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===''[[Fire Emblem: Path of Radiance]]''===
 
===''[[Fire Emblem: Path of Radiance]]''===
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{{WeaponStat
{{WeaponStatFE5-11}}
 
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|game = fe9
 
|[[File:FE9thunder.gif|20px]] Thunder
 
|[[File:FE9thunder.gif|20px]] Thunder
 
|[[File:FE9 Thunder.png|20px]] [[Thunder (magic)|Thunder]]
 
|[[File:FE9 Thunder.png|20px]] [[Thunder (magic)|Thunder]]
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'''Thunder''' is the standard Special Move of [[Avatar (Awakening)|Robin]]. It is a chargeable projectile that has different properties and move names the longer the move is charged and can be stored for later use. Like all of Robin's Special Moves, Thunder has limited uses (or "Durability Points") and Robin will automatically discard the tome when these uses are depleted. Thunder is unique, however, in that the time spent charging the move will affect the spell Robin uses and the number of Durability Points lost when the spell is cast. Thunder has 20 Durability Points in total, and takes 10 seconds to recover after it is discarded. The spells Robin can cast with the move are as follows:
 
'''Thunder''' is the standard Special Move of [[Avatar (Awakening)|Robin]]. It is a chargeable projectile that has different properties and move names the longer the move is charged and can be stored for later use. Like all of Robin's Special Moves, Thunder has limited uses (or "Durability Points") and Robin will automatically discard the tome when these uses are depleted. Thunder is unique, however, in that the time spent charging the move will affect the spell Robin uses and the number of Durability Points lost when the spell is cast. Thunder has 20 Durability Points in total, and takes 10 seconds to recover after it is discarded. The spells Robin can cast with the move are as follows:
 
*With no charge, Robin uses '''Thunder''', firing a small and fast orb of electricity that travels a short distance and then disappears. It deals only 1% damage and uses 1 Durability Point.
 
*With no charge, Robin uses '''Thunder''', firing a small and fast orb of electricity that travels a short distance and then disappears. It deals only 1% damage and uses 1 Durability Point.
*Charging the move until the electrical aura around Robin expands changes the move into [[Elthunder|'''Elthunder''']] which travels slightly farther than Thunder. This move deals 9% damage and uses 3 Durability Points.
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*Charging the move until the electrical aura around Robin expands changes the move into '''[[Elthunder]]''' which travels slightly farther than Thunder. This move deals 9% damage and uses 3 Durability Points.
 
*If charged until the electrical aura turns red, the move becomes '''[[Arcthunder]]'''. It is slightly slower than the base Thunder, but it travels much farther and traps opponents if they make contact. This move deals 10% damage and consumes 5 Durability Points.
 
*If charged until the electrical aura turns red, the move becomes '''[[Arcthunder]]'''. It is slightly slower than the base Thunder, but it travels much farther and traps opponents if they make contact. This move deals 10% damage and consumes 5 Durability Points.
 
*At full charge, the move becomes '''[[Thoron]]''', which is a fast horizontal bolt of lightning that can pierce through multiple opponents. Holding down the Special Move button will increase the power of the move. Thoron deals between 10% and 19% damage and uses 8 Durability Points.
 
*At full charge, the move becomes '''[[Thoron]]''', which is a fast horizontal bolt of lightning that can pierce through multiple opponents. Holding down the Special Move button will increase the power of the move. Thoron deals between 10% and 19% damage and uses 8 Durability Points.

Revision as of 07:53, 27 April 2016

“Magic used to attack with lightning.”
—In-game description, Shadow Dragon and Shin Monshō

Thunder (サンダー Sandā) is a recurring Thunder Magic tome in the Fire Emblem Series. Much like what its name suggests, this tome will summon a single bolt of lightning from the heavens to strike a selected enemy target. This tome is the most basic, standard form of Thunder Magic obtainable in the games, and possesses moderate Might and a slight Critical hit bonus.

Weapon Stats

Fire Emblem: Ankoku Ryū to Hikari no Tsurugi

Name Type

Thunder

Tome

WLv Uses Mt Hit Crt Rng Wt Worth
2 21 6 90% 0% 1-2 1 460
Effect

--

Fire Emblem Gaiden

Name Type

Thunder

Black Magic

Mt Hit Crt Rng Wt
4 70% 0% 1-3 5
Effect

HP Cost: -2

Fire Emblem: Mystery of the Emblem

Name Type

Thunder icon Thunder

Tome

WLv Uses Mt Hit Crt Rng Wt Worth
3 21 6 90% 5% 1-2 1 630
Effect

--

Fire Emblem: Genealogy of the Holy War

Name Type

FE4thunderThunder

FE4 Thunder Thunder

Rank Uses Mt Hit Rng Wt Worth
C 50 8 90% 1 7 3,000
Effect

--

TearRing Saga: Utna Heroes Saga

Name Type

Thunder (TS) Thunder

TS Thunder Magic Thunder

WLv WHp Power Hit Crt Rng Wt Worth
4 30 6 84% 0% 1-2 5 2,400
Effect

--

Fire Emblem: Thracia 776

Name Type

FE5thunderThunder

FE5 Thunder Icon Thunder

Rank Uses Mt Hit Crt Rng Wt WEx Worth
E 30 7 60% 5% 1-2 5 1 3,200
Effect

--

Fire Emblem: Binding Blade

Name Type

Thunder Thunder

Anima Anima

Rank Uses Mt Hit Crt Rng Wt WEx Worth
D 25 6 80% 5% 1-2 2 1 500
Effect

--

Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones

Name Type

Thunder Thunder

Anima Anima

Rank Uses Mt Hit Crt Rng Wt WEx Worth
D 35 8 80% 5% 1-2 6 1 700
Effect

--

Fire Emblem: Path of Radiance

Name Type

FE9thunder Thunder

FE9 Thunder Thunder

Rank Uses Mt Hit Crt Rng Wt WEx Worth
E 40 4 85% 5% 1-2 3 1 600
Effect

Effective against Dragon Laguz.

Fire Emblem: Radiant Dawn

Name Type

FE10thunder Thunder

FE10 Thunder Magic Thunder

Rank Uses Mt Hit Crt Rng Wt WEx Worth
E 40 3 80% 5% 1-2 4 1 880
Effect

Effective against Dragon Laguz and Dracoknights.

Fire Emblem: Shadow Dragon and Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Name Type

FE11thunder Thunder

FE12 Tome Tome

Rank Uses Mt Hit Crt Rng Wt WEx Worth
E 21 5 100% 0% 1-2 1* 2 300
Effect

--

* Shadow Dragon only, as Weight is negligible in Shin Monshō no Nazo.

Fire Emblem: Awakening

Name Type

Thunder FE13 Icon Thunder

TomeIconFE13 Tome

Rank Uses Mt Hit Crt Rng WEx Worth
E 45 3 80% 5% 1-2 ? 630
Effect

--

Fire Emblem: Fates

Name Type

Thunder

TomeIconFE13 Tome

Rank Uses Mt Hit Crt Avo Rng WEx Worth
D Infinite 5 80% 0% 0% 1~2 ? 1000
Effect

-

Item Locations

Fire Emblem: Ankoku Ryū to Hikari no Tsurugi

Method Location
Dropped Enemy Mage (Ch. 12) • Enemy Mage (Ch. 15)
Inventory Wendell
Vendors Ch. 8Ch. 11Ch. 14Ch. 15Ch. 16Ch. 18Ch. 20Ch. 22

Fire Emblem: Gaiden

Method Location
Learnt Innate: MaeSonia
Level 3: Boey
Level 4: Cliff
Level 8: Celica
Level 9: Jesi
Level 10: GreyLuthier

Fire Emblem: Mystery of the Emblem

Method Location
Dropped Book 1: Enemy Mage (Ch. 10) • Enemy Mage (Ch. 12)
Inventories Book 1: Wendell
Book 2: Linde
Vendors Book 1: Ch. 7Ch. 8Ch. 9Land of Sorrow (Ankoku Ryū to Hikari no Tsurugi)|Ch. 11]] • Ch. 12Ch. 13Ch. 16Ch. 17Ch. 19
Book 2: Ch. 9Ch. 15Ch. 17Ch. 19Ch. F-1

Fire Emblem: Genealogy of the Holy War

Method Location
Inventory Tailto
Vendors First Generation: Ch. 2
Generation 2: Ch. 7Ch. 8

Fire Emblem: Thracia 776

Method Location
Vendors Ch. 9Ch. 10Ch. 20Ch. 21

TearRing Saga: Utna Heroes Saga

Method Location
Dropped M7
Vendors M7 • M29 • Ligria Fort

Fire Emblem: Binding Blade

Method Location
Event Ch. 8 - Have Roy speak to Lilina.
Vendors Ch. 7Ch. 11ACh. 11BCh. 13Ch. 15Ch. 18BCh. 19ACh. 19BCh. 20ACh. 21Ch. 23

Fire Emblem: Rekka no Ken

Method Location
Inventory Erk
Vendors Lyn's Story: Ch. 10
Eliwood's Story: Ch. 16xCh. 17Ch. 20Ch. 23Ch. 27Ch. 29x
Hector's Story: Ch. 17xCh. 18Ch. 21Ch. 24Ch. 25Ch. 29Ch. 31x

Fire Emblem: The Sacred Stones

Method Location
Inventory Saleh
Treasure Tower of Valni Floor 5 - Chest
Vendors Ch. 9ACh. 10BCh. 12ACh. 12BCh. 15Ch. 17 • Port Kiris • Bethroen • Caer Pelyn • Taizel • Jehanna Hall • Narube River • Rausten Court

Fire Emblem: Path of Radiance

Method Location
Inventory Ilyana
Vendors (Easy/Normal) Ch. 8Ch. 9Ch. 10Ch. 11Ch. 12Ch. 13Ch. 14Ch. 15Ch. 17Ch. 18Ch. 20Ch. 21Ch. 22Ch. 24Ch. 25Ch. 26Ch. 27Ch. 28Endgame
Vendors (Hard) Ch. 10Ch. 12Ch. 14Ch. 17Ch. 21Ch. 24Ch. 26Ch. 28

Fire Emblem: Radiant Dawn

Method Location
Inventories IlyanaCalillSoren
Shops Part 1: Ch. 4Ch. 5Ch. 6Ch. 7Ch. 8Ch. 9Endgame
Part 2: Ch. 3Endgame
Part 3: Ch. 2Ch. 3Ch. 4Ch. 5Ch. 7Ch. 8Ch. 9Ch. 10Ch. 11Endgame
Part 4: PrologueCh. 1Ch. 2Ch. 3Ch. 4Ch. 5 • Rebirth

Fire Emblem: Shadow Dragon

Method Location
Dropped Enemy Mage (Ch. 12) • Enemy Mage (Ch. 15)
Inventory Wendell
Vendors Ch. 8Ch. 11Ch. 14Ch. 15Ch. 16Ch. 18Ch. 20Ch. 22
Online Shop --

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Method Location
Dropped Enemy Mage (Ch. 9)
Inventories LindeFrost
Treasure BS1 - Chest
Vendors Ch. 9Ch. 15Ch. 19Ch. 19Ch. 21
Online Shop --

Fire Emblem: Awakening

Method Location
Dropped Enemy Mage (Ch. 4)
Inventory Avatar
Armories The NorthroadArena FeroxBorder WastesThe Twins' Turf
Merchants Border PassBreakneck PassThe Farfort
SpotPass SorenShiidaNorneDeirdreArthur

Non-Canon Appearances

Super Smash Bros. for 3DS and Wii U

Thunder is the standard Special Move of Robin. It is a chargeable projectile that has different properties and move names the longer the move is charged and can be stored for later use. Like all of Robin's Special Moves, Thunder has limited uses (or "Durability Points") and Robin will automatically discard the tome when these uses are depleted. Thunder is unique, however, in that the time spent charging the move will affect the spell Robin uses and the number of Durability Points lost when the spell is cast. Thunder has 20 Durability Points in total, and takes 10 seconds to recover after it is discarded. The spells Robin can cast with the move are as follows:

  • With no charge, Robin uses Thunder, firing a small and fast orb of electricity that travels a short distance and then disappears. It deals only 1% damage and uses 1 Durability Point.
  • Charging the move until the electrical aura around Robin expands changes the move into Elthunder which travels slightly farther than Thunder. This move deals 9% damage and uses 3 Durability Points.
  • If charged until the electrical aura turns red, the move becomes Arcthunder. It is slightly slower than the base Thunder, but it travels much farther and traps opponents if they make contact. This move deals 10% damage and consumes 5 Durability Points.
  • At full charge, the move becomes Thoron, which is a fast horizontal bolt of lightning that can pierce through multiple opponents. Holding down the Special Move button will increase the power of the move. Thoron deals between 10% and 19% damage and uses 8 Durability Points.

It is possible to cast Elthunder, Arcthunder, and Thoron even if Robin has less Durability Points than the move's cost, although the tome will be discarded after casting the spell.

Gallery