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{{ClassInfobox |
{{ClassInfobox |
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|title = Thief |
|title = Thief |
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+ | |caption = Edelgard as a Thief in ''Three Houses''. |
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+ | |jap_name={{Hover|盗賊|Tōzoku}} |
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+ | |name= |
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|promofrom = N/A |
|promofrom = N/A |
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+ | |promoto = [[Assassin]] <small>([[FE7]], [[FE8]], [[FE9]], [[FE13]], [[FE16]])</small><br> |
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− | |promoto = [[Assassin]] <sup>([[FE7]], [[FE8]], [[Volke]] ([[FE9]]), [[FE13]] only)</sup><br>[[Rogue]] <sup>([[FE8]] and [[FE10]] only)</sup><br>[[Thief Fighter]] <sup>([[Jugdral Series]] only)</sup><br>[[Trickster]] <sup>([[FE13]]-14)</sup><br>[[Bow Knight]] <sup>([[FE14]] only)</sup><br>[[Dancer]] <sup>([[Lara]] only)</sup><br>[[Grassrunner]]<sup>([[Czene]] only)</sup> |
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+ | [[Rogue]] <small>([[FE8]], [[FE10]])</small><br> |
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− | |weapons = [[Sword]]<sup>(FE1-FE8, FE11-FE13)</sup><br>[[Knife (weapon type)|Knife]]<sup>(FE9-FE10, [[TearRing Saga: Berwick Saga|BS]])</sup><br>[[Bow]] <sup>([[FE14]] only)</sup> |
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− | + | [[Thief Fighter]] <small>([[FE4]], [[FE5]])</small><br> |
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+ | [[Trickster]] <small>([[FE13]], [[FE14]])</small><br> |
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+ | [[Bow Knight]] <small>([[FE14]])</small><br> |
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+ | [[Dancer]] <small>([[FE4]]; [[Lara]] only)</small><br> |
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+ | [[Grassrunner]] <small>([[Czene]] only)</small> |
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+ | |weapons = [[File:FE10 Sword.gif]][[Sword]] <small>([[FE1]]-[[FE8]], [[FE11]]-[[FE13]], [[FE16]])</small><br> |
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+ | [[File:FE10 Knife.gif]][[Dagger (weapon type)|Knife]] <small>([[FE9]]-[[FE10]], [[TS2]])</small><br> |
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+ | [[File:FE14 Bow.png]][[Bow]] <small>([[FE14]], [[FE16]])</small> |
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+ | |skills = [[Shove]]<br> |
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+ | [[Steal]]<br> |
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+ | [[Locktouch]]<br> |
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+ | [[Movement +1]] <small>([[FE13]]-[[FE14]])</small> |
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+ | }} |
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+ | The '''Thief''' is a combat/utility physical class that debuted in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. |
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⚫ | The '''Thief''' |
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+ | |||
⚫ | |||
⚫ | Save for Lara and Thieves from the Tellius Series and from ''Genealogy of the Holy War,'' all Thieves throughout the series have had the same uniform; common clothing with little/no armor, a cloak to use as a disguise and a bag or sack containing their plunder (this isn't shown during battle sequences or cutscenes). Except those already mentioned, most Thieves come with minute differences between games; like in ''Fates'', Outlaws are shown with a quiver of arrows. While generic male Thieves are shown with their hoods up, female Thieves wear a cloth headpiece to conceal their hair to avoid notice, although this is only shown on map sprites and concept art. |
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==History in the Series== |
==History in the Series== |
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⚫ | The '''Thief''' is a recurring class in the ''[[Fire Emblem (series)|Fire Emblem Series]]''. Wielding [[Sword]]s or [[Dagger (weapon type)|Knives]] as their weapons of choice, the primary role of Thieves is to [[Steal]] and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests. |
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⚫ | In their original inception in ''[[Fire Emblem: |
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⚫ | In ''[[Fire Emblem: |
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⚫ | In ''[[Fire Emblem: Thracia 776]]'', the Thief class is again able to promote into the Thief Fighter class. This incarnation of the class is particularly special for [[Lara]]; depending on whether the necessary requirements are met, she can promote from a Thief into either the [[Dancer]] or Thief Fighter classes. After this title, the Thief Fighter class is retired, though the later [[Rogue]] and [[Trickster]] classes fill the same niche of a promoted class that retains all functions of the original Thief class. |
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⚫ | In ''[[TearRing Saga: Utna Heroes Saga]]'' thieves are reverted to being unable to promote. In the game, there are two versions of the Thief class: a playable version in the mercenary class category, and |
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+ | |||
⚫ | In ''[[TearRing Saga: Utna Heroes Saga]]'' thieves are reverted to being unable to promote. In the game, there are two versions of the Thief class: a playable version in the mercenary class category, and an NPC/Enemy version in the criminal class category. The enemy version has a slightly higher strength cap in exchange for a slightly lower speed cap. |
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In ''[[Fire Emblem: The Binding Blade]]'', Thieves continued to be unable to class change. |
In ''[[Fire Emblem: The Binding Blade]]'', Thieves continued to be unable to class change. |
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− | Thieves are given a new promoted form in ''[[Fire Emblem: |
+ | Thieves are given a new promoted form in ''[[Fire Emblem: The Blazing Blade]]'': the [[Assassin]] class, losing the ability to Steal in return for the [[Lethality]] skill. In ''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]'', Thieves are given the additional option to promote into the [[Rogue]] class alongside Assassin. |
− | In ''[[Fire Emblem: |
+ | In ''[[Fire Emblem: Path of Radiance]]'', [[Volke]] is the only Thief who can promote into an Assassin. This promotion is done without an item, and is part of the main plot, in which Volke either leaves or is rehired as an Assassin for a fee of 50,000 gold. |
− | In [[TearRing Saga: Berwick Saga |
+ | In ''[[TearRing Saga: Berwick Saga]]'', [[Czene]], the playable Thief, is able to promote into [[Grassrunner]], and is the only thief able to promote at all. They wield [[Dagger (weapon type)|Knives]], making them good for inflicting injuries to make it easier to capture units. All thieves have the [[Pick|Locktouch]] and Hide skills and usually possess a stealing skill: [[Czene]] and some enemy thieves have [[Mug]], whereas [[Sedy]] is the sole user of the [[Steal]] skill. There is also a bow variant of the class used by enemy units. |
− | There are no playable Thieves (<ruby>盗人<rt>シーフ</rt></ruby> |
+ | There are no playable Thieves (<ruby>{{Hover|盗人|Nusutto}}<rt>{{Hover|シーフ|Shīfu}}</rt></ruby>) to promote in ''[[Fire Emblem: Radiant Dawn]]'', effectively making it an enemy-only class, though it is coded to promote to [[Rogue]] within the game. All playable characters in the Thief class line come pre-promoted as [[Rogue]]s or, in Volke's case, as an Assassin. |
In ''[[Fire Emblem: Shadow Dragon|Shadow Dragon]]'' and ''[[Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'', remakes of the [[Archanea Series]], Thieves once again do not promote. However, they are allowed to reach up to Level 30. |
In ''[[Fire Emblem: Shadow Dragon|Shadow Dragon]]'' and ''[[Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'', remakes of the [[Archanea Series]], Thieves once again do not promote. However, they are allowed to reach up to Level 30. |
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In ''[[Fire Emblem Awakening|Awakening]]'', Thieves are given the further option to promote into [[Trickster]] alongside Assassin. |
In ''[[Fire Emblem Awakening|Awakening]]'', Thieves are given the further option to promote into [[Trickster]] alongside Assassin. |
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− | Thieves are known as '''Outlaws''' in the |
+ | Thieves are known as '''Outlaws''' ({{Hover|シーフ|Shīfu}}) in the localized versions of ''[[Fire Emblem Fates]]'' and are treated as a [[Nohr]]ian class. Outlaws wield [[Bow]]s instead of Swords and Knives. They are given the further option to promote into [[Bow Knight]] alongside [[Trickster|Adventurer]], the Bow using equivalent to the ''Awakening'' Trickster. The Hoshidan counterparts to the Outlaw are the [[Archer]] class in terms of [[Reclassing]], mirroring Outlaws' bow usage, and are similar to the [[Ninja]] class in terms of utility, even sharing the [[Pick|Locktouch]] skill with the latter class. |
+ | |||
⚫ | The Nohrian thief-type class, '''Outlaw''', reappears in ''[[Fire Emblem Warriors]]'' as the base class of [[Niles]], in which it acts as a clone of the [[Archer]] class. There are also enemy-only versions of both Thief and Outlaw which act like clones of the [[Myrmidon]] class, with the added ability to [[Pick|open chests]]. Additionally, the Hoshidan [[Ninja]] and [[Master Ninja]] classes act as the Hoshidan variant of the Thief class. |
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+ | |||
+ | In ''[[Fire Emblem: Three Houses|Three Houses]]'', the Thief Class is an optional promoted class of the [[Commoner]] or [[Noble]] class if the unit passes the [[Certification Exam]] at Lv. 10 with a Sword Skill Level of C or higher and an [[Intermediate Seal]]. The other option with these requirements is the [[Mercenary]] class. |
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+ | |||
+ | In addition, there is also an enemy-only variant of the Thief class called '''Ruffian'''. Ruffians are much weaker, have no class skills and appear exclusively in the [[An Inevitable Encounter|prologue]]. |
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+ | In ''[[Vestaria Saga I]]'', the Thief wields daggers like it's Tellius incarnations. The class possesses the Lurk skill which increases terrain bonuses by 50%. |
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⚫ | The Nohrian thief-type class, '''Outlaw''', reappears in [[Fire Emblem Warriors]] as the base class of [[Niles]], in which it acts as a clone of the [[Archer]] class. There |
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==Overview== |
==Overview== |
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===Combat=== |
===Combat=== |
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[[Image:Thief animation.gif|thumb|left|100px|An attack animation of a Thief]] |
[[Image:Thief animation.gif|thumb|left|100px|An attack animation of a Thief]] |
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− | The Thief class primarily focuses on agility in combat, and can dodge the majority of enemy attacks. However, their low [[Strength]] impairs their utility as combat units as they can rarely inflict heavy damage on foes. When raising a Thief, it is recommended to have hardier units cover them while the Thief concentrates on weakened foes. They are somewhat like weak [[Myrmidon]]s and score well in the [[Skill (stat)|Skill]], [[Speed (stat)|Speed]] and (sometimes) [[Luck]] departments to offset their lower Strength, [[Defense]] and [[Resistance]]. Though weak, their high speed means they will double most opponents. Thieves with a high Skill rating can perform regular critical hits. A well-raised Thief can hold their own in combat, dealing |
+ | The Thief class primarily focuses on agility in combat, and can dodge the majority of enemy attacks. However, their low [[Strength]] impairs their utility as combat units as they can rarely inflict heavy damage on foes. When raising a Thief, it is recommended to have hardier units cover them while the Thief concentrates on weakened foes. They are somewhat like weak [[Myrmidon]]s and score well in the [[Skill (stat)|Skill]], [[Speed (stat)|Speed]] and (sometimes) [[Luck]] departments to offset their lower Strength, [[Defense (stat)|Defense]] and [[Resistance]]. Though weak, their high speed means they will double most opponents. Thieves with a high Skill rating can perform regular critical hits. A well-raised Thief can hold their own in combat, capable of dealing out reliable damage cause of their high accuracy (skill) while remaining almost completely untouched. |
Thieves with low offensive capabilities are still useful as support units. Thieves have higher [[Movement]] than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in [[Fog of War]] battles, making them perfect for scouting. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times. |
Thieves with low offensive capabilities are still useful as support units. Thieves have higher [[Movement]] than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in [[Fog of War]] battles, making them perfect for scouting. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times. |
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When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use [[Lockpick]]s. They also gain the [[Lethality]] ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves. |
When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use [[Lockpick]]s. They also gain the [[Lethality]] ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves. |
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− | |||
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⚫ | Save for Lara and Thieves from the Tellius Series and from '' |
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==In-Game== |
==In-Game== |
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|fe7={{Abbr|16|Male}}/{{Abbr|15|Female}}*{{Abbr|3|Male}}/{{Abbr|2|Female}}*-*{{Abbr|1|Male}}/{{Abbr|3|Female}}*{{Abbr|9|Male}}/{{Abbr|8|Female}}*0*{{Abbr|2|Male}}/{{Abbr|1|Female}}*{{Abbr|0|Male}}/{{Abbr|2|Female}}*6*{{Abbr|6|Male}}/{{Abbr|5|Female}}*-*{{weapon|7|sword}} E |
|fe7={{Abbr|16|Male}}/{{Abbr|15|Female}}*{{Abbr|3|Male}}/{{Abbr|2|Female}}*-*{{Abbr|1|Male}}/{{Abbr|3|Female}}*{{Abbr|9|Male}}/{{Abbr|8|Female}}*0*{{Abbr|2|Male}}/{{Abbr|1|Female}}*{{Abbr|0|Male}}/{{Abbr|2|Female}}*6*{{Abbr|6|Male}}/{{Abbr|5|Female}}*-*{{weapon|7|sword}} E |
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|fe8=16*3*-*1*9*0*2*0*6*6*-*{{weapon|8|sword}} E |
|fe8=16*3*-*1*9*0*2*0*6*6*-*{{weapon|8|sword}} E |
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− | |fe9=16*3*0*2*9*0*2*0*7*9*9*[[ |
+ | |fe9=16*3*0*2*9*0*2*0*7*9*9*[[Dagger (weapon type)|Knife]] |
|fe10=16*5*0*6*10*0*3*0*7*9*9*{{weapon|10|knife}} D |
|fe10=16*5*0*6*10*0*3*0*7*9*9*{{weapon|10|knife}} D |
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|fe11=16*2*0*1*7*0*1*0*7*-*-*{{weapon|11|sword}} E |
|fe11=16*2*0*1*7*0*1*0*7*-*-*{{weapon|11|sword}} E |
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|fe7=60*20*-*20*20*30*20*20*15*20*-*{{weapon|7|sword}} A |
|fe7=60*20*-*20*20*30*20*20*15*20*-*{{weapon|7|sword}} A |
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|fe8=60*20*-*20*20*30*20*20*15*20*-*{{weapon|8|sword}} A |
|fe8=60*20*-*20*20*30*20*20*15*20*-*{{weapon|8|sword}} A |
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− | |fe9=40*20*15*20*20*40*20*20*7*9*9*[[ |
+ | |fe9=40*20*15*20*20*40*20*20*7*9*9*[[Dagger (weapon type)|Knife]] |
|fe10=30*15*10*20*20*40*15*10*7*9*9*{{weapon|10|knife}} A |
|fe10=30*15*10*20*20*40*15*10*7*9*9*{{weapon|10|knife}} A |
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|fe11=60*20*20*25*30*30*25*20*7*-*-*{{weapon|11|sword}} A |
|fe11=60*20*20*25*30*30*25*20*7*-*-*{{weapon|11|sword}} A |
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|fe13=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1.<br>Learnt at Level 10. |
|fe13=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1.<br>Learnt at Level 10. |
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|fe14=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1 and above.<br>Learnt at Level 10 and above. |
|fe14=[[File:Picklock (FE13).png]][[Pick|Locktouch]]<br>[[File:Movement +1.png]][[Movement +1]]*Learnt at Level 1 and above.<br>Learnt at Level 10 and above. |
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+ | |fe16=[[File:Locktouch FE16.png|20px]][[Pick|Locktouch]]<br>[[File:Steal FE16.png|20px]][[Steal]]*Class Ability of Thieves.<br>Class and Mastery Ability of Thieves. |
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}} |
}} |
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|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]]Thief*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Assassin.gif]][[Assassin]]<br>[[File:FE13 Generic Trickster (M) Map Sprite.gif]][[Trickster]] |
|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]]Thief*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Assassin.gif]][[Assassin]]<br>[[File:FE13 Generic Trickster (M) Map Sprite.gif]][[Trickster]] |
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|fe14=[[File:FE14 Generic Outlaw (M) Map Sprite.gif]]Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Outlaw.*[[File:FE14 Generic Adventurer (M) Map Sprite.gif]][[Adventurer]]<br>[[File:FE14 Generic Bow Knight Map Sprite.gif]][[Bow Knight]] |
|fe14=[[File:FE14 Generic Outlaw (M) Map Sprite.gif]]Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Outlaw.*[[File:FE14 Generic Adventurer (M) Map Sprite.gif]][[Adventurer]]<br>[[File:FE14 Generic Bow Knight Map Sprite.gif]][[Bow Knight]] |
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− | | |
+ | |fe16=Any class*Use an [[File:FE16 Seal Icon.png|20px]][[Intermediate Seal]] on a Level 10+ unit and pass the Thief [[Certification Exam]].*[[File:FE16 Thief Icon.gif]]Thief |
+ | |few=[[File:Warriors_Niles_sprite.gif|30px]] Outlaw*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on Niles.*[[File:Warriors_Niles_sprite.gif|30px]][[Trickster|Adventurer]] |
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}} |
}} |
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===''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''=== |
===''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''=== |
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− | *[[Matthew]] - A spy from Ostia. |
+ | *[[Matthew]] - A Happy-go-lucky spy from Ostia who's actually quite sly. |
− | *[[Legault]] - Former member of the [[Black Fang]] |
+ | *[[Legault]] - Former member of the [[Black Fang]] known as the "The Hurricane" that left the group when it lost its way. |
===''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]''=== |
===''[[Fire Emblem: The Sacred Stones|The Sacred Stones]]''=== |
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===''[[Fire Emblem Awakening|Awakening]]''=== |
===''[[Fire Emblem Awakening|Awakening]]''=== |
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− | *[[Gaius]] - A thief from [[Ylisse (country)|Ylisse]] |
+ | *[[Gaius]] - A thief from [[Ylisse (country)|Ylisse]] known for his nimble hands and sweet tooth. |
===''[[Fire Emblem Fates|Fates]]''=== |
===''[[Fire Emblem Fates|Fates]]''=== |
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− | *[[Niles]] - |
+ | *[[Niles]] - One of [[Leo]]'s retainers and a Nohrian scoundrel who wags his saucy tongue at everyone. |
− | *[[Nina (Fates)|Nina]] - The |
+ | *[[Nina (Fates)|Nina]] - The calm and intelligent daughter of Niles who is prone to intense bouts of daydreaming. |
*[[Anna]] - One of many savvy merchants of the same name known throughout the ''Fire Emblem'' franchise who are known for get-rich-quick schemes to expand their coin purses. |
*[[Anna]] - One of many savvy merchants of the same name known throughout the ''Fire Emblem'' franchise who are known for get-rich-quick schemes to expand their coin purses. |
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=== [[TearRing Saga: Berwick Saga|''TearRing Saga: Berwick Saga'']] === |
=== [[TearRing Saga: Berwick Saga|''TearRing Saga: Berwick Saga'']] === |
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− | * [[Czene]] |
+ | * [[Czene]] - A daughter of nomads that seeks to prove her worth. |
− | * [[Sedy]] |
+ | * [[Sedy]] - An orphaned thief from Narvia that steals to provide for a group of other orphaned children. |
+ | |||
+ | ===''[[Fire Emblem: Three Houses|Three Houses]]''=== |
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+ | *[[Kostas]] - Bandit who tried to kill [[Edelgard]], [[Dimitri]] and [[Claude]]. |
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+ | *[[Pallardó]] - Ex-merchant who gave himself to thievery, he doesn't seem to care in sacrifing others to save himself. Takes refuge at the ruined [[Garreg Mach Monastery]]. |
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+ | |||
+ | ===''[[Vestaria Saga I]]''=== |
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+ | *Cezar - A roving tomb raider to prefers to describe himself as "all man, all adventure." |
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==Trivia== |
==Trivia== |
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− | *Every naturally- |
+ | *Every naturally-occurring thief-class character in ''Awakening'' - [[Gangrel]], Gaius, and Anna (and all three characters' potential Morgan) - is a redhead. |
*Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl. |
*Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl. |
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*Outlaws wielding bows in ''[[Fire Emblem Fates]] ''is likely a nod to Robin Hood, a historical outlaw/archer. |
*Outlaws wielding bows in ''[[Fire Emblem Fates]] ''is likely a nod to Robin Hood, a historical outlaw/archer. |
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File:Thief Female.jpg|Concept artwork of the female variant of the Thief class from ''Awakening''. |
File:Thief Female.jpg|Concept artwork of the female variant of the Thief class from ''Awakening''. |
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File:Thief Male.jpg|Concept artwork of the male variant of the Thief class from ''Awakening''. |
File:Thief Male.jpg|Concept artwork of the male variant of the Thief class from ''Awakening''. |
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− | + | OutlawFem.jpg|Concept art of a female Outlaw from Fates |
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+ | OutlawMale.jpg|Concept art of a male Outlaw from Fates |
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File:Thief2TCG.jpg|A Level 1 generic Thief, as he appears in the first series of the TCG. |
File:Thief2TCG.jpg|A Level 1 generic Thief, as he appears in the first series of the TCG. |
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File:ThiefTCG.jpg|A Level 10 generic Thief, as he appears in the fifth series of the TCG. |
File:ThiefTCG.jpg|A Level 10 generic Thief, as he appears in the fifth series of the TCG. |
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File:FE13 Thief (Gaius).png|[[Gaius]] as a male Thief in ''Awakening''. |
File:FE13 Thief (Gaius).png|[[Gaius]] as a male Thief in ''Awakening''. |
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File:FE13 Thief (Anna).png|[[Anna]] as a female Thief in ''Awakening''. |
File:FE13 Thief (Anna).png|[[Anna]] as a female Thief in ''Awakening''. |
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⚫ | |||
FE14 Outlaw (Niles).jpg|[[Niles]], a male Outlaw from ''Fates''. |
FE14 Outlaw (Niles).jpg|[[Niles]], a male Outlaw from ''Fates''. |
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+ | Thief M.PNG|Battle model of a male thief in ''Fire Emblem Three Houses'' |
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+ | Thief F.PNG|Battle model of a female thief in ''Fire Emblem Three Houses'' |
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File:FE1 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. |
File:FE1 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. |
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File:FE3 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Mystery of the Emblem]]''. |
File:FE3 Thief Map Sprite.gif|Map sprite of the Thief class from ''[[Fire Emblem: Mystery of the Emblem]]''. |
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{{Classnav}} |
{{Classnav}} |
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+ | |||
[[de:Dieb]] |
[[de:Dieb]] |
Revision as of 18:55, 20 June 2020
For the Thief Staff see: Thief (Staff)
The Thief is a combat/utility physical class that debuted in Fire Emblem: Shadow Dragon and the Blade of Light.
Uniform
Save for Lara and Thieves from the Tellius Series and from Genealogy of the Holy War, all Thieves throughout the series have had the same uniform; common clothing with little/no armor, a cloak to use as a disguise and a bag or sack containing their plunder (this isn't shown during battle sequences or cutscenes). Except those already mentioned, most Thieves come with minute differences between games; like in Fates, Outlaws are shown with a quiver of arrows. While generic male Thieves are shown with their hoods up, female Thieves wear a cloth headpiece to conceal their hair to avoid notice, although this is only shown on map sprites and concept art.
History in the Series
The Thief is a recurring class in the Fire Emblem Series. Wielding Swords or Knives as their weapons of choice, the primary role of Thieves is to Steal and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.
In their original inception in Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem, Thieves are unable to promote, and due to being frail combat-wise, are commonly tasked to perform support roles through their lock-picking skills.
The advent of Fire Emblem: Genealogy of the Holy War sees the Thief (シーフ) class being able to promote for the first time in the series. Thief Fighters act as the promoted form of the class and are reputably capable fighters on the battlefield.
In Fire Emblem: Thracia 776, the Thief class is again able to promote into the Thief Fighter class. This incarnation of the class is particularly special for Lara; depending on whether the necessary requirements are met, she can promote from a Thief into either the Dancer or Thief Fighter classes. After this title, the Thief Fighter class is retired, though the later Rogue and Trickster classes fill the same niche of a promoted class that retains all functions of the original Thief class.
In TearRing Saga: Utna Heroes Saga thieves are reverted to being unable to promote. In the game, there are two versions of the Thief class: a playable version in the mercenary class category, and an NPC/Enemy version in the criminal class category. The enemy version has a slightly higher strength cap in exchange for a slightly lower speed cap.
In Fire Emblem: The Binding Blade, Thieves continued to be unable to class change.
Thieves are given a new promoted form in Fire Emblem: The Blazing Blade: the Assassin class, losing the ability to Steal in return for the Lethality skill. In The Sacred Stones, Thieves are given the additional option to promote into the Rogue class alongside Assassin.
In Fire Emblem: Path of Radiance, Volke is the only Thief who can promote into an Assassin. This promotion is done without an item, and is part of the main plot, in which Volke either leaves or is rehired as an Assassin for a fee of 50,000 gold.
In TearRing Saga: Berwick Saga, Czene, the playable Thief, is able to promote into Grassrunner, and is the only thief able to promote at all. They wield Knives, making them good for inflicting injuries to make it easier to capture units. All thieves have the Locktouch and Hide skills and usually possess a stealing skill: Czene and some enemy thieves have Mug, whereas Sedy is the sole user of the Steal skill. There is also a bow variant of the class used by enemy units.
There are no playable Thieves (盗人) to promote in Fire Emblem: Radiant Dawn, effectively making it an enemy-only class, though it is coded to promote to Rogue within the game. All playable characters in the Thief class line come pre-promoted as Rogues or, in Volke's case, as an Assassin.
In Shadow Dragon and New Mystery of the Emblem, remakes of the Archanea Series, Thieves once again do not promote. However, they are allowed to reach up to Level 30.
In Awakening, Thieves are given the further option to promote into Trickster alongside Assassin.
Thieves are known as Outlaws (シーフ) in the localized versions of Fire Emblem Fates and are treated as a Nohrian class. Outlaws wield Bows instead of Swords and Knives. They are given the further option to promote into Bow Knight alongside Adventurer, the Bow using equivalent to the Awakening Trickster. The Hoshidan counterparts to the Outlaw are the Archer class in terms of Reclassing, mirroring Outlaws' bow usage, and are similar to the Ninja class in terms of utility, even sharing the Locktouch skill with the latter class.
The Nohrian thief-type class, Outlaw, reappears in Fire Emblem Warriors as the base class of Niles, in which it acts as a clone of the Archer class. There are also enemy-only versions of both Thief and Outlaw which act like clones of the Myrmidon class, with the added ability to open chests. Additionally, the Hoshidan Ninja and Master Ninja classes act as the Hoshidan variant of the Thief class.
In Three Houses, the Thief Class is an optional promoted class of the Commoner or Noble class if the unit passes the Certification Exam at Lv. 10 with a Sword Skill Level of C or higher and an Intermediate Seal. The other option with these requirements is the Mercenary class.
In addition, there is also an enemy-only variant of the Thief class called Ruffian. Ruffians are much weaker, have no class skills and appear exclusively in the prologue.
In Vestaria Saga I, the Thief wields daggers like it's Tellius incarnations. The class possesses the Lurk skill which increases terrain bonuses by 50%.
Overview
Combat
The Thief class primarily focuses on agility in combat, and can dodge the majority of enemy attacks. However, their low Strength impairs their utility as combat units as they can rarely inflict heavy damage on foes. When raising a Thief, it is recommended to have hardier units cover them while the Thief concentrates on weakened foes. They are somewhat like weak Myrmidons and score well in the Skill, Speed and (sometimes) Luck departments to offset their lower Strength, Defense and Resistance. Though weak, their high speed means they will double most opponents. Thieves with a high Skill rating can perform regular critical hits. A well-raised Thief can hold their own in combat, capable of dealing out reliable damage cause of their high accuracy (skill) while remaining almost completely untouched.
Thieves with low offensive capabilities are still useful as support units. Thieves have higher Movement than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in Fog of War battles, making them perfect for scouting. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times.
When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use Lockpicks. They also gain the Lethality ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves.
In-Game
Base Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE1 | 16 | 3 | - | 1 | 9 | 0 | 2 | 0 | 7 | - | - | Sword 2 | |
FE3 | 16 | 2 | - | 1 | 7 | 0 | 1 | 0 | 7 | - | - | Sword 1 | |
FE4 | 26 | 3 | 0 | 3 | 0 | 7 | 1 | 0 | 6 | - | - | C | |
FE5 | 16/14 | 1/0 | 0 | 1 | 6/7 | 0 | 0 | - | 7 | 5/3 | - | E | |
TS | 18 | 1 | 0 | 5 | 10 | 0 | 0 | - | 5 | - | - | 3 | |
FE6 | 16 | 3/1 | - | 1 | 9/7 | 2/1 | 0/1 | 6 | 6/5 | - | - | E | |
FE7 | 16/15 | 3/2 | - | 1/3 | 9/8 | 0 | 2/1 | 0/2 | 6 | 6/5 | - | E | |
FE8 | 16 | 3 | - | 1 | 9 | 0 | 2 | 0 | 6 | 6 | - | E | |
FE9 | 16 | 3 | 0 | 2 | 9 | 0 | 2 | 0 | 7 | 9 | 9 | Knife | |
FE10 | 16 | 5 | 0 | 6 | 10 | 0 | 3 | 0 | 7 | 9 | 9 | D | |
FE11 | 16 | 2 | 0 | 1 | 7 | 0 | 1 | 0 | 7 | - | - | E | |
FE12 | 16 | 2 | 0 | 1 | 7 | 0 | 1 | 0 | 7 | - | - | E | |
FE13 | 16 | 3 | 0 | 6 | 8 | 0 | 2 | 0 | 5 | - | - | E | |
FE14 | 16 | 3 | 1 | 4 | 8 | 1 | 2 | 4 | 5 | - | - | E | |
FEW | 52 | 7 | 5 | 7 | 10 | 4 | 4 | 9 | 5 | - | - | E |
Maximum Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE3 | 52 | 20 | - | 20 | 20 | 20 | 20 | 20 | 7 | - | - | Sword 7 | |
FE4 | 80 | 18 | 15 | 18 | 22 | 30 | 16 | 15 | 6 | - | - | C | |
TS | 60 | 16 | 15 | 20 | 25 | 30 | 15 | 5 | - | 12 | - | 16 | |
FE6 | 60 | 20 | - | 20 | 20 | 30 | 20 | 20 | 15 | 20 | - | A | |
FE7 | 60 | 20 | - | 20 | 20 | 30 | 20 | 20 | 15 | 20 | - | A | |
FE8 | 60 | 20 | - | 20 | 20 | 30 | 20 | 20 | 15 | 20 | - | A | |
FE9 | 40 | 20 | 15 | 20 | 20 | 40 | 20 | 20 | 7 | 9 | 9 | Knife | |
FE10 | 30 | 15 | 10 | 20 | 20 | 40 | 15 | 10 | 7 | 9 | 9 | A | |
FE11 | 60 | 20 | 20 | 25 | 30 | 30 | 25 | 20 | 7 | - | - | A | |
FE12 | 60 | 20 | 20 | 25 | 30 | 30 | 25 | 20 | 7 | - | - | A | |
FE13 | 60 | 22 | 20 | 30 | 28 | 30 | 21 | 20 | 5 | - | - | A | |
FE14 | 35 | 19 | 18 | 20 | 24 | 18 | 17 | 22 | 5 | - | - | B |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE3 | 60% | 30% | - | 40% | 50% | 0% | 30% | 30% | - | - | - | - | |
FE4 | 100% | 30% | 0% | 30% | 30% | 0% | 30% | 10% | - | - | - | - | |
FE5 | 70% | 20% | 0% | 15% | 15% | 10% | 10% | - | - | 20% | - | - | |
FE6 | 50/45% | 5% | - | 45% | 40% | 40% | 5% | 20% | - | - | - | - | |
FE7 | 50/45% | 5% | - | 45% | 40% | 40% | 5% | 25% | - | - | - | - | |
FE8 | 50% | 5% | - | 45% | 40% | 40% | 5% | 20% | - | - | - | - | |
FE9 | 70% | 45% | 15% | 60% | 60% | 40% | 30% | 20% | - | - | - | - | |
FE10 | 55% | 40% | 10% | 55% | 40% | 70% | 40% | 30% | - | - | - | - | |
FE11 | 30% | 10% | -20% | 30% | 40% | 0% | 5% | -10% | - | - | - | - | |
FE12 | 30% | 10% | -20% | 30% | 40% | 0% | 5% | -10% | - | - | - | - | |
FE13 | 35% | 15% | 5% | 25% | 25% | 0% | 5% | 5% | - | - | - | - | |
FE14 | 0% | 10% | 5% | 10% | 20% | 0% | 0% | 20% | - | - | - | - |
Class Skills
Skill | Requirements | |
---|---|---|
FE4 | Steal | Class skill of the Thief and Thief Fighter classes. |
FE5 | Steal | Class skill of the Thief and Thief Fighter classes. |
TS | Steal Picklock | Class skill of the Thief (F) class. Class skill of the Thief class. |
FE9 | Knife Steal | Class skill of the Thief and Assassin classes. Class skill of the Thief and Assassin classes. |
FE10 | Shove Steal | Base skill of all foot units. Class skill of the Thief, Rogue and Whisper classes. |
FE13 | Locktouch Movement +1 | Learnt at Level 1. Learnt at Level 10. |
FE14 | Locktouch Movement +1 | Learnt at Level 1 and above. Learnt at Level 10 and above. |
FE16 | Locktouch Steal | Class Ability of Thieves. Class and Mastery Ability of Thieves. |
Promotions
Base Class | Promotion Method | Promoted Class | |
---|---|---|---|
FE4 | Thief | Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20. | Thief Fighter |
FE5 (Standard) | Thief | Use a Knight Proof on a Level 10+ Thief. | Thief Fighter |
FE5 (Lara) | Thief | In Chapter 12x, have Lara speak to Perne. | Dancer |
FE7 | Thief | Use a Fell Contract on a Level 10+ Thief. | Assassin |
FE8 | Thief | Use an Ocean Seal or a Master Seal on a Level 10+ Thief. | Assassin Rogue |
FE9 (Volke) | Thief | Choose to rehire Volke at the end of Chapter 19. | Assassin |
FE13 | Thief | Use a Master Seal on a Level 10+ Thief. | Assassin Trickster |
FE14 | Outlaw | Use a Master Seal on a Level 10+ Outlaw. | Adventurer Bow Knight |
FE16 | Any class | Use an Intermediate Seal on a Level 10+ unit and pass the Thief Certification Exam. | Thief |
FEW | Outlaw | Use a Master Seal on Niles. | Adventurer |
Notable Thieves
Shadow Dragon and the Blade of Light and Mystery of the Emblem
- Rickard - A thief who greatly admires Julian.
- Julian - Former member of the Soothsires.
- Dahl - Leader of the Raman Thieves.
- Barm - Boss in Fire Emblem: Archanea Saga.
Genealogy of the Holy War
- Dew - Thief who assisted in the rescue of Edain.
- Patty - Daughter of Brigid and the younger sister of Febail.
- Daisy - Sister of Asaello and the substitute character of Patty.
Thracia 776
- Lifis - Leader of the Lifis Pirates.
- Lara - Member of the Magi Squad.
The Binding Blade
- Chad - An orphan raised in Araphen along with Lugh and Raigh.
- Astolfo - A spy from Ostia who is Igrene's long-lost husband, Gorlois.
- Cath - A thief who has a strong hatred for nobles.
The Blazing Blade
- Matthew - A Happy-go-lucky spy from Ostia who's actually quite sly.
- Legault - Former member of the Black Fang known as the "The Hurricane" that left the group when it lost its way.
The Sacred Stones
Path of Radiance
- Volke - A mercenary assassin who works under the drive of monetary gains.
- Sothe - An orphaned stowaway seeking a lost, unnamed companion.
Awakening
Fates
- Niles - One of Leo's retainers and a Nohrian scoundrel who wags his saucy tongue at everyone.
- Nina - The calm and intelligent daughter of Niles who is prone to intense bouts of daydreaming.
- Anna - One of many savvy merchants of the same name known throughout the Fire Emblem franchise who are known for get-rich-quick schemes to expand their coin purses.
TearRing Saga: Berwick Saga
- Czene - A daughter of nomads that seeks to prove her worth.
- Sedy - An orphaned thief from Narvia that steals to provide for a group of other orphaned children.
Three Houses
- Kostas - Bandit who tried to kill Edelgard, Dimitri and Claude.
- Pallardó - Ex-merchant who gave himself to thievery, he doesn't seem to care in sacrifing others to save himself. Takes refuge at the ruined Garreg Mach Monastery.
Vestaria Saga I
- Cezar - A roving tomb raider to prefers to describe himself as "all man, all adventure."
Trivia
- Every naturally-occurring thief-class character in Awakening - Gangrel, Gaius, and Anna (and all three characters' potential Morgan) - is a redhead.
- Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl.
- Outlaws wielding bows in Fire Emblem Fates is likely a nod to Robin Hood, a historical outlaw/archer.