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“In a few days' time, there will be a mock battle between the three houses, intended to guage the current progress of the students. We will be using this battle to ascertain your own abilities as well. Please do not disappoint the archbishop. That is all.”
Seteth

Three Houses is the first chapter of Fire Emblem: Three Houses.

Story[]

Under Alois's insistence, Byleth and Jeralt are brought to Garreg Mach Monastery. Byleth is introduced to Rhea, the current Archbishop of the Church of Seiros, who thanks the two for protecting the three students from the bandits. Impressed by their skill, Rhea asks Byleth to become a professor for the Officers Academy as the previously hired professor fled from the same bandit attack. While her assistant Seteth expresses his doubts in hiring a stranger, Rhea remains firm in her decision. She also asks Jeralt to rejoin the Knights of Seiros of which he was a captain, prior to his sudden resignation 20 years prior. He reluctantly agrees after Byleth also accepts her offer to teach the students.

Byleth is ordered to meet the Officer Academy's students. Byleth soon discovers that Edelgard, Dimitri and Claude are the house leaders of the the Black Eagles, Blue Lions, and Golden Deer respectively. After getting a more formal introduction of themselves and their fellow classmates, Byleth chooses one of them to lead alongside fellow professors Hanneman and Manuela, beginning the school year. Hanneman also requests Byleth to come to their office and see if they have a Crest using a special device. To their astonishment, not only do they have a Crest, but also one that no one has ever seen before, giving Byleth some air of mystery.

After meeting with their chosen house's students, the first event for the school year is a mock battle between the three houses. Eager to see their skills in action, the strategy for the upcoming battle is left to Byleth. The battle proves to be a challenge, but ultimately Byleth's class earns a decisive victory.

Recruitment[]

Byleth will choose one of the three houses to teach, automatically granting immediate access to eight fixed characters of their chosen house:

The House chosen by the player also determines the Route the player will continue to in Part II. Selecting certain houses will also affect the availability of other recruitable units throughout Part I and Part II. These will be noted in appropriate chapters.

As this chapter is a mock-battle, fallen units are not lost, even if the file is set to Classic Mode.

Monastery Events[]

This will be your first opportunity to explore Garreg Mach Monastery, however, your options are limited. All students can be conversed with, even allowing you to gain Support points with some if you respond to their conversation favorable. At this point, only four options are available:

  • Greenhouse — This facility allows you to use seeds to grow vegetables and sometimes stat-boosting items. Dedue will give you a mission if you talk with him to use the Greenhouse. It takes one week at least for your seeds to grow and no bonuses are given if they grow for more than that.
  • Fishing Spot — This facility allows you to catch fish through a small minigame as well as earn Professor points. This can be attempted as many times as the player desires so long as they have bait in their inventory, which can be acquired as a gift, found on the ground in the monastery, or bought in the market. Flayn will give you a bait to try out the feature.
  • Dining Hall — This facility allows you to share a meal with two students or faculty members, increasing your support levels between the three and increasing motivation. Sylvain will give you a mission to share a meal with two female students in order to try out the feature.
  • amiibo Gazebo — This facility is accessed by scanning any amiibo or amiibo card, granting free items such as ingredients, equipment, and consumables that spawn around it every week whenever visiting the monastery. Only one amiibo is needed to be scanned once to unlock this feature. If a Fire Emblem amiibo from the series or the Super Smash Bros. line is scanned, a map and battle track is unlocked for auxiliary battles.

Most other facilities are closed off for now.

DLC[]

If DLC has been downloaded for Three Houses, they are immediately available upon your first visit to the Monastery.

New Game+[]

If at least a single route of Three Houses have been completed, new bonus features are immediately available upon your first visit to the Monastery. Any excess Renown can be spent to immediately improve Byleth's Professor Rank, Subject Proficiency, Support Ranks, and class mastery to the highest level achieved in all previous playthroughs. Renown can also be spent to buy Dragon Signs, Crest Stone items that imbue an ally with a Crest, even if they do not naturally have one. The amiibo Gazebo unlocks a new area in the Holy Tomb where better items appear and Sothis will grant a new ability for Byleth, the Sothis Shield, once talked to.

All units who were recruited in the previous playthroughs who have different appearances between phases will have the ability to freely change their appearance into their Academy and War Phase appearances. The House Leaders will also have new hair styles available.

Monastery Quests[]

Required Quests[]

Optional Quests[]

Items[]

Initial Enemies[]

Name Class Level Inventory Skills Notes
Dimitri Enemy Commander FE16 Noble Enemy Dimitri Icon Noble 3/4/8 FE16 Lance Weapon Icon Training Lance
FE16 Potion Icon Vulnerary
Royal Bloodline Royal Lineage
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or the Golden Deer are defeated.
Claude Enemy Commander FE16 Noble Enemy Claude Icon Noble 3/4/8 FE16 Bow Weapon Icon Training Bow
FE16 Potion Icon Vulnerary
Alliance Bloodline Leicester Lineage
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or Hilda is provoked.
Dedue FE16 Commoner Enemy Dedue Icon Commoner 2/3/7 FE16 Axe Weapon Icon Training Axe
FE16 Potion Icon Vulnerary
Staunch Shield skill Staunch Shield
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or the Golden Deer are defeated.
Ashe FE16 Commoner Enemy Ashe Icon Commoner 2/3/7 FE16 Bow Weapon Icon Training Bow
FE16 Potion Icon Vulnerary
Locktouch FE16 Lockpick
Dexterity +4 FE16 Dexterity +4*
-
Mercedes FE16 Commoner Enemy Mercedes Icon Commoner 2/3/7 FE16 Bow Weapon Icon Training Bow
FE16 White Magic Icon Heal
FE16 Potion Icon Vulnerary
Live to Serve FE16 Live to Serve
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or the Golden Deer are defeated.
Hilda FE16 Noble Enemy Hilda Icon Noble 2/3/7 FE16 Axe Weapon Icon Hand Axe
FE16 Potion Icon Vulnerary
Plead Advocate
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or is provoked.
Lorenz FE16 Noble Enemy Lorenz Icon Noble 2/3/7 FE16 Lance Weapon Icon Training Lance
FE16 Potion Icon Vulnerary
Prestigious Noble Distinguished House
Dexterity +4 FE16 Dexterity +4*
-
Ignatz FE16 Commoner Enemy Ignatz Icon Commoner 2/3/7 FE16 Bow Weapon Icon Training Bow
FE16 Potion Icon Vulnerary
Watchful Eye Watchful Eye
Dexterity +4 FE16 Dexterity +4*
-
Hanneman FE16 Noble Enemy Hanneman Icon Noble 2/3/7 FE16 black magic icon Sagittae
FE16 black magic icon Wind
FE16 Potion Icon Vulnerary
FE16 Seal Icon Intermediate Seal*
Crest Scholar FE16 Crest Scholar
Dexterity +4 FE16 Dexterity +4*
Begins moving three turns after a unit approaches the Blue Lions' area.
Remains immobile on Normal mode.
Manuela FE16 Commoner Enemy Manuela Icon Commoner 2/3/7 FE16 White Magic Icon Nosferatu
FE16 White Magic Icon Heal
FE16 White Magic Icon Ward
FE16 Potion Icon Vulnerary*
Plead Infirmary Master
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or is provoked.

Name Class Level Inventory Skills Notes
Edelgard Enemy Commander FE16 Noble Enemy Edelgard Icon Noble 3/4/8 FE16 Axe Weapon Icon Training Axe
FE16 Potion Icon Vulnerary
Imperial Bloodline Imperial Lineage
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Black Eagles' area or the Golden Deer are defeated.
Claude Enemy Commander FE16 Noble Enemy Claude Icon Noble 3/4/8 FE16 Bow Weapon Icon Training Bow
FE16 Potion Icon Vulnerary
Alliance Bloodline Leicester Lineage
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Black Eagles' area or Hilda is provoked.
Hubert FE16 Noble Enemy Hubert Icon Noble 2/3/7 FE16 dark magic icon Miasma Δ
FE16 Sword Weapon Icon Iron Sword
Strategist Officer Duty
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Black Eagles' area or the Golden Deer are defeated.
Ferdinand FE16 Noble Enemy Ferdinand Icon Noble 2/3/7 FE16 Lance Weapon Icon Training Lance
FE16 Potion Icon Vulnerary
Confidence skill Confidence
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Black Eagles' area or the Golden Deer are defeated.
Dorothea FE16 Commoner Enemy Dorothea Icon Commoner 2/3/7 FE16 black magic icon Thunder
FE16 Sword Weapon Icon Iron Sword
FE16 Sword Weapon Icon Training Sword
FE16 Potion Icon Vulnerary
Songstress skill Songstress
Dexterity +4 FE16 Dexterity +4*
-
Hilda FE16 Noble Enemy Hilda Icon Noble 2/3/7 FE16 Axe Weapon Icon Hand Axe
FE16 Potion Icon Vulnerary
Plead Advocate
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Black Eagles' area or is provoked.
Lorenz FE16 Noble Enemy Lorenz Icon Noble 2/3/7 FE16 Lance Weapon Icon Training Lance
FE16 Potion Icon Vulnerary
Prestigious Noble Distinguished House
Dexterity +4 FE16 Dexterity +4*
-
Ignatz FE16 Commoner Enemy Ignatz Icon Commoner 2/3/7 FE16 Bow Weapon Icon Training Bow
FE16 Potion Icon Vulnerary
Watchful Eye Watchful Eye
Dexterity +4 FE16 Dexterity +4*
-
Hanneman FE16 Noble Enemy Hanneman Icon Noble 2/3/7 FE16 black magic icon Sagittae
FE16 black magic icon Wind
FE16 Potion Icon Vulnerary
FE16 Seal Icon Intermediate Seal*
Crest Scholar FE16 Crest Scholar
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Black Eagles' area or is provoked.
Manuela FE16 Commoner Enemy Manuela Icon Commoner 2/3/7 FE16 White Magic Icon Nosferatu
FE16 White Magic Icon Heal
FE16 White Magic Icon Ward
FE16 Potion Icon Vulnerary*
Plead Infirmary Master
Dexterity +4 FE16 Dexterity +4*
Begins moving three turns after a unit approaches the Black Eagles' area.
Remains immobile on Normal mode.

Name Class Level Inventory Skills Notes
Edelgard Enemy Commander FE16 Noble Enemy Edelgard Icon Noble 3/4/8 FE16 Axe Weapon Icon Hand Axe
FE16 Potion Icon Vulnerary
Imperial Bloodline Imperial Lineage
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or Dorothea is provoked.
Dimitri Enemy Commander FE16 Noble Enemy Dimitri Icon Noble 3/4/8 FE16 Lance Weapon Icon Training Lance
FE16 Potion Icon Vulnerary
Royal Bloodline Royal Lineage
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or the Black Eagles are defeated.
Hubert FE16 Noble Enemy Hubert Icon Noble 2/3/7 FE16 dark magic icon Miasma Δ
FE16 Sword Weapon Icon Iron Sword
Strategist Officer Duty
Dexterity +4 FE16 Dexterity +4*
-
Ferdinand FE16 Noble Enemy Ferdinand Icon Noble 2/3/7 FE16 Lance Weapon Icon Training Lance
FE16 Potion Icon Vulnerary
Confidence skill Confidence
Dexterity +4 FE16 Dexterity +4*
-
Dorothea FE16 Commoner Enemy Dorothea Icon Commoner 2/3/7 FE16 black magic icon Thunder
FE16 Sword Weapon Icon Iron Sword
FE16 Sword Weapon Icon Training Sword
FE16 Potion Icon Vulnerary
Songstress skill Songstress
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or is provoked.
Dedue FE16 Commoner Enemy Dedue Icon Commoner 2/3/7 FE16 Axe Weapon Icon Training Axe
FE16 Potion Icon Vulnerary
Staunch Shield skill Staunch Shield
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or the Black Eagles are defeated.
Ashe FE16 Commoner Enemy Ashe Icon Commoner 2/3/7 FE16 Bow Weapon Icon Training Bow
FE16 Potion Icon Vulnerary
Locktouch FE16 Lockpick
Dexterity +4 FE16 Dexterity +4*
-
Mercedes FE16 Commoner Enemy Mercedes Icon Commoner 2/3/7 FE16 Bow Weapon Icon Training Bow
FE16 White Magic Icon Heal
FE16 Potion Icon Vulnerary
Live to Serve FE16 Live to Serve
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or the Black Eagles are defeated.
Hanneman FE16 Noble Enemy Hanneman Icon Noble 2/3/7 FE16 black magic icon Sagittae
FE16 black magic icon Wind
FE16 Potion Icon Vulnerary
FE16 Seal Icon Intermediate Seal*
Crest Scholar FE16 Crest Scholar
Dexterity +4 FE16 Dexterity +4*
Begins moving three turns after a unit approaches the Blue Lions' area.
Remains immobile on Normal mode.
Manuela FE16 Commoner Enemy Manuela Icon Commoner 2/3/7 FE16 White Magic Icon Nosferatu
FE16 White Magic Icon Heal
FE16 White Magic Icon Ward
FE16 Potion Icon Vulnerary*
Plead Infirmary Master
Dexterity +4 FE16 Dexterity +4*
Begins moving if a unit approaches the Blue Lions' area or is provoked.

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This is the first real battle of the game, but it is a very light one as you are given access to the students of the House you have chosen for this battle and this is a Mock Battle, one of two in the game. Your deployed units do gain experience, however any unit aside from Byleth and the House Leader who falls will not die, even if playing on Classic Mode. If Byleth or the house leader falls, the battle must be completely restart from the beginning as a game mechanic is not accessible at this point.

While it is stated that this is a battle between the three houses, in reality it is actually your class against the other two. You can only bring, aside from Byleth and your chosen House's leader, four additional units. You can essentially run whoever you please as this is the first taste of battle, however there are a few units to consider bringing:

  • Healer - Bringing Linhardt/Mercedes/Marianne is advisable as healing otherwise would be limited to Vulneraries which all characters do carry. Given that the faith spells are limited in usage, especially to only 5 per battle at this point for these three, training them should be a priority so they can become a Priest and gain more casts of Faith spells as soon as possible.
  • Mage - Hubert/Dorothea/Annette/Lysithea are not mandatory, but having one of them on your team is useful just for some damage diversity and a ranged attack option in one package. They are especially useful in securing a kill on the rival house using the forest to the northwest of your starting position as Magic ignores the Hit penalty Forests imposes on your units. For the Black Eagles, where both Hubert and Dorothea are available, only one of them should be necessary.
  • Archer - Bernadetta/Ashe/Ignatz are also not mandatory, but their ability to attack from range physically is yet another attacking option when a majority of your rivals will be close range. The latter can be entirely skipped over for the Golden Deer since Claude already fulfills this, but he can be considered nonetheless.

The remaining students brought into battle are flexible enough for the player to choose who they please as the rest are minor physical variations of each other at this point since every student has only their raw base stats for this battle. Some are great for baiting out units thanks to their sheer physical defense like Dedue or Raphael and others are great for damage such as Felix or Hilda.

Healing, as mentioned above, is really thin this battle as your primary healer will only have five casts of Heal thus using the Vulnerary in every unit's inventory is going to be your go to healing once that has been exhausted.

The starting enemy formation will differ depending on the house you are leading, but Manuela and Hanneman will always start on a Heal tile to the Northwest and Northeast respectively with their assigned class position near them:

  • If the Black Eagles were chosen, the Blue Lions will be lead by Hanneman and Manuela leads the Golden Deer.
  • If the Blue Lions were chosen, the Golden Deer will be lead by Hanneman and Manuela leads the Black Eagles.
  • If the Golden Deer were chosen, the Black Eagles will be lead by Manuela and Hanneman leads the Blue Lions.

Rushing in recklessly is ill advised even though there is no consequence from allowing your units to lose. Since most of your opponents will be physical, you can usually bait most out with other as no unit should go down in a single round of combat at this point. You can go one at a time or bait up to two of the units and safely gang up on them with your seven units. The unit using the forest will be particularly problematic since they will be taking advantage of the evasion bonus it provides. Mages can avoid this since Magic ignores the terrain boost, though the House Leader in the forest will have a ranged option available so you can go for the huge risk if looking to take them out quickly. Otherwise, encircling them or diving into the forest will neutralize the boost as well. The units under Hanneman's lead do not have any sort of terrain advantage, though they can use the forest near the entrance their area, though you yourself can place your units in there to take advantage of them as well.

When securing a kill, if not using Byleth to finish them off, placing them next to the character who will will grant them an experience boost and will help maximize training. This will not only apply here, but in all future battles and is particularly useful on Hard and Maddening where training is limited.

Hanneman and Manuela will be the most difficult opponents on the map given that they are the highest level units on the map, are in a Beginner Class, and standing on a tile that improves their Defense and heals them every turn. This does allow you to Boss Abuse a little if desired to help get your units on the map to master their Noble/Commoner class as quickly as possible. As mentioned above, Lindhardt, Mercedes, and Marianne should take full advantage of this just to get them to the Priest class as quickly as possible and get the HP +5 skill since more HP is beneficial at this point where stats are low and it essentially provides a 20% HP boost.

Trivia[]

The initial arrangement was Manuela for Black Eagles, Hanneman for Blue Lions, and the unnamed professor for Golden Deer. If Byleth chooses Golden Deer, nothing changes, if Byleth chooses one of the other two classes, Manuela (BE) or Hanneman (BL) teaches the Golden Deer.

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