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'''Thunder''' is the standard Special Move of [[Avatar (Awakening)|Robin]]. It is a chargeable special that has different properties and move names the longer the move is charged and can be stored for later use. Thunder is a little different compared to Robin's other tomes as it has set usages like the rest, however, depending on what version of '''Thunder''' they use, it consumes a different amount of uses, however Robin can use all version of Thunder even if there are less Durability Points remaining than the version he is using. Regardless, Thunder has 20 durability points and once consumed, Robin will automatically discard the tome and will be unable to use it until they equip a new tome after 10 seconds.
 
'''Thunder''' is the standard Special Move of [[Avatar (Awakening)|Robin]]. It is a chargeable special that has different properties and move names the longer the move is charged and can be stored for later use. Thunder is a little different compared to Robin's other tomes as it has set usages like the rest, however, depending on what version of '''Thunder''' they use, it consumes a different amount of uses, however Robin can use all version of Thunder even if there are less Durability Points remaining than the version he is using. Regardless, Thunder has 20 durability points and once consumed, Robin will automatically discard the tome and will be unable to use it until they equip a new tome after 10 seconds.
 
*With no charge, Robin fires a small and fast orb of electricity that travels an extremely short, but straight distance. It will deal only 1% damage and uses 1 durability point.
 
*With no charge, Robin fires a small and fast orb of electricity that travels an extremely short, but straight distance. It will deal only 1% damage and uses 1 durability point.
*Charging until the electrical aura around Robin expands changes the move into '''[[Elthunder]]''' which travels slightly farther than '''Thunder''. This move deals 9% damage and uses 3 durability points
+
*Charging until the electrical aura around Robin expands changes the move into '''[[Elthunder]]''' which travels slightly farther than '''Thunder'''. This move deals 9% damage and uses 3 durability points
 
*If charged until the electrical aura turns red, the move becomes '''[[Arcthunder]]'''. The move is slightly slower than the base '''Thunder''' for but it travels much farther. The move now gains a X shape which traps opponents if they make contact and has moderate knockback once the trapping ends. This move deals 10% damage and consumes 5 durability points.
 
*If charged until the electrical aura turns red, the move becomes '''[[Arcthunder]]'''. The move is slightly slower than the base '''Thunder''' for but it travels much farther. The move now gains a X shape which traps opponents if they make contact and has moderate knockback once the trapping ends. This move deals 10% damage and consumes 5 durability points.
 
*At full charge, the move becomes '''[[Thoron]]''', which is a fast horizontal bolt of lightning that can strike through multiple opponents. Holding down the B button will increase the damage and knockback. Even without doing the latter, this move has high damage, range, and knockback. This move will deal anywhere from 10% to 19% damage and uses 8 durability points.
 
*At full charge, the move becomes '''[[Thoron]]''', which is a fast horizontal bolt of lightning that can strike through multiple opponents. Holding down the B button will increase the damage and knockback. Even without doing the latter, this move has high damage, range, and knockback. This move will deal anywhere from 10% to 19% damage and uses 8 durability points.

Revision as of 22:39, 25 November 2014

Thunder (サンダー Sandā) is a recurring Thunder Magic tome in the Fire Emblem Series. Much like what its name suggests, this tome will summon a single bolt of lightning from the heavens to strike a selected enemy target. This tome is the most basic, standard form of Thunder Magic obtainable in the games, and possesses moderate Might and a slight Critical hit bonus.

Weapon Stats

Fire Emblem: Ankoku Ryū to Hikari no Tsurugi

Template:WeaponStatFE1&3 |Thunder |Tome |2 |21 |6 |90% |0% |1-2 |1 |460 | -- |}

Fire Emblem Gaiden

Template:WeaponStatFE2 |Thunder |Black Magic |4 |70% |0% |1-3 |5 |HP Cost: -2 |}

Fire Emblem: Mystery of the Emblem

Template:WeaponStatFE1&3 |Thunder icon Thunder |Tome |3 |21 |6 |90% |5% |1-2 |1 |630 | -- |}

Fire Emblem: Genealogy of the Holy War

Template:WeaponStatFE4 |FE4thunderThunder |FE4 Thunder Thunder |C |50 |8 |90% |1 |7 |3,000 | -- |}

TearRing Saga: Utna Heroes Saga

Template:WeaponStatTS |Thunder (TS) Thunder |TS Thunder Magic Thunder |4 |30 |6 |84% |0% |1-2 |5 |2,400 | -- |}

Fire Emblem: Thracia 776

Template:WeaponStatFE5-11 |FE5thunderThunder |FE5 Thunder Icon Thunder |E |30 |7 |60% |5% |1-2 |5 |1 |3,200 | -- |}

Fire Emblem: Binding Blade

Template:WeaponStatFE5-11 |Thunder Thunder |Anima Anima |D |25 |6 |80% |5% |1-2 |2 |1 |500 | -- |}

Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones

Template:WeaponStatFE5-11 |Thunder Thunder |Anima Anima |D |35 |8 |80% |5% |1-2 |6 |1 |700 | -- |}

Fire Emblem: Path of Radiance

Template:WeaponStatFE5-11 |FE9thunder Thunder |FE9 Thunder Thunder |E |40 |4 |85% |5% |1-2 |3 |1 |600 |Effective against Dragon Laguz. |}

Fire Emblem: Radiant Dawn

Template:WeaponStatFE5-11 |FE10thunder Thunder |FE10 Thunder Magic Thunder |E |40 |3 |80% |5% |1-2 |4 |1 |880 |Effective against Dragon Laguz and Dracoknights. |}

Fire Emblem: Shadow Dragon and Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Template:WeaponStatFE5-11 |FE11thunder Thunder |FE12 Tome Tome |E |21 |5 |100% |0% |1-2 |1* |2 |300 | -- |} * Shadow Dragon only, as Weight is negligible in Shin Monshō no Nazo.

Fire Emblem: Awakening

Template:WeaponStatFE12-13 |Thunder FE13 Icon Thunder |TomeIconFE13 Tome |E |45 |3 |80% |5% |1-2 |? |630 | -- |}

Item Locations

Fire Emblem: Ankoku Ryū to Hikari no Tsurugi

Method Location
Dropped Enemy Mage (Ch. 12) • Enemy Mage (Ch. 15)
Inventory Wendell
Vendors Ch. 8Ch. 11Ch. 14Ch. 15Ch. 16Ch. 18Ch. 20Ch. 22

Fire Emblem: Gaiden

Method Location
Learnt Innate: MaeSonia
Level 3: Boey
Level 4: Cliff
Level 8: Celica
Level 9: Jesi
Level 10: GreyLuthier

Fire Emblem: Mystery of the Emblem

Method Location
Dropped Book 1: Enemy Mage (Ch. 10) • Enemy Mage (Ch. 12)
Inventories Book 1: Wendell
Book 2: Linde
Vendors Book 1: Ch. 7Ch. 8Ch. 9Land of Sorrow (Ankoku Ryū to Hikari no Tsurugi)|Ch. 11]] • Ch. 12Ch. 13Ch. 16Ch. 17Ch. 19
Book 2: Ch. 9Ch. 15Ch. 17Ch. 19Ch. F-1

Fire Emblem: Genealogy of the Holy War

Method Location
Inventory Tailto
Vendors First Generation: Ch. 2
Generation 2: Ch. 7Ch. 8

Fire Emblem: Thracia 776

Method Location
Vendors Ch. 9Ch. 10Ch. 20Ch. 21

TearRing Saga: Utna Heroes Saga

Method Location
Dropped M7
Vendors M7 • M29 • Ligria Fort

Fire Emblem: Binding Blade

Method Location
Event Ch. 8 - Have Roy speak to Lilina.
Vendors Ch. 7Ch. 11ACh. 11BCh. 13Ch. 15Ch. 18BCh. 19ACh. 19BCh. 20ACh. 21Ch. 23

Fire Emblem: Rekka no Ken

Method Location
Inventory Erk
Vendors Lyn's Story: Ch. 10
Eliwood's Story: Ch. 16xCh. 17Ch. 20Ch. 23Ch. 27Ch. 29x
Hector's Story: Ch. 17xCh. 18Ch. 21Ch. 24Ch. 25Ch. 29Ch. 31x

Fire Emblem: The Sacred Stones

Method Location
Inventory Saleh
Treasure Tower of Valni Floor 5 - Chest
Vendors Ch. 9ACh. 10BCh. 12ACh. 12BCh. 15Ch. 17 • Port Kiris • Bethroen • Caer Pelyn • Taizel • Jehanna Hall • Narube River • Rausten Court

Fire Emblem: Path of Radiance

Method Location
Inventory Ilyana
Vendors (Easy/Normal) Ch. 8Ch. 9Ch. 10Ch. 11Ch. 12Ch. 13Ch. 14Ch. 15Ch. 17Ch. 18Ch. 20Ch. 21Ch. 22Ch. 24Ch. 25Ch. 26Ch. 27Ch. 28Endgame
Vendors (Hard) Ch. 10Ch. 12Ch. 14Ch. 17Ch. 21Ch. 24Ch. 26Ch. 28

Fire Emblem: Radiant Dawn

Method Location
Inventories IlyanaCalillSoren
Shops Part 1: Ch. 4Ch. 5Ch. 6Ch. 7Ch. 8Ch. 9Endgame
Part 2: Ch. 3Endgame
Part 3: Ch. 2Ch. 3Ch. 4Ch. 5Ch. 7Ch. 8Ch. 9Ch. 10Ch. 11Endgame
Part 4: PrologueCh. 1Ch. 2Ch. 3Ch. 4Ch. 5 • Rebirth

Fire Emblem: Shadow Dragon

Method Location
Dropped Enemy Mage (Ch. 12) • Enemy Mage (Ch. 15)
Inventory Wendell
Vendors Ch. 8Ch. 11Ch. 14Ch. 15Ch. 16Ch. 18Ch. 20Ch. 22
Online Shop --

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Method Location
Dropped Enemy Mage (Ch. 9)
Inventories LindeFrost
Treasure BS1 - Chest
Vendors Ch. 9Ch. 15Ch. 19Ch. 19Ch. 21
Online Shop --

Fire Emblem: Awakening

Method Location
Dropped Enemy Mage (Ch. 4)
Inventory Avatar
Armories The NorthroadArena FeroxBorder WastesThe Twins' Turf
Merchants Border PassBreakneck PassThe Farfort
SpotPass SorenShiidaNorneDeirdreArthur

Non-Canon Appearances

Thunder is the standard Special Move of Robin. It is a chargeable special that has different properties and move names the longer the move is charged and can be stored for later use. Thunder is a little different compared to Robin's other tomes as it has set usages like the rest, however, depending on what version of Thunder they use, it consumes a different amount of uses, however Robin can use all version of Thunder even if there are less Durability Points remaining than the version he is using. Regardless, Thunder has 20 durability points and once consumed, Robin will automatically discard the tome and will be unable to use it until they equip a new tome after 10 seconds.

  • With no charge, Robin fires a small and fast orb of electricity that travels an extremely short, but straight distance. It will deal only 1% damage and uses 1 durability point.
  • Charging until the electrical aura around Robin expands changes the move into Elthunder which travels slightly farther than Thunder. This move deals 9% damage and uses 3 durability points
  • If charged until the electrical aura turns red, the move becomes Arcthunder. The move is slightly slower than the base Thunder for but it travels much farther. The move now gains a X shape which traps opponents if they make contact and has moderate knockback once the trapping ends. This move deals 10% damage and consumes 5 durability points.
  • At full charge, the move becomes Thoron, which is a fast horizontal bolt of lightning that can strike through multiple opponents. Holding down the B button will increase the damage and knockback. Even without doing the latter, this move has high damage, range, and knockback. This move will deal anywhere from 10% to 19% damage and uses 8 durability points.

Gallery