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{{chapterinfobox |
{{chapterinfobox |
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− | |title = Tides of Intrigue[[File:RDP2C2.jpg]] |
+ | |title = Tides of Intrigue<br>[[File:RDP2C2.jpg]] |
− | |game = |
+ | |game = [[Fire Emblem: Radiant Dawn]] |
− | |objective = |
+ | |objective = Lucia Arrives (Defeat Boss on easy) |
|number of allowed units = 8 |
|number of allowed units = 8 |
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|units gained = [[Lucia]], [[Mordecai]], [[Lethe]] |
|units gained = [[Lucia]], [[Mordecai]], [[Lethe]] |
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− | |boss name |
+ | |boss name = [[Maraj]] |
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+ | |next=[[Geoffrey's Charge]] |
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⚫ | {{Quote|In a rural Crimean town, a band of rebels sow the seeds of discontent. They are stopped by Brom and Nephenee, two former Crimean soldiers. However, more uprisings are sure to follow.<br>Brom and Nephenee decide to travel to Melior, the capital of Crimea, and inform Queen Elincia as to the gravity of the situation.|Narration}} |
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⚫ | {{Quote|In a rural Crimean town, a band of rebels sow the seeds of discontent. They are stopped by Brom and Nephenee, two former Crimean soldiers. However, more uprisings are sure to follow.<br />Brom and Nephenee decide to travel to Melior, the capital of Crimea, and inform Queen Elincia as to the gravity of the situation.|Opening Narration}} |
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− | =Information= |
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*Main Unit: [[Lucia]] (Authority: **) |
*Main Unit: [[Lucia]] (Authority: **) |
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*Map Affinity: [[Earth (affinity)|Earth]] |
*Map Affinity: [[Earth (affinity)|Earth]] |
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*This is a [[Fog of War]] map |
*This is a [[Fog of War]] map |
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+ | *initial number of enemies: 22 (16 on easy) |
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*There are [[Watch Fire]]s in this map, if you light them they will light a small area around themselves. |
*There are [[Watch Fire]]s in this map, if you light them they will light a small area around themselves. |
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− | + | '''Defeat''' |
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*[[Lucia]], [[Leanne]] or [[Nealuchi]] dies |
*[[Lucia]], [[Leanne]] or [[Nealuchi]] dies |
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+ | ==Reinforcements== |
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− | =Base Conversations= |
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+ | Enemy will receive Halberdier*1, Soldier*1 and Thunder Mage*1 at turn 6 |
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− | See [[Tides of Intrigue/Base Conversations]] |
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+ | *[[Torch (item)|Torch]] (enemy Archer) |
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− | |||
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*[[Vulnerary]] (enemy Soldier) |
*[[Vulnerary]] (enemy Soldier) |
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− | |||
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*[[Vulnerary]] (Enemy Halberdier) |
*[[Vulnerary]] (Enemy Halberdier) |
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*[[Vulnerary]] (Enemy Priest) |
*[[Vulnerary]] (Enemy Priest) |
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− | *[[Coin]] (Enemy |
+ | *[[Coin]] (Enemy Rogue) |
− | *[[Secret Book]] (Maraj) |
+ | *[[Secret Book]] ([[Maraj]]) |
− | ==Hidden Treasure== |
+ | ===Hidden Treasure=== |
− | *[[Discipline]] (On the bottom right of this map there is an enemy bandit |
+ | *[[Discipline]] (On the bottom right of this map there is an enemy bandit, there is a Discipline where he is standing.) |
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{{FE10}} |
{{FE10}} |
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− | [[Category:Chapters]] |
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[[Category:Radiant Dawn chapters]] |
[[Category:Radiant Dawn chapters]] |
Revision as of 02:06, 22 March 2018
“In a rural Crimean town, a band of rebels sow the seeds of discontent. They are stopped by Brom and Nephenee, two former Crimean soldiers. However, more uprisings are sure to follow.
Brom and Nephenee decide to travel to Melior, the capital of Crimea, and inform Queen Elincia as to the gravity of the situation.”
—Opening Narration
Brom and Nephenee decide to travel to Melior, the capital of Crimea, and inform Queen Elincia as to the gravity of the situation.”
—Opening Narration
Tides of Intrigue (陰謀渦巻くInbō uzumaku) is chapter two of Part 2 in Fire Emblem: Radiant Dawn. Leanne and Nealuchi are available again this chapter. The base is available this chapter.
- Main Unit: Lucia (Authority: **)
- Map Affinity: Earth
- This is a Fog of War map
- initial number of enemies: 22 (16 on easy)
- There are Watch Fires in this map, if you light them they will light a small area around themselves.
Defeat
Reinforcements
Enemy will receive Halberdier*1, Soldier*1 and Thunder Mage*1 at turn 6
Items
Drops
Steals
- Vulnerary (Enemy Halberdier)
- Vulnerary (Enemy Priest)
- Coin (Enemy Rogue)
- Secret Book (Maraj)
Hidden Treasure
- Discipline (On the bottom right of this map there is an enemy bandit, there is a Discipline where he is standing.)
Bonus Experience
- Clear (Easy/normal: 2000exp) (Hard: 1000exp)
- Clear in 7 turns (Easy/normal: 1250exp) (Hard: 500exp)