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The Young Lion is the twelvth Paralogue in Fire Emblem Engage.
Story[]
In a field in Firene, Alear and Roy stumbled upon a ruin that the latter recognizes. He explains that, in his world, he fought Bern's general Murdock in a grueling battle within ruins like those before them. After reminiscing, he then challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.
Alear manages to defeat Roy, who thanks them for entertaining his request to fight. After Alear praises him back, Roy tells them that they remind him of the Demon Dragon, Idunn because of their shared heterochromia. He then explains that, when forced to battle her, he had to choose between killing her and eliminating all the dragons, or saving her life, despite her threatening humanity. Alear asks him to say which choice he made, but Roy simply tells them that he will reveal it after the war has ended.
Initial enemies[]
- 1x Roy
- 1x General
- 2x Sage
- 2x Sniper
- 5x Wyvern Knight
- 1x Phantom Wyvern
Reinforcements[]
- Turn 3: 6-8x Wyvern Knight
- After engaging with Northeastern Sniper: 8-10 Wyvern Knight
- After engaging with Meteor Sage: 9 Wyvern Knight
Items[]
- 1000 G - Dropped by Sage
- 1000 G - Dropped by Sniper
- 1000 G - Dropped by Wyvern Knight
- 1000 G - Dropped by Wyvern Knight rienforcement
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Just like the original, this map is loaded to the absolute brim with Wyvern Knights. Very convenient and wonderful! Every single Wyvern Knight on the map has exactly 69 magical bulk, meaning simply putting the Ike engraving on Marni's Hurricane Axe will allow the weapon (20+3 MT, x3 due to effectiveness) to unconditionally OHKO on hit. Reclass someone bulky into Axe General and give them the Ike ring for even more durability. Send them in to wipe out entire hordes of Wyverns on enemy phase. If a large group starts to form, particularly those with 1-2 range, use Great Aether to kill them all in one go.
As for the rest of your units, bow users are appreciated as cleanup against any stragglers left on Player Phase, as well for dealing with the other enemies on the map. Enemy Snipers and Sages have Seal skills that can be detrimental to the Axe General who needs to take a lot of hits, so don't let these enemies get the jump on you.
It's best to let the meteor sage blast a Lyn double to spawn the wyvern knight so he can be dealt with, then assassinate the sage to stop further Meteors. Roy himself isn't too tough if approached cautiously; he may be very bulky due to his high defenses and Hold Out+++, but he is alone, and can be swarmed. However, be very careful with who is used to lure him out. Alear (and Nel/Rafal) are allergic to his Binding Blade and will probably die in one hit from the effective damage; the Binding Blade has 1-2 range so hiding behind someone else is not sufficient. Additionally, Advance turns his other weapons into 1-2 range too, provided he isn't obstructed by another unit or terrain; this can lead him to getting the jump if you were only expecting the Binding Blade to be used; he can break Lance users with his Lancereaver, so avoid trying to use the weapon triangle on him and instead take neutral matchups to be safe. Blazing Lion is mostly a non-threat, provided the unit you were using as bait was either baiting at 2-range/Advance-range or had nobody else adjacent to them, but do beware of the extra movement costs potentially blocking your attackers from getting into position.
Trivia[]
- The layout of this chapter is pulled from Chapter 21 of Fire Emblem: The Binding Blade.
- Emblem Roy takes the place of Murdock as the boss of the map.
- This map features many Wyvern Knight reinforcements, referencing the many Wyvern Rider and Wyvern Lord reinforcements present on the original version of this map.