—Opening Narration, Mystery of the Emblem
The Scarlet Swordsman is chapter 7 in book 2 of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Astram and the heroes will not attack unless approached or anyone steps on the bridge.
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Navarre and Phina can retreat to the left with more ease than other directions. Because it can be expected Navarre will fight twice at the beginning of the first player turn, it is easy to reset until both encounters result in Navarre performing critical hits.
It is best to avoid combat with Astram if the player wishes to recruit him later.
The Fire Dragon that spawns from the western cave is quite powerful, boasting high attack and bulk. If you plan to defeat it (Which isn't mandatory), using chip damage units (Mage, Archer, Javelin user) is the way to go. However, don't lurk around the western part of the map too long, as ambush spawns come from the forts north of the cave, and can catch your squishy units off guard.
One of the more convenient ways to get the valuable items most of the Thieves carry is to deploy fliers, park one of them near the bridge at the top of the map and one shot the escaping Thieves with a Silver Lance (You'll have multiple in your convoy at this point). Navarre is also a good candidate to kill a few of the Thieves but it's more RNG dependent on whether he crits and dodges. If you're in a pinch, you can also use the Rescue Staff to blink your units to safety (If you haven't used it up before the chapter), allowing you to turtle the rest of the chapter after getting most if not all of the Thief drops. Missing a Master Seal or the Wo Dao isn't the end of the world as the other drops are FAR better, such as Scorpio which gives the holder +2 Speed, making it priceless for any unit barring staff bots, the Small Bullion, or the Angelic Robe which gives a massive +7 permanently HP, which is great for any unit. The Wo Dao is a great sword, and while swords aren't dominated by lances as much as in Shadow Dragon, they are still beaten overall, meaning you aren't losing much if you let the Wo Dao Thief escape, but if possible, it's one of the best swords in the game, boasting great might and incredible crit, making it great considering enemies don't have luck in New Mystery.
Items[]
- There is a Physic in the cave after the dragon has been felled.
- One of the Thieves drops an Iron Sword.
- The Thieves on this map contain many numerously valuable items: Angelic Robe, the Scorpio Astral Shard, Wo Dao, a Bullion (Small), and 2 Master Seals.
Enemy Reinforcements[]
- Upon approaching the cave towards the west, a dragon appears that drops a Firestone.
- Reinforcements appear from the forts at the start of turn 3 enemy phase. The far right fort contains a Mage with Elfire, while the leftmost forts contain 2 Knights and 2 Cavaliers. The Cavaliers have Steel Swords, one Knight has a Ridersbane and the other has a Killer Lance (Keep your low luck and mounted units clear of them at the end of player phase).
Shops[]
Fire Emblem: Mystery of the Emblem[]
|
Fire Emblem: New Mystery of the Emblem[]
|