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{{Needimage}}
 
 
{{Chapterinfobox
 
{{Chapterinfobox
|title = The Threat of Silence
+
|title = The Threat of Silence<br>
  +
[[File:FE13_Paralogue_17.png]]
|game = [[Fire Emblem: Awakening]]
+
|game = [[Fire Emblem Awakening]]
 
|objective = Rout the enemy
 
|objective = Rout the enemy
|number of allowed units = Chrom +12
+
|number of allowed units = [[Chrom]] +12
|units gained = [[Tiki]] (End of chapter, if she survived)
+
|units gained = [[Tiki]] <small>(End of chapter, if she survived)</small>
|boss name = [[Risen Chief]]}}
+
|boss name = [[Risen Chief]]
  +
|pre = [[Sibling Blades]]
 
|next = [[The Conqueror]]
  +
}}
 
{{Quote|Pray be silent, milady. [[Tiki|The Voice]] is currently performing the rite. In doing so, she will draw the [[Naga (character)|divine dragon]]'s power from the land unto herself.|[[Say'ri]] speaking with [[Lucina]]}}
   
 
'''The Threat of Silence''' ('''Eternal Thoughts''' in the Japanese version) is Paralogue 17 of ''[[Fire Emblem Awakening]]''. This chapter takes place in the [[Divine Dragon Grounds]].
{{Quote|Pray be silent, milady. The Voice is currently performing the rite. In doing so, she will draw the [[Naga (character)|divine dragon]]'s power from the land unto herself.|[[Say'ri]] speaking with [[Lucina]]}}
 
   
 
This map will be unlocked once [[Sibling Blades|Chapter 18]] has been completed. In this chapter, [[Tiki]] is busy gathering [[Naga (character)|Divine Dragon]] power. However, numerous waves of [[Risen]] will swarm the map and will home in on her. If Tiki survives the chapter, she will join the army.
'''The Threat of Silence''' ('''Eternal Thoughts''' in the Japanese version) is Paralogue 17 of ''[[Fire Emblem: Awakening]]''.
 
 
This map will be unlocked once [[Sibling Blades|Chapter 18]] has been completed. In this chapter, [[Tiki]] is busy gathering Divine Dragon power, however numerous waves of [[Risen]] will swarm the map and will home in on her. If Tiki survives the chapter, she will join the army.
 
   
 
==Script==
 
==Script==
Line 18: Line 20:
   
 
==Items==
 
==Items==
  +
*[[Hammerne]] (dropped by boss)
*[[Goddess Icon]]
 
   
 
==Strategy==
 
==Strategy==
 
{{Subjective}}In this chapter, your units may need a bit of training to withstand the numerous amount of flyers, which consist of only [[Falcon Knight]]s, [[Dark Flier]]s, [[Griffon Rider]]s and [[Wyvern Lord]]s. The best formations to protect [[Tiki]] is to barricade her with a [[wikipedia:Diamond Formation|diamond formation]] or a [[wikipedia:V Formation|V formation]], using the wall behind her to your advantage. Since all the enemies carry a weakness, if you want to deal extra damage to destroy the enemy quickly have your units equipped with any Wind-based tome, a [[Beast Killer]], [[Wyrmslayer]] or [[Bow]]s, depending on what they can use.
{{Subjective}}
 
In this chapter, your units may need a bit of training to withstand the numerous amount of flyers, which consist of only [[Falcon Knight]]s, [[Dark Flier]]s, [[Griffon Rider]]s and [[Wyvern Lord]]s. The best formations to protect Tiki is to barricade her with a diamond formation or a V formation, using the wall behind her to your advantage. Since all the enemies carry a weakness, if you want to deal extra damage to destroy the enemy quickly have your units equipped with any Wind-based tome, a [[Beast Killer (Lance)|Beast Killer]], [[Wyrmslayer]] or [[Bow]]s, depending on what they can use.
 
   
 
The player should not place their units right next to her since some of the enemies carry [[Tomahawk]]s, [[Spear]]s and various tomes. This will allow for four/five units to move freely around to destroy the incoming waves of flyers as they move in. Using [[Pair Up]]s are not recommended for your free units, unless they are not strong enough to take on the enemy by themselves. Units who have learned/inherited [[Galeforce]] are highly recommended to kill an extra enemy.
 
The player should not place their units right next to her since some of the enemies carry [[Tomahawk]]s, [[Spear]]s and various tomes. This will allow for four/five units to move freely around to destroy the incoming waves of flyers as they move in. Using [[Pair Up]]s are not recommended for your free units, unless they are not strong enough to take on the enemy by themselves. Units who have learned/inherited [[Galeforce]] are highly recommended to kill an extra enemy.
Line 28: Line 29:
 
Luckily enough, the enemy isn't interested in fighting your units, but will go after Tiki instead. However, if they cannot get to her because she is blocked, the enemy tends to attack the weakest unit that is blocking her. Regardless of what they are using, they will attack the players up close. Once all the reinforcements are depleted, the boss will also move in.
 
Luckily enough, the enemy isn't interested in fighting your units, but will go after Tiki instead. However, if they cannot get to her because she is blocked, the enemy tends to attack the weakest unit that is blocking her. Regardless of what they are using, they will attack the players up close. Once all the reinforcements are depleted, the boss will also move in.
   
==Reinforcements==
+
==[[Reinforcements]]==
  +
<!-- Is this from either hard mode or normal mode? VERIFICATION needed
The reinforcements arrive in a set rotation, which can be easily seen from the map. After turn 1 has ended, Wyvern Lords arrive near the boss, Griffon Riders on the west, Dark Fliers/Falcon Knights from the east, etc.
 
  +
 
The reinforcements arrive in a set rotation, which can be easily seen from the map. After turn 1 has ended, [[Wyvern Lord]]s arrive near the boss, [[Griffon Rider]]s on the west, [[Dark Flier]]s/[[Falcon Knight]]s from the east, etc.
   
 
*At the beginning of turn 2, reinforcements arrive in 4 from the boss, 2 on the sides.
 
*At the beginning of turn 2, reinforcements arrive in 4 from the boss, 2 on the sides.
 
*At the beginning of turn 3, reinforcements arrive in 4 from the boss, 3 on the sides.
 
*At the beginning of turn 3, reinforcements arrive in 4 from the boss, 3 on the sides.
 
*At the beginning of turn 4, reinforcements arrive in 4 from the boss, 4 on the sides.
 
*At the beginning of turn 4, reinforcements arrive in 4 from the boss, 4 on the sides.
*At the beginning of turn 5, reinforcements arrive on the same setup as the beginning of the level but with 4 units on each side.
+
*At the beginning of turn 5, reinforcements arrive in 4 from the boss, 5 on the sides.
  +
-->
  +
The reinforcements arrive in a set rotation, which can be easily seen from the map. After turn 1 has ended, [[Wyvern Lord]]s arrive near the boss, [[Griffon Rider]]s on the west, [[Dark Flier]]s/[[Falcon Knight]]s from the east. From turn 4 on the number of enemies increases and the enemy classes rotate in a clockwise direction every turn (south --> west --> east --> south). An entire overview of the enemy reinforcements with their respective classes, levels and items has been provided below.
  +
  +
===Hard Mode===
  +
All enemies spawn at the beginning of the enemy turn.
  +
*Turn 2
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (south)
  +
**1 [[Griffon Rider]] L5 w/ [[Silver Axe]] (west)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (west)
  +
**1 [[Falcon Knight]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Dark Flier]] L5 w/ [[Thoron]] (east)
  +
  +
* Turn 3
  +
** 1 [[Wyvern Lord]] L5 w/ [[Spear]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (south)
  +
**1 [[Griffon Rider]] L5 w/ [[Silver Axe]] (west)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (west)
  +
**1 [[Falcon Knight]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Dark Flier]] L5 w/ [[Thoron]] (east)
  +
  +
* Turn 4
  +
**2 [[Falcon Knight]] L5 w/ [[Silver Lance]] (south)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (south)
  +
**1 [[Dark Flier]] L5 w/ [[Rexcalibur]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (west)
  +
**2 [[Griffon Rider]] L5 w/ [[Silver Axe]] (east)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (east)
  +
  +
* Turn 5
  +
** 3 [[Griffon Rider]] L5 w/ [[Silver Axe]] (south)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (south)
  +
**2 [[Falcon Knight]] L5 w/ [[Silver Lance]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Rexcalibur]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (east)
  +
  +
===Lunatic Mode===
  +
All enemies spawn at the beginning of the enemy turn.
  +
*Turn 2
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (south)
  +
**1 [[Griffon Rider]] L5 w/ [[Silver Axe]] (west)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (west)
  +
**1 [[Falcon Knight]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Dark Flier]] L5 w/ [[Thoron]] (east)
  +
  +
* Turn 3
  +
**2 [[Falcon Knight]] L5 w/ [[Silver Lance]] (south)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (south)
  +
**1 [[Dark Flier]] L5 w/ [[Rexcalibur]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (south)
  +
**2 [[Griffon Rider]] L5 w/ [[Silver Axe]] (east)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (east)
  +
  +
* Turn 4
  +
**2 [[Griffon Rider]] L5 w/ [[Silver Axe]] (south)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (south)
  +
**2 [[Falcon Knight]] L5 w/ [[Silver Lance]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Thoron]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (east)
  +
  +
* Turn 5
  +
** 3 [[Griffon Rider]] L5 w/ [[Silver Axe]] (south)
  +
**1 [[Griffon Rider]] L5 w/ [[Tomahawk]] (south)
  +
**2 [[Falcon Knight]] L5 w/ [[Silver Lance]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Thoron]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (east)
  +
  +
  +
* Turn 5
  +
**2 [[Griffon Rider]] L5 w/ [[Tomahawk]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Spear]] (south)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (south)
  +
**1 [[Falcon Knight]] L5 w/ [[Spear]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (west)
  +
**1 [[Dark Flier]] L5 w/ [[Rexcalibur]] (west)
  +
**1 [[Wyvern Lord]] L5 w/ [[Tomahawk]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Axe]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Wyvern Lord]] L5 w/ [[Silver Lance]] (east)
  +
**1 [[Dark Flier]] L5 w/ [[Bolganone]] (east)
   
{{Stub}}
 
{{Chap|[[Sibling Blades]]|[[The Conqueror]]}}
 
 
{{FE13}}
 
{{FE13}}
 
[[Category:Awakening Chapters]]
 
[[Category:Awakening Chapters]]

Revision as of 23:59, 9 October 2019

“Pray be silent, milady. The Voice is currently performing the rite. In doing so, she will draw the divine dragon's power from the land unto herself.”
Say'ri speaking with Lucina

The Threat of Silence (Eternal Thoughts in the Japanese version) is Paralogue 17 of Fire Emblem Awakening. This chapter takes place in the Divine Dragon Grounds.

This map will be unlocked once Chapter 18 has been completed. In this chapter, Tiki is busy gathering Divine Dragon power. However, numerous waves of Risen will swarm the map and will home in on her. If Tiki survives the chapter, she will join the army.

Script

The script for this chapter can be found here.

Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In this chapter, your units may need a bit of training to withstand the numerous amount of flyers, which consist of only Falcon Knights, Dark Fliers, Griffon Riders and Wyvern Lords. The best formations to protect Tiki is to barricade her with a diamond formation or a V formation, using the wall behind her to your advantage. Since all the enemies carry a weakness, if you want to deal extra damage to destroy the enemy quickly have your units equipped with any Wind-based tome, a Beast Killer, Wyrmslayer or Bows, depending on what they can use.

The player should not place their units right next to her since some of the enemies carry Tomahawks, Spears and various tomes. This will allow for four/five units to move freely around to destroy the incoming waves of flyers as they move in. Using Pair Ups are not recommended for your free units, unless they are not strong enough to take on the enemy by themselves. Units who have learned/inherited Galeforce are highly recommended to kill an extra enemy.

Luckily enough, the enemy isn't interested in fighting your units, but will go after Tiki instead. However, if they cannot get to her because she is blocked, the enemy tends to attack the weakest unit that is blocking her. Regardless of what they are using, they will attack the players up close. Once all the reinforcements are depleted, the boss will also move in.

Reinforcements

The reinforcements arrive in a set rotation, which can be easily seen from the map. After turn 1 has ended, Wyvern Lords arrive near the boss, Griffon Riders on the west, Dark Fliers/Falcon Knights from the east. From turn 4 on the number of enemies increases and the enemy classes rotate in a clockwise direction every turn (south --> west --> east --> south). An entire overview of the enemy reinforcements with their respective classes, levels and items has been provided below.

Hard Mode

All enemies spawn at the beginning of the enemy turn.

Lunatic Mode

All enemies spawn at the beginning of the enemy turn.