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{{Chapterinfobox
 
{{Chapterinfobox
|title = The Vallite King
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|title = The Vallite King<br>
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[[File:FE14_R_Chapter_26.png]]
 
|game = [[Fire Emblem Fates]]
 
|game = [[Fire Emblem Fates]]
 
|objective = Defeat the Boss
 
|objective = Defeat the Boss
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|units gained = None
 
|units gained = None
 
|boss name = [[Gunter]]
 
|boss name = [[Gunter]]
|pre = [[Blades Drawn]]|next = [[Hear My Cry]]
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|pre = [[Blades Drawn]]
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|next = [[Hear My Cry]]
 
}}
 
}}
{{Quote|Overcoming the returned spirit of [[Sumeragi]], Avatar leads the army into the halls of [[Anankos]]. No one is prepared for what will happen within these walls.|Opening narration}}
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{{Quote|Overcoming the returned spirit of [[Sumeragi]], [[Corrin]] leads the army into the halls of [[Anankos]]. No one is prepared for what will happen within these walls.|Opening narration}}
   
 
'''The Vallite King''' (我が名は透魔王 ''Waga na ha Tōma'ō'' lit. '''My Name is the Invisible Demon King''' in the Japanese Version) is Chapter 26 of [[Fire Emblem Fates]] in the ''Revelation'' Version. This chapter takes place in [[Valla|Castle Valla: Throne Room]]. [[Gunter]] cannot be used in this Chapter.
 
'''The Vallite King''' (我が名は透魔王 ''Waga na ha Tōma'ō'' lit. '''My Name is the Invisible Demon King''' in the Japanese Version) is Chapter 26 of [[Fire Emblem Fates]] in the ''Revelation'' Version. This chapter takes place in [[Valla|Castle Valla: Throne Room]]. [[Gunter]] cannot be used in this Chapter.
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==Strategy==
 
==Strategy==
 
{{subjective}}
 
{{subjective}}
 
 
There are plenty of enemies to face in this chapter, along with a plethora of chests scattered around the halls. Endless waves of enemy reinforcements will continually appear from several water pools around the map, which can be blocked by using the [[Dragon Vein]] on them. This ice prevents Vallite reinforcements from arriving for up to five turns, after which the ice melts and they start returning again. Corrin and Azura also have special fields surrounding them for this chapter that will heal your units as long as you stand within one of the squares, so having both on the map can allow you to split your army up to handle enemies on each side of the map.
 
There are plenty of enemies to face in this chapter, along with a plethora of chests scattered around the halls. Endless waves of enemy reinforcements will continually appear from several water pools around the map, which can be blocked by using the [[Dragon Vein]] on them. This ice prevents Vallite reinforcements from arriving for up to five turns, after which the ice melts and they start returning again. Corrin and Azura also have special fields surrounding them for this chapter that will heal your units as long as you stand within one of the squares, so having both on the map can allow you to split your army up to handle enemies on each side of the map.
   
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== Trivia ==
 
== Trivia ==
* Similarity to the Birthright chapter, [[Pleasure Palace]], Conquest chapter, [[Bitter Intrigue]] and Revelation chapter[[Veiled Kingdom]], this chapter cannot allow you to use a specific character, in this case, Gunter, because he has to be fought.
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* Similarity to the ''Birthright'' chapter, [[Pleasure Palace]] and ''Conquest'' chapter, [[Bitter Intrigue]], this chapter cannot allow you to use a specific character, in this case, Gunter, because he has to be fought.
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{{FE14}}
 
{{FE14}}
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]
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[[Category:In need of an image]]

Revision as of 11:54, 18 December 2019

“Overcoming the returned spirit of Sumeragi, Corrin leads the army into the halls of Anankos. No one is prepared for what will happen within these walls.”
—Opening narration

The Vallite King (我が名は透魔王 Waga na ha Tōma'ō lit. My Name is the Invisible Demon King in the Japanese Version) is Chapter 26 of Fire Emblem Fates in the Revelation Version. This chapter takes place in Castle Valla: Throne Room. Gunter cannot be used in this Chapter.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

There are plenty of enemies to face in this chapter, along with a plethora of chests scattered around the halls. Endless waves of enemy reinforcements will continually appear from several water pools around the map, which can be blocked by using the Dragon Vein on them. This ice prevents Vallite reinforcements from arriving for up to five turns, after which the ice melts and they start returning again. Corrin and Azura also have special fields surrounding them for this chapter that will heal your units as long as you stand within one of the squares, so having both on the map can allow you to split your army up to handle enemies on each side of the map.

Players should spend their time clearing the enemy and opening all the chests. This is because most of the rewards are usually rare to find elsewhere (as some of these rewards have limited stock in the player's armories and the only other way to get them is through Museum Melee).

One tactic would be to leave a unit near each of the Dragon Veins; one that is capable of using it, so that when the ice defrosts, it can be instantly refrozen again. However, this would decrease the player's army considerably as more patches are sealed. There are 5 patches to seal and the player has a maximum of 16 units, leaving the player with only 11 to defeat the remaining enemies and the boss himself. However, given the relatively weak boss and the permanent cessation of reinforcements, this tactic should not be easily dismissed.

Even though Gunter serves as the boss of this chapter, he is extremely easy to defeat regardless of the difficulty. Despite having Dragonskin (and Status Immunity), he does not have any other skills. The fact that he does not move and is equipped with a Brave Lance from the start also weakens his defenses greatly and a unit using any anti-beast or anti-armor weapons can easily dispose of him.

Script

The script for this chapter can be found here.

Items

Dropped Items

Chest Items

Trivia

  • Similarity to the Birthright chapter, Pleasure Palace and Conquest chapter, Bitter Intrigue, this chapter cannot allow you to use a specific character, in this case, Gunter, because he has to be fought.