Corrin wakes after dreaming of a strange battle–one where both friend and foe call them "brother/sister". Was the dream a glimpse into Corrin's future?”
—Opening Narration

Ties That Bind (The Hand that Opens the Future in the Japanese version) is the Prologue of Fire Emblem Fates. This chapter takes place in the Plains of Hoshido.

Script[edit | edit source]

The script for this chapter can be found here.

Overview[edit | edit source]

On a raging battle ground, two opposing kingdoms meet. The crown prince of Hoshido, Ryoma, and the crown prince of Nohr, Xander, are locked in a heated battle to the death. To the east of their battle, a young noble, Corrin, is helping the Hoshidan army fend off the Nohrian army. But perhaps there is more to this event as it seems, almost as if it is a foreshadowing of an event to come...

Strategy[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This chapter serves as a means to introduce the player to the story of Fates and the mechanics of the Fire Emblem series. This map is straightforward and does not require Corrin to move from their starting point. Simply attack the Fighter on the first turn to move the chapter forwards. On the second turn, you will gain control of Takumi, and a Nohrian Lancer will attempt to ambush you at the start of the turn. Have Takumi attack him first then finish him off with Corrin to complete the chapter. If for some reason the Fighter is not defeated in two turns, the map completes regardless. It is generally best to defeat the enemy to gain the most experience and to attain a higher level for your Avatar to ease the difficulty of later maps.

Trivia[edit | edit source]

  • In the Japanese version, the prologue shares its name with chapter 6.
  • Takumi in this chapter is the first character in Fire Emblem Fates to be exclu`ded from the permadeath function on higher difficulties. If he is defeated, he will retreat instead.
  • Although the objective of the chapter is stated to be a rout, it will actually end automatically after Player Phase on Turn 2, regardless of whether or not the lancer has been defeated.
  • Many of the foes and allies on the lower part of the map are possible recruits in both routes.
  • This is one of the few chapters in the series where one of the characters starts the chapter not at full HP.
  • The fighter that attacks Corrin in the opening cutscene is shown using an Iron Axe; however, when that same fighter is fought immediately afterward, it uses a Bronze Axe.
    • In addition, said fighter's attire is initially blue-colored as with playable generic units before switching to the enemy red color scheme, pieces of his armor is missing at first until Corrin is able to attack him, and his hair starts out white before switching to the fighter's actual color of red hair. The fighter having white hair is an anomaly as no generic fighter's hair color is red in-game.
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