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{{ClassInfobox
 
{{ClassInfobox
|image = [[File:FatesOutlawPortrait.png]]
 
|caption = Generic class portrait of an Outlaw from ''Fates''.
 
 
|title = Thief
 
|title = Thief
 
|image = [[File:Thief_Three_Houses.jpg|thumb]]
|firstseen = [[Fire Emblem: Shadow Dragon and the Blade of Light]]
 
  +
|caption = Edelgard as a Thief in ''Three Houses''.
  +
|jap_name={{Hover|盗賊|Tōzoku}}
  +
|name=
 
|firstseen = ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''
 
|promofrom = N/A
 
|promofrom = N/A
  +
|promoto = [[Assassin]] <small>([[FE7]], [[FE8]], [[FE9]], [[FE13]], [[FE16]])</small><br>
|promoto = [[Assassin]] <sup>([[FE7]], [[FE8]], [[Volke]] ([[FE9]]), [[FE13]] only)</sup><br>[[Rogue]] <sup>([[FE8]] and [[FE10]] only)</sup><br>[[Thief Fighter]] <sup>([[Jugdral Series]] only)</sup><br>[[Trickster]] <sup>([[FE13]]-14)</sup><br>[[Bow Knight]] <sup>([[FE14]] only)</sup><br>[[Dancer]] <sup>([[Lara]] only)</sup><br>[[Grassrunner]]<sup>([[Czene]] only)</sup>
 
  +
[[Rogue]] <small>([[FE8]], [[FE10]])</small><br>
|weapons = [[Sword]]<sup>(FE1-FE8, FE11-FE13)</sup><br>[[Knife (weapon type)|Knife]]<sup>(FE9-FE10, [[TearRing Saga: Berwick Saga|BS]])</sup><br>[[Bow]] <sup>([[FE14]] only)</sup>
 
|skills = [[Shove]], [[Steal]] <br>[[Locktouch]], [[Movement +1]] <sup>(FE13-14)</sup>}}
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[[Thief Fighter]] <small>([[FE4]], [[FE5]])</small><br>
  +
[[Trickster]] <small>([[FE13]], [[FE14]])</small><br>
  +
[[Bow Knight]] <small>([[FE14]])</small><br>
  +
[[Dancer]] <small>([[FE4]]; [[Lara]] only)</small><br>
  +
[[Grassrunner]] <small>([[Czene]] only)</small>
  +
|weapons = [[File:FE10 Sword.gif]][[Sword]] <small>([[FE1]]-[[FE8]], [[FE11]]-[[FE13]], [[FE16]])</small><br>
  +
[[File:FE10 Knife.gif]][[Dagger (weapon type)|Knife]] <small>([[FE9]]-[[FE10]], [[TS2]])</small><br>
  +
[[File:FE14 Bow.png]][[Bow]] <small>([[FE14]], [[FE16]])</small>
  +
|skills = [[Shove]]<br>
  +
[[Steal]]<br>
  +
[[Locktouch]]<br>
  +
[[Movement +1]] <small>([[FE13]]-[[FE14]])</small>
  +
}}
   
  +
The '''Thief''' is a combat/utility physical class that debuted in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
The '''Thief''' (盗賊 ''Tōzoku'') is recurring combat/utility physical class in the ''[[Fire Emblem (series)|Fire Emblem Series]]''. Wielding [[Sword]]s or [[Knife (weapon type)|Knives]] as their weapons of choice, the primary role of Thieves is to [[Steal]] and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.
 
  +
 
== Uniform ==
 
Save for Lara and Thieves from the Tellius Series and from ''Genealogy of the Holy War,'' all Thieves throughout the series have had the same uniform; common clothing with little/no armor, a cloak to use as a disguise and a bag or sack containing their plunder (this isn't shown during battle sequences or cutscenes). Except those already mentioned, most Thieves come with minute differences between games; like in ''Fates'', Outlaws are shown with a quiver of arrows. While generic male Thieves are shown with their hoods up, female Thieves wear a cloth headpiece to conceal their hair to avoid notice, although this is only shown on map sprites and concept art.
   
 
==History in the Series==
 
==History in the Series==
 
The '''Thief''' is a recurring class in the ''[[Fire Emblem (series)|Fire Emblem Series]]''. Wielding [[Sword]]s or [[Dagger (weapon type)|Knives]] as their weapons of choice, the primary role of Thieves is to [[Steal]] and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.
In their original inception in ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]'' and ''[[Fire Emblem: Mystery of the Emblem|Mystery of the Emblem]]'', Thieves are unable to promote, and due to being frail combat-wise, are commonly tasked to perform support roles through their lock-picking skills.
 
   
 
In their original inception in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' and ''[[Fire Emblem: Mystery of the Emblem]]'', Thieves are unable to promote, and due to being frail combat-wise, are commonly tasked to perform support roles through their lock-picking skills.
The advent of ''[[Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' sees the Thief (シーフ ''Shīfu'') class being able to promote for the first time in the series. [[Thief Fighter]]s act as the promoted form of the class and are reputably capable fighters on the battlefield.
 
   
 
The advent of ''[[Fire Emblem: Genealogy of the Holy War]]'' sees the Thief ({{Hover|シーフ|Shīfu}}) class being able to promote for the first time in the series. [[Thief Fighter]]s act as the promoted form of the class and are reputably capable fighters on the battlefield.
In ''[[Fire Emblem: Thracia 776|Thracia 776]]'', the Thief class is again able to promote into the Thief Fighter class. This incarnation of the class is particularly special for [[Lara]]; depending on whether the necessary requirements are met, she can promote from a Thief into either the [[Dancer]] or Thief Fighter classes. After this title, the Thief Fighter class is retired, though the later [[Rogue]] and [[Trickster]] classes fill the same niche of a promoted class that retains all functions of the original Thief class.
 
   
 
In ''[[Fire Emblem: Thracia 776]]'', the Thief class is again able to promote into the Thief Fighter class. This incarnation of the class is particularly special for [[Lara]]; depending on whether the necessary requirements are met, she can promote from a Thief into either the [[Dancer]] or Thief Fighter classes. After this title, the Thief Fighter class is retired, though the later [[Rogue]] and [[Trickster]] classes fill the same niche of a promoted class that retains all functions of the original Thief class.
In ''[[TearRing Saga: Utna Heroes Saga]]'' thieves are reverted to being unable to promote. In the game, there are two versions of the Thief class: a playable version in the mercenary class category, and a NPC/Enemy version in the criminal class category. The enemy version has a slightly higher strength cap in exchange for a slightly lower speed cap.
 
  +
 
In ''[[TearRing Saga: Utna Heroes Saga]]'' thieves are reverted to being unable to promote. In the game, there are two versions of the Thief class: a playable version in the mercenary class category, and an NPC/Enemy version in the criminal class category. The enemy version has a slightly higher strength cap in exchange for a slightly lower speed cap.
   
 
In ''[[Fire Emblem: The Binding Blade]]'', Thieves continued to be unable to class change.
 
In ''[[Fire Emblem: The Binding Blade]]'', Thieves continued to be unable to class change.
   
Thieves are given a new promoted form in ''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]'': The [[Assassin]] class, losing the ability to Steal in return for the [[Lethality]] skill. In ''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]'', Thieves are given the further option to promote into the [[Rogue]] class alongside Assassin.
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Thieves are given a new promoted form in ''[[Fire Emblem: The Blazing Blade]]'': the [[Assassin]] class, losing the ability to Steal in return for the [[Lethality]] skill. In ''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]'', Thieves are given the additional option to promote into the [[Rogue]] class alongside Assassin.
   
In ''[[Fire Emblem: Path of Radiance|Path of Radiance]]'', [[Volke]] is the only Thief who can promote into an Assassin. This promotion is done without an item, and is part of the main plot, in which Volke either leaves or is rehired as an Assassin for a fee of 50,000 gold.
+
In ''[[Fire Emblem: Path of Radiance]]'', [[Volke]] is the only Thief who can promote into an Assassin. This promotion is done without an item, and is part of the main plot, in which Volke either leaves or is rehired as an Assassin for a fee of 50,000 gold.
   
In [[TearRing Saga: Berwick Saga|''TearRing Saga: Berwick Saga'']]'', ''[[Czene]], the playable Thief, is able promote into [[Grassrunner]], and is the only thief able to promote at all. They wield [[Knife (weapon type)|Knives]], making them good for inflicting injuries to make it easier to capture units. All thieves have the [[Pick|Locktouch]] and Hide skills and usually possess a stealing skill: [[Czene]] and some enemy thieves have [[Mug]], whereas [[Sedy]] is the sole user of the [[Steal]] skill. There is also a bow variant of the class used by enemy units.
+
In ''[[TearRing Saga: Berwick Saga]]'', [[Czene]], the playable Thief, is able to promote into [[Grassrunner]], and is the only thief able to promote at all. They wield [[Dagger (weapon type)|Knives]], making them good for inflicting injuries to make it easier to capture units. All thieves have the [[Pick|Locktouch]] and Hide skills and usually possess a stealing skill: [[Czene]] and some enemy thieves have [[Mug]], whereas [[Sedy]] is the sole user of the [[Steal]] skill. There is also a bow variant of the class used by enemy units.
   
There are no playable Thieves (<ruby>盗人<rt>シーフ</rt></ruby> ''Shīfu'') to promote in ''[[Fire Emblem: Radiant Dawn|Radiant Dawn]]'', effectively making it an enemy-only class. All playable characters in the Thief class line come pre-promoted as [[Rogue]]s or, in Volke's case, as an Assassin.
+
There are no playable Thieves (<ruby>{{Hover|盗人|Nusutto}}<rt>{{Hover|シーフ|Shīfu}}</rt></ruby>) to promote in ''[[Fire Emblem: Radiant Dawn]]'', effectively making it an enemy-only class, though it is coded to promote to [[Rogue]] within the game. All playable characters in the Thief class line come pre-promoted as [[Rogue]]s or, in Volke's case, as an Assassin. 
   
 
In ''[[Fire Emblem: Shadow Dragon|Shadow Dragon]]'' and ''[[Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'', remakes of the [[Archanea Series]], Thieves once again do not promote. However, they are allowed to reach up to Level 30.
 
In ''[[Fire Emblem: Shadow Dragon|Shadow Dragon]]'' and ''[[Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'', remakes of the [[Archanea Series]], Thieves once again do not promote. However, they are allowed to reach up to Level 30.
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In ''[[Fire Emblem Awakening|Awakening]]'', Thieves are given the further option to promote into [[Trickster]] alongside Assassin.
 
In ''[[Fire Emblem Awakening|Awakening]]'', Thieves are given the further option to promote into [[Trickster]] alongside Assassin.
   
Thieves are known as '''Outlaws''' in the localised versions of ''[[Fire Emblem Fates|Fates]]'' and are treated as a [[Nohr]]ian class. Outlaws wield [[Bow]]s instead of Swords and Knives. They are given the further option to promote into [[Bow Knight]] alongside [[Trickster|Adventurer]], the Bow using equivalent to the ''Awakening'' Trickster. The Hoshidan counterparts to the Outlaw are the [[Archer]] class in terms of [[Reclassing]], mirroring Outlaws' bow usage, and are similar to the [[Ninja]] class in terms of utility, even sharing the [[Pick|Locktouch]] skill with the latter class.
+
Thieves are known as '''Outlaws''' ({{Hover|シーフ|Shīfu}}) in the localized versions of ''[[Fire Emblem Fates]]'' and are treated as a [[Nohr]]ian class. Outlaws wield [[Bow]]s instead of Swords and Knives. They are given the further option to promote into [[Bow Knight]] alongside [[Trickster|Adventurer]], the Bow using equivalent to the ''Awakening'' Trickster. The Hoshidan counterparts to the Outlaw are the [[Archer]] class in terms of [[Reclassing]], mirroring Outlaws' bow usage, and are similar to the [[Ninja]] class in terms of utility, even sharing the [[Pick|Locktouch]] skill with the latter class.
  +
 
The Nohrian thief-type class, '''Outlaw''', reappears in ''[[Fire Emblem Warriors]]'' as the base class of [[Niles]], in which it acts as a clone of the [[Archer]] class. There are also enemy-only versions of both Thief and Outlaw which act like clones of the [[Myrmidon]] class, with the added ability to [[Pick|open chests]]. Additionally, the Hoshidan [[Ninja]] and [[Master Ninja]] classes act as the Hoshidan variant of the Thief class.
  +
  +
In ''[[Fire Emblem: Three Houses|Three Houses]]'', the Thief Class is an optional promoted class of the [[Commoner]] or [[Noble]] class if the unit passes the [[Certification Exam]] at Lv. 10 with a Sword Skill Level of C or higher and an [[Intermediate Seal]]. The other option with these requirements is the [[Mercenary]] class.
  +
  +
In addition, there is also an enemy-only variant of the Thief class called '''Ruffian'''. Ruffians are much weaker, have no class skills and appear exclusively in the [[An Inevitable Encounter|prologue]].
   
  +
In ''[[Vestaria Saga I]]'', the Thief wields daggers like it's Tellius incarnations. The class possesses the Lurk skill which increases terrain bonuses by 50%.
The Nohrian thief-type class, '''Outlaw''', reappears in [[Fire Emblem Warriors]] as the base class of [[Niles]], in which it acts as a clone of the [[Archer]] class. There is also enemy-only versions of both Thief and Outlaw which act as clones of the [[Myrmidon ]]class, with the added ability to [[Pick|open chests]].
 
   
 
==Overview==
 
==Overview==
 
===Combat===
 
===Combat===
 
[[Image:Thief animation.gif|thumb|left|100px|An attack animation of a Thief]]
 
[[Image:Thief animation.gif|thumb|left|100px|An attack animation of a Thief]]
The Thief class primarily focuses on agility in combat, and can dodge the majority of enemy attacks. However, their low [[Strength]] impairs their utility as combat units as they can rarely inflict heavy damage on foes. When raising a Thief, it is recommended to have hardier units cover them while the Thief concentrates on weakened foes. They are somewhat like weak [[Myrmidon]]s and score well in the [[Skill (stat)|Skill]], [[Speed (stat)|Speed]] and (sometimes) [[Luck]] departments to offset their lower Strength, [[Defense]] and [[Resistance]]. Though weak, their high speed means they will double most opponents. Thieves with a high Skill rating can perform regular critical hits. A well-raised Thief can hold their own in combat, dealing heavy damage while remaining almost completely untouched.
+
The Thief class primarily focuses on agility in combat, and can dodge the majority of enemy attacks. However, their low [[Strength]] impairs their utility as combat units as they can rarely inflict heavy damage on foes. When raising a Thief, it is recommended to have hardier units cover them while the Thief concentrates on weakened foes. They are somewhat like weak [[Myrmidon]]s and score well in the [[Skill (stat)|Skill]], [[Speed (stat)|Speed]] and (sometimes) [[Luck]] departments to offset their lower Strength, [[Defense (stat)|Defense]] and [[Resistance]]. Though weak, their high speed means they will double most opponents. Thieves with a high Skill rating can perform regular critical hits. A well-raised Thief can hold their own in combat, capable of dealing out reliable damage cause of their high accuracy (skill) while remaining almost completely untouched.
   
 
Thieves with low offensive capabilities are still useful as support units. Thieves have higher [[Movement]] than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in [[Fog of War]] battles, making them perfect for scouting. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times.
 
Thieves with low offensive capabilities are still useful as support units. Thieves have higher [[Movement]] than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in [[Fog of War]] battles, making them perfect for scouting. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times.
   
 
When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use [[Lockpick]]s. They also gain the [[Lethality]] ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves.
 
When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use [[Lockpick]]s. They also gain the [[Lethality]] ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves.
 
== Uniform ==
 
Save for Lara and Thieves from the Tellius Series and from ''Genology of the Holy War,'' all Thieves throughout the series have had the same uniform; common clothing with little/no armour, a cloak to use as a disguise and a bag or sack containing their plunder (this isn't shown during battle sequences or cutscenes). Except those already mentioned, most Thieves come with minute differences between games; like in ''Fates'', Outlaws are shown with a quiver of arrows. While generic male Thieves are shown with their hoods up, female Thieves wear a cloth headpiece to conceal their hair to avoid notice, although this is only shown on map sprites and concept art.
 
   
 
==In-Game==
 
==In-Game==
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|fe7={{Abbr|16|Male}}/{{Abbr|15|Female}}*{{Abbr|3|Male}}/{{Abbr|2|Female}}*-*{{Abbr|1|Male}}/{{Abbr|3|Female}}*{{Abbr|9|Male}}/{{Abbr|8|Female}}*0*{{Abbr|2|Male}}/{{Abbr|1|Female}}*{{Abbr|0|Male}}/{{Abbr|2|Female}}*6*{{Abbr|6|Male}}/{{Abbr|5|Female}}*-*{{weapon|7|sword}} E
 
|fe7={{Abbr|16|Male}}/{{Abbr|15|Female}}*{{Abbr|3|Male}}/{{Abbr|2|Female}}*-*{{Abbr|1|Male}}/{{Abbr|3|Female}}*{{Abbr|9|Male}}/{{Abbr|8|Female}}*0*{{Abbr|2|Male}}/{{Abbr|1|Female}}*{{Abbr|0|Male}}/{{Abbr|2|Female}}*6*{{Abbr|6|Male}}/{{Abbr|5|Female}}*-*{{weapon|7|sword}} E
 
|fe8=16*3*-*1*9*0*2*0*6*6*-*{{weapon|8|sword}} E
 
|fe8=16*3*-*1*9*0*2*0*6*6*-*{{weapon|8|sword}} E
|fe9=16*3*0*2*9*0*2*0*7*9*9*[[Knife (weapon type)|Knife]]
+
|fe9=16*3*0*2*9*0*2*0*7*9*9*[[Dagger (weapon type)|Knife]]
 
|fe10=16*5*0*6*10*0*3*0*7*9*9*{{weapon|10|knife}} D
 
|fe10=16*5*0*6*10*0*3*0*7*9*9*{{weapon|10|knife}} D
 
|fe11=16*2*0*1*7*0*1*0*7*-*-*{{weapon|11|sword}} E
 
|fe11=16*2*0*1*7*0*1*0*7*-*-*{{weapon|11|sword}} E
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|fe7=60*20*-*20*20*30*20*20*15*20*-*{{weapon|7|sword}} A
 
|fe7=60*20*-*20*20*30*20*20*15*20*-*{{weapon|7|sword}} A
 
|fe8=60*20*-*20*20*30*20*20*15*20*-*{{weapon|8|sword}} A
 
|fe8=60*20*-*20*20*30*20*20*15*20*-*{{weapon|8|sword}} A
|fe9=40*20*15*20*20*40*20*20*7*9*9*[[Knife (weapon type)|Knife]]
+
|fe9=40*20*15*20*20*40*20*20*7*9*9*[[Dagger (weapon type)|Knife]]
 
|fe10=30*15*10*20*20*40*15*10*7*9*9*{{weapon|10|knife}} A
 
|fe10=30*15*10*20*20*40*15*10*7*9*9*{{weapon|10|knife}} A
 
|fe11=60*20*20*25*30*30*25*20*7*-*-*{{weapon|11|sword}} A
 
|fe11=60*20*20*25*30*30*25*20*7*-*-*{{weapon|11|sword}} A
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|fe13=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1.<br>Learnt at Level 10.
 
|fe13=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1.<br>Learnt at Level 10.
 
|fe14=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1 and above.<br>Learnt at Level 10 and above.
 
|fe14=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1 and above.<br>Learnt at Level 10 and above.
  +
|fe16=[[File:Locktouch FE16.png|20px]][[Pick|Locktouch]]<br>[[File:Steal FE16.png|20px]][[Steal]]*Class Ability of Thieves.<br>Class and Mastery Ability of Thieves.
 
}}
 
}}
   
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|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]]Thief*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Assassin.gif]][[Assassin]]<br>[[File:FE13 Generic Trickster (M) Map Sprite.gif]][[Trickster]]
 
|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]]Thief*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Assassin.gif]][[Assassin]]<br>[[File:FE13 Generic Trickster (M) Map Sprite.gif]][[Trickster]]
 
|fe14=[[File:FE14 Generic Outlaw (M) Map Sprite.gif]]Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Outlaw.*[[File:FE14 Generic Adventurer (M) Map Sprite.gif]][[Adventurer]]<br>[[File:FE14 Generic Bow Knight Map Sprite.gif]][[Bow Knight]]
 
|fe14=[[File:FE14 Generic Outlaw (M) Map Sprite.gif]]Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Outlaw.*[[File:FE14 Generic Adventurer (M) Map Sprite.gif]][[Adventurer]]<br>[[File:FE14 Generic Bow Knight Map Sprite.gif]][[Bow Knight]]
|few=[[File:Warriors_Niles_sprite.gif]]Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on Niles.*[[File:Warriors_Niles_sprite.gif]][[Trickster|Adventurer]]
+
|fe16=Any class*Use an [[File:FE16 Seal Icon.png|20px]][[Intermediate Seal]] on a Level 10+ unit and pass the Thief [[Certification Exam]].*[[File:FE16 Thief Icon.gif]]Thief
  +
|few=[[File:Warriors_Niles_sprite.gif|30px]] Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on Niles.*[[File:Warriors_Niles_sprite.gif|30px]][[Trickster|Adventurer]]
 
}}
 
}}
   
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===''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''===
 
===''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''===
*[[Matthew]] - A spy from Ostia.
+
*[[Matthew]] - A Happy-go-lucky spy from Ostia who's actually quite sly.
*[[Legault]] - Former member of the [[Black Fang]], known as the "The Hurricane."
+
*[[Legault]] - Former member of the [[Black Fang]] known as the "The Hurricane" that left the group when it lost its way.
   
 
===''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]''===
 
===''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]''===
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===''[[Fire Emblem Awakening|Awakening]]''===
 
===''[[Fire Emblem Awakening|Awakening]]''===
*[[Gaius]] - A thief from [[Ylisse (country)|Ylisse]] with a strong addiction to sweets.
+
*[[Gaius]] - A thief from [[Ylisse (country)|Ylisse]] known for his nimble hands and sweet tooth.
   
 
===''[[Fire Emblem Fates|Fates]]''===
 
===''[[Fire Emblem Fates|Fates]]''===
*[[Niles]] - A former criminal with a sadistic streak who enjoys making innuendos. He is one of [[Leo]]'s retainers.
+
*[[Niles]] - One of [[Leo]]'s retainers and a Nohrian scoundrel who wags his saucy tongue at everyone.
*[[Nina (Fates)|Nina]] - The collected, albeit delusional daughter of [[Niles]] who fantasizes about imaginary male-to-male romances in the army.
+
*[[Nina (Fates)|Nina]] - The calm and intelligent daughter of Niles who is prone to intense bouts of daydreaming.
 
*[[Anna]] - One of many savvy merchants of the same name known throughout the ''Fire Emblem'' franchise who are known for get-rich-quick schemes to expand their coin purses.
 
*[[Anna]] - One of many savvy merchants of the same name known throughout the ''Fire Emblem'' franchise who are known for get-rich-quick schemes to expand their coin purses.
   
 
=== [[TearRing Saga: Berwick Saga|''TearRing Saga: Berwick Saga'']] ===
 
=== [[TearRing Saga: Berwick Saga|''TearRing Saga: Berwick Saga'']] ===
* [[Czene]]: A daughter of nomads that seeks to prove her worth.
+
* [[Czene]] - A daughter of nomads that seeks to prove her worth.
* [[Sedy]]: An orphaned thief from Narvia that steals to provide for a group of other orphaned children.
+
* [[Sedy]] - An orphaned thief from Narvia that steals to provide for a group of other orphaned children.
  +
  +
===''[[Fire Emblem: Three Houses|Three Houses]]''===
  +
*[[Kostas]] - Bandit who tried to kill [[Edelgard]], [[Dimitri]] and [[Claude]].
  +
*[[Pallardó]] - Ex-merchant who gave himself to thievery, he doesn't seem to care in sacrifing others to save himself. Takes refuge at the ruined [[Garreg Mach Monastery]].
  +
  +
===''[[Vestaria Saga I]]''===
  +
*Cezar - A roving tomb raider to prefers to describe himself as "all man, all adventure."
   
 
==Trivia==
 
==Trivia==
*Every naturally-occuring thief-class character in ''Awakening'' - [[Gangrel]], Gaius, and Anna (and all three characters' potential Morgan) - is a redhead.
+
*Every naturally-occurring thief-class character in ''Awakening'' - [[Gangrel]], Gaius, and Anna (and all three characters' potential Morgan) - is a redhead.
 
*Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl.
 
*Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl.
 
*Outlaws wielding bows in ''[[Fire Emblem Fates]] ''is likely a nod to Robin Hood, a historical outlaw/archer.
 
*Outlaws wielding bows in ''[[Fire Emblem Fates]] ''is likely a nod to Robin Hood, a historical outlaw/archer.
Line 192: Line 223:
 
File:Thief Female.jpg|Concept artwork of the female variant of the Thief class from ''Awakening''.
 
File:Thief Female.jpg|Concept artwork of the female variant of the Thief class from ''Awakening''.
 
File:Thief Male.jpg|Concept artwork of the male variant of the Thief class from ''Awakening''.
 
File:Thief Male.jpg|Concept artwork of the male variant of the Thief class from ''Awakening''.
File:Outlaw concept.jpg|Concept artwork of the Outlaw class from ''Fates''.
+
OutlawFem.jpg|Concept art of a female Outlaw from Fates
  +
OutlawMale.jpg|Concept art of a male Outlaw from Fates
 
File:Thief2TCG.jpg|A Level 1 generic Thief, as he appears in the first series of the TCG.
 
File:Thief2TCG.jpg|A Level 1 generic Thief, as he appears in the first series of the TCG.
 
File:ThiefTCG.jpg|A Level 10 generic Thief, as he appears in the fifth series of the TCG.
 
File:ThiefTCG.jpg|A Level 10 generic Thief, as he appears in the fifth series of the TCG.
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File:FE13 Thief (Gaius).png|[[Gaius]] as a male Thief in ''Awakening''.
 
File:FE13 Thief (Gaius).png|[[Gaius]] as a male Thief in ''Awakening''.
 
File:FE13 Thief (Anna).png|[[Anna]] as a female Thief in ''Awakening''.
 
File:FE13 Thief (Anna).png|[[Anna]] as a female Thief in ''Awakening''.
 
File:FatesOutlawPortrait.png|Generic class portrait of an Outlaw from ''Fates''.
 
FE14 Outlaw (Niles).jpg|[[Niles]], a male Outlaw from ''Fates''.
 
FE14 Outlaw (Niles).jpg|[[Niles]], a male Outlaw from ''Fates''.
  +
Thief M.PNG|Battle model of a male thief in ''Fire Emblem Three Houses''
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Thief F.PNG|Battle model of a female thief in ''Fire Emblem Three Houses''
 
File:FE1 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
 
File:FE1 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
 
File:FE3 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Mystery of the Emblem]]''.
 
File:FE3 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Mystery of the Emblem]]''.
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{{Classnav}}
 
{{Classnav}}
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[[de:Dieb]]
 
[[de:Dieb]]

Revision as of 18:55, 20 June 2020

For the Thief Staff see: Thief (Staff)

The Thief is a combat/utility physical class that debuted in Fire Emblem: Shadow Dragon and the Blade of Light.

Uniform

Save for Lara and Thieves from the Tellius Series and from Genealogy of the Holy War, all Thieves throughout the series have had the same uniform; common clothing with little/no armor, a cloak to use as a disguise and a bag or sack containing their plunder (this isn't shown during battle sequences or cutscenes). Except those already mentioned, most Thieves come with minute differences between games; like in Fates, Outlaws are shown with a quiver of arrows. While generic male Thieves are shown with their hoods up, female Thieves wear a cloth headpiece to conceal their hair to avoid notice, although this is only shown on map sprites and concept art.

History in the Series

The Thief is a recurring class in the Fire Emblem Series. Wielding Swords or Knives as their weapons of choice, the primary role of Thieves is to Steal and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.

In their original inception in Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem, Thieves are unable to promote, and due to being frail combat-wise, are commonly tasked to perform support roles through their lock-picking skills.

The advent of Fire Emblem: Genealogy of the Holy War sees the Thief (シーフ) class being able to promote for the first time in the series. Thief Fighters act as the promoted form of the class and are reputably capable fighters on the battlefield.

In Fire Emblem: Thracia 776, the Thief class is again able to promote into the Thief Fighter class. This incarnation of the class is particularly special for Lara; depending on whether the necessary requirements are met, she can promote from a Thief into either the Dancer or Thief Fighter classes. After this title, the Thief Fighter class is retired, though the later Rogue and Trickster classes fill the same niche of a promoted class that retains all functions of the original Thief class.

In TearRing Saga: Utna Heroes Saga thieves are reverted to being unable to promote. In the game, there are two versions of the Thief class: a playable version in the mercenary class category, and an NPC/Enemy version in the criminal class category. The enemy version has a slightly higher strength cap in exchange for a slightly lower speed cap.

In Fire Emblem: The Binding Blade, Thieves continued to be unable to class change.

Thieves are given a new promoted form in Fire Emblem: The Blazing Blade: the Assassin class, losing the ability to Steal in return for the Lethality skill. In The Sacred Stones, Thieves are given the additional option to promote into the Rogue class alongside Assassin.

In Fire Emblem: Path of Radiance, Volke is the only Thief who can promote into an Assassin. This promotion is done without an item, and is part of the main plot, in which Volke either leaves or is rehired as an Assassin for a fee of 50,000 gold.

In TearRing Saga: Berwick Saga, Czene, the playable Thief, is able to promote into Grassrunner, and is the only thief able to promote at all. They wield Knives, making them good for inflicting injuries to make it easier to capture units. All thieves have the Locktouch and Hide skills and usually possess a stealing skill: Czene and some enemy thieves have Mug, whereas Sedy is the sole user of the Steal skill. There is also a bow variant of the class used by enemy units.

There are no playable Thieves (盗人シーフ) to promote in Fire Emblem: Radiant Dawn, effectively making it an enemy-only class, though it is coded to promote to Rogue within the game. All playable characters in the Thief class line come pre-promoted as Rogues or, in Volke's case, as an Assassin. 

In Shadow Dragon and New Mystery of the Emblem, remakes of the Archanea Series, Thieves once again do not promote. However, they are allowed to reach up to Level 30.

In Awakening, Thieves are given the further option to promote into Trickster alongside Assassin.

Thieves are known as Outlaws (シーフ) in the localized versions of Fire Emblem Fates and are treated as a Nohrian class. Outlaws wield Bows instead of Swords and Knives. They are given the further option to promote into Bow Knight alongside Adventurer, the Bow using equivalent to the Awakening Trickster. The Hoshidan counterparts to the Outlaw are the Archer class in terms of Reclassing, mirroring Outlaws' bow usage, and are similar to the Ninja class in terms of utility, even sharing the Locktouch skill with the latter class.

The Nohrian thief-type class, Outlaw, reappears in Fire Emblem Warriors as the base class of Niles, in which it acts as a clone of the Archer class. There are also enemy-only versions of both Thief and Outlaw which act like clones of the Myrmidon class, with the added ability to open chests. Additionally, the Hoshidan Ninja and Master Ninja classes act as the Hoshidan variant of the Thief class.

In Three Houses, the Thief Class is an optional promoted class of the Commoner or Noble class if the unit passes the Certification Exam at Lv. 10 with a Sword Skill Level of C or higher and an Intermediate Seal. The other option with these requirements is the Mercenary class.

In addition, there is also an enemy-only variant of the Thief class called Ruffian. Ruffians are much weaker, have no class skills and appear exclusively in the prologue.

In Vestaria Saga I, the Thief wields daggers like it's Tellius incarnations. The class possesses the Lurk skill which increases terrain bonuses by 50%.

Overview

Combat

Thief animation

An attack animation of a Thief

The Thief class primarily focuses on agility in combat, and can dodge the majority of enemy attacks. However, their low Strength impairs their utility as combat units as they can rarely inflict heavy damage on foes. When raising a Thief, it is recommended to have hardier units cover them while the Thief concentrates on weakened foes. They are somewhat like weak Myrmidons and score well in the Skill, Speed and (sometimes) Luck departments to offset their lower Strength, Defense and Resistance. Though weak, their high speed means they will double most opponents. Thieves with a high Skill rating can perform regular critical hits. A well-raised Thief can hold their own in combat, capable of dealing out reliable damage cause of their high accuracy (skill) while remaining almost completely untouched.

Thieves with low offensive capabilities are still useful as support units. Thieves have higher Movement than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in Fog of War battles, making them perfect for scouting. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times.

When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use Lockpicks. They also gain the Lethality ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves.

In-Game

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1163-190207--Sword 2
FE3162-170107--Sword 1
FE42630307106--FE4 Sword C
FE516/141/0016/700-75/3-FE5 Sword Icon E
TS181051000-5--TS Sword 3
FE6163/1-19/72/10/166/5--Sword E
FE716/153/2-1/39/802/10/266/5-Sword E
FE8163-1902066-Sword E
FE9163029020799Knife
FE101650610030799FE10 Knife D
FE111620170107--FE12 Sword E
FE121620170107--FE12 Sword E
FE131630680205--SwordIconFE13 E
FE141631481245--FE14 Bow E
FEW52757104495--FEW Bow E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE35220-20202020207--Sword 7
FE480181518223016156--FE4 Sword C
TS601615202530155-12-TS Sword 16
FE66020-20203020201520-Sword A
FE76020-20203020201520-Sword A
FE86020-20203020201520-Sword A
FE94020152020402020799Knife
FE103015102020401510799FE10 Knife A
FE1160202025303025207--FE12 Sword A
FE1260202025303025207--FE12 Sword A
FE1360222030283021205--SwordIconFE13 A
FE1435191820241817225--FE14 Bow B

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE360%30%-40%50%0%30%30%----
FE4100%30%0%30%30%0%30%10%----
FE570%20%0%15%15%10%10%--20%--
FE650/45%5%-45%40%40%5%20%----
FE750/45%5%-45%40%40%5%25%----
FE850%5%-45%40%40%5%20%----
FE970%45%15%60%60%40%30%20%----
FE1055%40%10%55%40%70%40%30%----
FE1130%10%-20%30%40%0%5%-10%----
FE1230%10%-20%30%40%0%5%-10%----
FE1335%15%5%25%25%0%5%5%----
FE140%10%5%10%20%0%0%20%----

Class Skills

SkillRequirements
FE4Steal (SNES)StealClass skill of the Thief and Thief Fighter classes.
FE5Steal (SNES)StealClass skill of the Thief and Thief Fighter classes.
TSTS StealSteal
TS PicklockPicklock
Class skill of the Thief (F) class.
Class skill of the Thief class.
FE9FE9 Knife SkillKnife
FE9 StealSteal
Class skill of the Thief and Assassin classes.
Class skill of the Thief and Assassin classes.
FE10ShoveShove
StealSteal
Base skill of all foot units.
Class skill of the Thief, Rogue and Whisper classes.
FE13Picklock (FE13)Locktouch
Movement +1Movement +1
Learnt at Level 1.
Learnt at Level 10.
FE14Picklock (FE13)Locktouch
Movement +1Movement +1
Learnt at Level 1 and above.
Learnt at Level 10 and above.
FE16Locktouch FE16Locktouch
Steal FE16Steal
Class Ability of Thieves.
Class and Mastery Ability of Thieves.

Promotions

Base ClassPromotion MethodPromoted Class
FE4FE4 Thief Sprite (M)ThiefChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Thief Fighter Sprite (M)Thief Fighter
FE5 (Standard)FE5 thiefThiefUse a Knight Proof (FE5)Knight Proof on a Level 10+ Thief.FE5 thief fighterThief Fighter
FE5 (Lara)FE5 Thief (F) SpriteThiefIn Chapter 12x, have Lara speak to Perne.FE5 dancerDancer
FE7FE8 Thief Map SpriteThiefUse a FellcontractFell Contract on a Level 10+ Thief.FE8 Assassin Map SpriteAssassin
FE8FE8 Thief Map SpriteThiefUse an OceansealOcean Seal or a Master sealMaster Seal on a Level 10+ Thief.FE8 Assassin Map SpriteAssassin
FE8 Rogue Map SpriteRogue
FE9 (Volke)FE9 Volke Thief Sprite
Thief
Choose to rehire Volke at the end of Chapter 19.FE9 Volke Assassin Sprite
Assassin
FE13FE13 Generic Thief (M) Map SpriteThiefUse a Master Seal FE13 IconMaster Seal on a Level 10+ Thief.FE13 AssassinAssassin
FE13 Generic Trickster (M) Map SpriteTrickster
FE14FE14 Generic Outlaw (M) Map SpriteOutlawUse a Master Seal FE13 IconMaster Seal on a Level 10+ Outlaw.FE14 Generic Adventurer (M) Map SpriteAdventurer
FE14 Generic Bow Knight Map SpriteBow Knight
FE16Any classUse an FE16 Seal IconIntermediate Seal on a Level 10+ unit and pass the Thief Certification Exam.FE16 Thief IconThief
FEWWarriors Niles sprite OutlawUse a Master Seal FE13 IconMaster Seal on Niles.Warriors Niles spriteAdventurer

Notable Thieves

Shadow Dragon and the Blade of Light and Mystery of the Emblem

Genealogy of the Holy War

Thracia 776

The Binding Blade

The Blazing Blade

  • Matthew - A Happy-go-lucky spy from Ostia who's actually quite sly.
  • Legault - Former member of the Black Fang known as the "The Hurricane" that left the group when it lost its way.

The Sacred Stones

Path of Radiance

  • Volke - A mercenary assassin who works under the drive of monetary gains.
  • Sothe - An orphaned stowaway seeking a lost, unnamed companion.

Awakening

  • Gaius - A thief from Ylisse known for his nimble hands and sweet tooth.

Fates

  • Niles - One of Leo's retainers and a Nohrian scoundrel who wags his saucy tongue at everyone.
  • Nina - The calm and intelligent daughter of Niles who is prone to intense bouts of daydreaming.
  • Anna - One of many savvy merchants of the same name known throughout the Fire Emblem franchise who are known for get-rich-quick schemes to expand their coin purses.

TearRing Saga: Berwick Saga

  • Czene - A daughter of nomads that seeks to prove her worth.
  • Sedy - An orphaned thief from Narvia that steals to provide for a group of other orphaned children.

Three Houses

Vestaria Saga I

  • Cezar - A roving tomb raider to prefers to describe himself as "all man, all adventure."

Trivia

  • Every naturally-occurring thief-class character in Awakening - Gangrel, Gaius, and Anna (and all three characters' potential Morgan) - is a redhead.
  • Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl.
  • Outlaws wielding bows in Fire Emblem Fates is likely a nod to Robin Hood, a historical outlaw/archer.

See also

Gallery