and Fighter reinforcements are ideal to get some experience. if you are planning on training Shin, this chapter will help a lot.

The boss, Nord, can get tough with Nosferatu. In addition, his Defense and Resistance are quite decent. The best idea is to let him attack first, so he won't steal your HP if he hits you because of his full HP. This can help cut his HP by half. In your next turn, if you are lucky and he misses, you will finish him off. Have a couple of Healers standby just in case.


Previous chapter:
The Misty Isles
The Resistance Forces Next chapter:
The Hero of the Western Isles