Fire Emblem Wiki
Fire Emblem Wiki
m (in process of merging)
Line 1: Line 1:
  +
'''3rd Tier''' is a level that can be achieved in ''[[Fire Emblem Gaiden]]'' and ''[[Fire Emblem: Radiant Dawn]]''. In ''Radiant Dawn'', it is the final [[Class Change|promotion]] for [[Beorc]] units. 3rd Tier units receive an [[Occult]] skill upon promotion, and can often have non-[[HP]] stats beyond the cap of 30, which is very rare for the ''[[Fire Emblem (series)|''Fire Emblem'' series]].
'''3rd-Tier''' Classes are a rank of Classes above [[2nd Tier]] classes. They are the highest Class rank available to playable characters and only appear in [[Fire Emblem: Gaiden]] and [[Fire Emblem: Radiant Dawn]].
 
   
  +
In Radiant Dawn, 2nd Tier units can achieve 3rd Tier simply by reaching [[level]] 21, or by using a [[Master Crown]] when at level 10 or higher. However, in the Japanese version of ''Radiant Dawn'', 3rd Tier could only be achieved via use of a [[Master Crown]]. 3rd Tier [[class]]es are incredibly powerful, but they typically have the same battle animations as their 2nd Tier counterparts. Some [[Player Units|player units]] in ''Radiant Dawn'' start at 3rd Tier, and they include [[Bastian]], [[Volke]], [[Oliver]], and [[Renning]]. Very few 3rd Tier enemies exist, such as [[Levail]] and [[Lekain]]. However, in Part 4 chapters, enemies have similar stat caps to the 3rd Tier units, although they are not actually classified as being 3rd Tier.
== Radiant Dawn ==
 
   
 
== Radiant Dawn ==
Third Tier is achieved when a 2nd Tier unit reaches level 21 or uses a [[Master Crown]] after level 10. That unit then Class Changes into their final class, which is drastically more powerful than their previous one. The Third Tier classes also learn their [[Occult skill]]s immediately. The Third Tier Classes are as follows:
 
   
 
*[[Trueblade]]
 
*[[Trueblade]]

Revision as of 12:51, 4 July 2010

3rd Tier is a level that can be achieved in Fire Emblem Gaiden and Fire Emblem: Radiant Dawn. In Radiant Dawn, it is the final promotion for Beorc units. 3rd Tier units receive an Occult skill upon promotion, and can often have non-HP stats beyond the cap of 30, which is very rare for the Fire Emblem series.

In Radiant Dawn, 2nd Tier units can achieve 3rd Tier simply by reaching level 21, or by using a Master Crown when at level 10 or higher. However, in the Japanese version of Radiant Dawn, 3rd Tier could only be achieved via use of a Master Crown. 3rd Tier classes are incredibly powerful, but they typically have the same battle animations as their 2nd Tier counterparts. Some player units in Radiant Dawn start at 3rd Tier, and they include Bastian, Volke, Oliver, and Renning. Very few 3rd Tier enemies exist, such as Levail and Lekain. However, in Part 4 chapters, enemies have similar stat caps to the 3rd Tier units, although they are not actually classified as being 3rd Tier.

Radiant Dawn

Promoted Swordmaster, granting greater Speed and Skill, as well as the skill Astra, allowing 5 consecutive attacks.

Promoted Halberdier, granting the skill Impale, which deals 4x damage.

Promoted Rogue, granting the skill Bane, reducing the enemies health to 1.

Promoted Sage, granting the use of all three kinds of Anima Magic with proficiency, as well as the skill Flare, which nullifies resistance and heals the user by the amount of damage given.

Promoted General, granting complete mastery over the weapon triangle, as well as the skill Luna, which triples the users strength, and drops the adversary's defense to 0.

Promoted Warrior, granting the skill Colossus, which deals damage equal to 3x the users strength, and adds a +5 Critical Hit Bonus. Can wield Axes and Crossbows.

Promoted Hero, granting the skill Aether, which combines the skills Sol and Luna. Can weild Sword and Axes. Ike-Exclusive.

Promoted Lance Paladin or Bow Paladin, granting the skill Sol, which does triple damage and restores health based on damage dealt. Can use Lances and Bows.

Promoted Sword Paladin or Axe Paladin, granting the skill Sol, which does triple damage and restores health based on damage dealt. Can use Swords and Axes.

Promoted Cleric, granting the skill Sol, which does triple damage and restores the damage dealt. Can wield Swords and Staves. Mist-Exclusive.

Promoted Falcon Knight, granting the skill Stun, which deals triple damage and stuns the opponent for one turn.

A variation of Seraph Knight, posesses the skill Stun, which deals triple damage and stuns the opponent for one turn. Can wield Swords and Staves. Elincia-Exclusive.

Promoted Sniper, granting the skill Deadeye as well as the ability to shoot normal bows one space further than Snipers. Deadeye triples the damage of the attack and possibly puts the enemy to sleep, if they survived.

Promoted Bishop, granting the Skill Corona, which negates the resistance and halves the accuracy of the enemy, though only for one turn.

Promoted Light Sage, granting the Skill Corona which negates the resistance and halves the accuracy of the enemy, though only for one turn. Micaiah-Exclusive.

Promoted Dragonmaster, granting the skill Stun. Stun triples the damage of the attack and renders the foe immobile for one turn.