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“I'm trapped down here on the earth, when all those I've loved are way up in the sky. So far away, beyond my reach... I wonder if they ever look down at me too.”
—Tiki in Xenologue 16 of Fire Emblem Awakening

Tiki is a playable character hailing from the Archanea Series of Fire Emblem and Fire Emblem Awakening.

ProfileEdit

Shadow Dragon and Mystery of the EmblemEdit

Born on February 28, 500 years before the start of the Archanean Calendar, Tiki is the Princess of the Divine Dragon tribe, and daughter of Naga.

The power that she wields is one that is said to be tremendous to the point where if she were to degenerate, the humans residing within the continent of Archanea would be eradicated. In a desperate bid to shield the human race from the instability of Tiki's power, Naga makes the decision to send Tiki into a state of slumber in the Ice Dragon Temple to suppress her power. Naga then orders Gotoh to watch over Tiki.

When the Shield of Seals is stolen and broken apart by Adrah, Gotoh extends Tiki's sleep, as she would be unable to control herself without the Shield's protection. Every so often, Tiki would awake from her sleep either from the constant nightmares that plagued her or out of a need to eat. Either way, one of the three other dragons at the shrine - Xane, Gotoh, and Bantu - would comfort or feed her and she would shortly be sent back to her slumber. During these short periods, she develops an almost familial relationship with the three, seeing Bantu as a beloved uncle, Xane vaguely akin to an annoying elder brother, and Gotoh as a strict, but fair figure of authority (although Gotoh is convinced that she must hate him for having subjected her to her millenia-long sleep). She also becomes used to Xane's shape-shifting antics enough to immediately see through them.

A thousand years after she was left in the Ice Dragon Temple, Bantu rouses Tiki from her sleep and proceeds to introduce her into the realm of human civilization, where he works tirelessly to care for her. This time of bliss proves to be transient, as the pair is later separated. Shortly after their separation, Tiki is captured and brainwashed by Gharnef, and is compelled to fight against Marth. Bantu succeeds in urging her to snap out of her trance, whereupon she resolves to join Marth's cause, with the jubilant eagerness that she displays in doing so possibly functioning as an indication of her having grown infatuated with him. The remainder of the war sees Tiki meeting Xane again, who constantly frustrates her by imitating her actions. It is later revealed that Xane is present under Gotoh's orders, to protect Tiki.

After the War of Shadows concludes, Gotoh's attention is brought to the alarming revelation that an increasing number of Manaketes are slowly falling into madness. Fearing that Tiki will take after her counterparts, he hurriedly returns Tiki to the Ice Dragon Temple, where he returns her to a state of deep slumber. Should the shield fail to be restored, Gotoh would be forced to destroy Tiki to prevent her degeneration. Eventually, Gotoh entrusts her safety to Marth after he completes the Shield of Seals, finally allowing Tiki the protection necessary to let her leave her slumber indefinitely. The conclusion of the War of Heroes sees Tiki eventually taking up residence in Archanea palace.

AwakeningEdit

Main StoryEdit

Tiki returns 2,000 years later as a priestess of Naga in Valm, where she is reverentially known as the "Voice of the Divine Dragon", a being who is believed to be able to resonate with Naga and convey her blessings unto the common citizenry. Tiki resides in the Mila Tree, where she, prior to the events of Awakening, has kept safeguarded the blue gem of the Fire Emblem, Azure, for millennia, ever since the point in time where the gems were distributed.

Tiki is first introduced in the events of Awakening in Chapter 16, where she, upon rousing from her slumber and setting eyes on Lucina, mistakes her for Marth, and thereafter affectionately refers to her as "Mar-Mar". Lucina then clarifies the truth of her identity, compelling Tiki to stand corrected, whereupon she briefly reminisces forlornly over the long-deceased Marth. Quickly snapping out of her reverie, Tiki then proceeds to ask Chrom if he has the Fire Emblem in his possession. Upon being presented with the Fire Emblem, she questions the whereabouts of the Gemstones, save for Argent and Azure. Receiving confusion in response to her remark, Tiki then explains that each one of the Gemstones is infused with a portion of Naga's power, and when mounted on the appropriate alcoves on the Fire Emblem, grants its wielder the ability to perform the rite of Awakening that is required to vanquish Grima. She then goes on to explain that this very fact has resulted in the Gemstones being deliberately removed from the shield and dispersed, before entrusting Azure into Chrom's care and assigning him the task of locating the three remaining Gemstones. Just as Chrom's party is about to depart to begin their search for the remaining Gemstones, Tiki, upon sensing the fell energies of Grima manifesting within the Avatar's core, halts them in their tracks, faintly remarking that they possesses a power that resembles hers. As the Avatar responds in incredulity, Tiki hurriedly recomposes herself, passing off her words as nothing more than ones that are articulated without given due thought as a result of her grogginess from waking up. She decides to remain in the Mila Tree in the meantime.

Tiki later reappears in Paralogue 17, where she, entering the realm of the hallowed Divine Dragon Grounds, prepares to perform a ritual in order to awaken the powers of Naga residing within her. Requiring her to lapse into a resolute state of meditative immobility, her attempt to do so is, however, one that is beset with threat, as a hoard of Risen soldiers appear with the intent of assassinating her. The threat is contained with the aid of Say'ri, Chrom, and the Avatar's efforts, allowing Tiki to complete the ritual. Upon regaining her vigor, Tiki enlists into the ranks of Chrom's army, resolving to defeat Grima. Alternatively, if Tiki is slain, the ritual will end in failure, rendering her incapable of being recruited.

After the war ends, Tiki returns to the Divine Dragon Grounds, where she sleeps for several days. The life that she thereafter leads is one that is marked by her paying frequent visits to the humans inhabiting the nearby settlements.

The Future PastEdit

Tiki plays a pivotal role in motivating the events of the Future Past DLC episodes, where she is first introduced at the end of the first Future Past episode. In response to Lucina's surprise at her appearing in the basement of Ylisstol instead of Mount Prism, she reveals that the mountain has been conquered by the Risen. She then proceeds to question the whereabouts of the other children characters, and, although vexed upon learning that they had been sent on the perilous mission to retrieve the Gemstones, expresses understanding over Lucina's intent of saving the world by means of performing the Awakening. While in the midst of encouraging Lucina to have faith in the children's survival, Tiki suddenly senses the manifestation of a malicious force within the room. Swiftly responding by pushing Lucina out of harm's way, she is fatally wounded in the process. In her death throes, Tiki urges Lucina to do all she can within her power to save the world from ruin. She then expires, leaving Lucina to howl in agony and grief.

The significance of Tiki's role does not end on this note, however. After the destitute future-Avatar overcomes Grima's control over his/her body and successfully warps Chrom's army out of his/her world, the soul of Tiki manifests in the Outrealm Gate. Here, she, by virtue of Naga's counterpart in her world having been overwhelmed by Grima, calmly asserts that she will assume the role of the new Naga in said world instead. Tiki's soul then returns to Ylisstol, where she unveils her new identity and calmly reveals that the continued existence of her soul is entirely attributed to the timely intervention of the Avatar, who had effectively prevented it from being destroyed. She further crushes Grima's hopes by revealing that as a result of him engaging in the sacrilege of the divinity of Mount Prism, he had effectively sealed his doom by compelling Naga's power to be concentrated in Ylisstol instead. Granted the authority to resonate with the performer of the rite of Awakening and thence bequeath the power of Naga unto him/her, Tiki then accepts Lucina's covenant. The true power of Falchion awakened, Lucina proceeds to harness it in administering the final decisive blow onto Grima. After Grima has been obliterated, Tiki sadly informs Lucina that because of her role as the new Naga of their world, she can no longer coexist amongst humans anymore. Promising to watch over Lucina and her companions from the heavens with the Hero King Marth, Tiki then fades away.

PersonalityEdit

In the events of the Archanea Series, Tiki is a typical child having an innocent outlook on life and easily attaches to others. She shares a close relation with both Marth and Bantu, affectionately referring to them as "Mar-Mar" (お兄ちゃん Onii-chan, lit. "Elder Brother" in the Japanese version) and "Ban-Ban" (お爺さん Oji-san, lit. "Uncle" in the Japanese version) respectively; Bantu being the first person she interacted with when she was first awoken and Marth who protected her after Gharnef brainwashed her. Her relationship with Marth developed into a more of a childish crush. As a result of Tiki's long slumber, she hates falling asleep as it had left her alone for several hundred years. She also refuses to eat vegetables unless they have been pickled first.

2,000 years later in Awakening, Tiki has matured significantly, where she is much more calm and serene, although small glimpses of her childish past emerge, particularly when seeing her beloved, but long-departed, "Mar-Mar" through Lucina and the Male Avatar, and in her B support with Say'ri. She aspires to preserve the memory of her long departed friends, vowing to protect the future that they had fought for as she does so. However, Tiki laments that all of her friends from long ago have long passed while she remains alive, and at the same time, is well aware that those feelings will happen again when the Shepherds eventually meet the same fate as Marth's army. Despite all this, Tiki still wishes to interact with humans and make friendships with them, saying it's better to go through the loss of having those relationships rather than not having them at all. This ends up becoming the main reason she dislikes her title and status as the Voice of Naga, since it creates a barrier for normal interaction with those she meets.

In-GameEdit

Fire Emblem: Shadow Dragon and the Blade of LightEdit

RecruitmentEdit

In Chapter 19, talk to Tiki (Enemy unit) with Bantu.

Base StatsEdit

Starting Class
FE1 Manakete Map Sprite Manakete
Level HP Str Skl Spd Lck Def Res Wlv Mov
5 24 3 3 3 Varies 5 0 9 6
Weapon Starting Items

Dragonstone

Divinestone

Growth RatesEdit

HP Str Skl Spd Lck Wlv Def Res
80% 50% 90% 90% 90% 70% 0% 0%

Fire Emblem: Mystery of the EmblemEdit

RecruitmentEdit

  • Book 1 - In Chapter 15, talk to Tiki (Enemy unit) with Bantu.
  • Book 2 - In Chapter 14, talk to Tiki (Enemy unit) with Marth after obtaining the Starsphere.

Base StatsEdit

Starting Class
FE3 Tiki Map Sprite Manakete

FE3 Tiki Dragon Map Sprite Divine Dragon
Level HP Str Skl Spd Lck Def Res Wlv Mov
5 16 3 3 4 12 3 10 9 5
Weapon Starting Items

Dragonstone

Breath

DivinestoneDivinestone

Ice breath iconIce Breath

Starting Class
FE3 Tiki Map Sprite Manakete

FE3 Tiki Dragon Map Sprite Divine Dragon
Level HP Str Skl Spd Lck Def Res Wlv Mov
6 18 6 6 6 13 5 10 20 5
Weapon Starting Items

Dragonstone

Breath

DivinestoneDivinestone

Mist breath iconBreath of Fog

Growth RatesEdit

HP Str Skl Spd Lck Wlv Def Res
80% 50% 90% 90% 90% 0% 0% 3%

HP Str Skl Spd Lck Wlv Def Res
80% 40% 30% 60% 60% 0% 0% 3%

Fire Emblem: Shadow DragonEdit

RecruitmentEdit

In Chapter 19, talk to Tiki (Enemy unit) with Bantu.

Base StatsEdit

Starting Class
FE11 Divine Dragon Manakete Map SpriteManakete
Level HP Str Mag Skl Spd Lck Def Res Mov
1 18 3 0 3 4 12 3 10 6
Weapon Starting Items

Dragonstone

DivinedragonstoneDivinestone

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
90% 50% 10% 80% 80% 90% 20% 2%

Support RelationshipsEdit

Supports

Supported by

OverallEdit

Tiki is a brilliant unit and will easily max out Skill, Speed, and Luck. This is not only because of her astute growths, but also the result of each one of her stats possessing caps of 20 (Apart from HP, which caps at 60.) To this end, however, it is difficult to attain these caps without the aid of stat-boosting items. It must be said that even without capping all her stats, Tiki will remain resolutely competent regardless, thanks to the stat increase from her Divinestone. The one main drawback to Tiki is that the Divinestone is only limited to 30 uses, that which can be temporarily fixed by using the Starsphere to prevent it from losing durability until the Starlight is procured. Other options include not obtaining the Starlight tome and keep the Starsphere and Lightsphere separate from each other, simply use the Hammerne Staff on the Divinestone, or have her use a Firestone in place of her Divinestone to level her up. This will allow Tiki to be reach Level 30 with ease, a fact that is especially useful in the final chapter, as the Divinestone is effective against both manaketes and Earth Dragons alike.

Fire Emblem: New Mystery of the EmblemEdit

RecruitmentEdit

In Chapter 14, talk to Tiki (Enemy unit) with Marth after obtaining the Starsphere.

Base StatsEdit

Starting Class
FEDS Manakete (F) MapManakete
Level HP Str Mag Skl Spd Lck Def Res Mov
6 18 6 0 6 6 13 5 10 6
Weapon Starting Items

Dragonstone

DivinedragonstoneDivinestone

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
90% 50% 20% 80% 80% 90% 20% 5%

Support RelationshipsEdit

Supports

Supported by

Fire Emblem AwakeningEdit

RecruitmentEdit

Recruited at the end of Paralogue 17. Tiki must survive the chapter.

Base StatsEdit

Starting Class
FE13 Tiki Manakete Map SpriteManakete
Level HP Str Mag Skl Spd Lck Def Res Mov
20 39 18 10 14 16 18 15 12 6
Skills Weapon Starting Items

OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane

StoneIconFE13Stone

True Dragonstone FE13 IconDragonstone+

Starting Class
FE13 Tiki Manakete Map SpriteManakete
Level HP Str Mag Skl Spd Lck Def Res Mov
20 44 20 12 17 19 21 17 14 6
Skills Weapon Starting Items

OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane

StoneIconFE13Stone

True Dragonstone FE13 IconDragonstone+

Starting Class
FE13 Tiki Manakete Map SpriteManakete
Level HP Str Mag Skl Spd Lck Def Res Mov
20 49 23 14 20 22 24 20 17 6
Skills Weapon Starting Items

OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane

StoneIconFE13Stone

True Dragonstone FE13 IconDragonstone+

Starting Class
FE13 NPC Generic Manakete Map SpriteManakete
Level HP Str Mag Skl Spd Lck Def Res Mov
20 46 22 12 15 19 23 18 19 6
Skills Weapon Starting Items

OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane
Slow Start IconSlow Burn

StoneIconFE13Stone

True Dragonstone FE13 IconDragonstone+*

*Enemy only, joins unequipped.

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
130% 60% 45% 55% 50% 80% 60% 60%

Max Stat ModifiersEdit

Str Mag Skl Spd Luk Def Res
0 -1 0 +1 +2 +1 +2

SupportsEdit

See also: Tiki/Supports

Class SetsEdit

Class Set(s)
Base Class(es) Possible Promotion(s)
-
-
-
-

OverallEdit

In Game

Tiki is similar to Nowi in terms of class sets, but stat-wise, Tiki differs from Nowi, by virtue of excelling in Skill, Speed, Luck and Defense, and also being slightly weaker in terms of Strength and Resistance. However, her high Luck means that her chances of being beset by critical attacks are significantly lowered, alongside boosting the accuracy of her attacks. Also, Tiki is blessed with the tendency to receive at least 4 stat ups per level up on average until her stats begin to max out, allowing her battle prowess to be enhanced with ease. Starting off as a Level 20 Manakete with the Wyrmsbane skill, Tiki is essentially an effective Wyvern Rider killer right from the moment she joins, although she will need to re-class several times in order to boost her stats. If the player seeks to keep Tiki as a Manakete, it is best that Tiki return to this class once she has acquired enough useful skills from other classes.

Tiki's two re-class options include the Mage and Wyvern Rider lines. From the Mage class line, Tiki is able to procure the Focus, Slow Burn, and Lifetaker skills, all of which makes her a serious threat when functioning as a solo unit. The Wyvern Rider class line, on the other hand, allows her to learn such skills like Swordbreaker to deal with Wyrmslayers, and also Quick Burn to make her a decent initial attacker.

SpotPass

SpotPass Tiki is fittingly weaker than her future self, though she possesses slightly more Resistance and Magic than said future counterpart. Nevertheless, SpotPass Tiki has her own advantages above her future counterpart, including having a larger set of possible classes, that which in turn presents her the opportunity to learn a cornucopia of skills that said future self can never learn, including the likes of such attack-based skills like Astra and Ignis, defensive-based skills like Pavise and Aegis, and the incredibly useful Galeforce.

Tokyo Mirage SessionsEdit

Backup SkillsEdit

Name Description Unlocking Requirements
Idola_Safety.exe The effects of items and skills with Field effects will last longer. Tiki Side Story 1: I'll Tiki-Tiki You (For Reals)
Performer_Finder.exe Chance of obtaining 2 Performa from Session bonuses. Tiki Side Story 2: Coffee and Donuts
Wish_Granter.exe Chance of reducing EP cost to zero on skills used during battle. Tiki Side Story 3: Sleepless in Shibuya

Fire Emblem HeroesEdit

Young

Dragon Scion
A young Divine Dragon once put into a timeless sleep to keep her dragon impulses in check. Now longs for human company. Appears in Fire Emblem: Mystery of the Emblem.

Base StatsEdit

Rarity: ✯✯✯✯✯

Title Group
Heroes Young Tiki Sprite
Dragon Scion
Heroes Infantry Infantry
Level HP Atk Spd Def Res
1
40
14/15/16
38/41/44
19/20/21
28/31/34
3/4/5
27/30/33
7/8/9
29/32/35
6/7/8
25/29/32
Skills Weapon

FEH skill offense Flametongue
FEH skill special Rising Flame

FEH Fire Breath Dragonstone

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Fire Breath - 6 1 - 50 - -
FEH skill offense Fire Breath+ - 8 1 - 100 - -
FEH skill offense Flametongue - 11 1 - 200 - -
FEH skill offense Flametongue+ - 15 1 - 300 FEH Star Rarity 5 -
FEH skill offense Breath of Fog - 16 1 Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 - FEH Star Rarity 5
Weapon RefinementsEdit
Flametongue+
Type Stats Effects Cost
FEH WUp 1 +5 HP
+3 Mt
If foe's Range = 2, damage calculated
using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 2 +5 HP
+1 Mt
+3 Spd
If foe's Range = 2, damage calculated
using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 3 +5 HP
+1 Mt
+4 Def
If foe's Range = 2, damage calculated
using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 4 +5 HP
+1 Mt
+4 Res
If foe's Range = 2, damage calculated
using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
Breath of Fog
Type Stats Effects Cost
FEH WUp 33 +3 HP Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
If unit is within 2 spaces of a sword or dragon ally,
grants Atk/Def +5 during combat.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 1 +5 HP
+2 Mt
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 2 +5 HP
+3 Spd
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 3 +5 HP
+4 Def
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 4 +5 HP
+4 Res
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special Rising Flame - Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 5 150 FEH Star Rarity 5 -
FEH skill special Growing Flame FEH skill special Rising Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 5 300 - FEH Star Rarity 5
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Armored Blow 1 Armored Blow 1 - Grants Def +2 during combat if unit initiates the attack. 50 - A
FEH Armored Blow 2 Armored Blow 2 FEH Armored Blow 1 Armored Blow 1 Grants Def +4 during combat if unit initiates the attack. 100 - A
FEH Armored Blow 3 Armored Blow 3 FEH Armored Blow 2 Armored Blow 2 Grants Def +6 during combat if unit initiates the attack. 200 FEH Star Rarity 5 A
FEH Breath of Life 1 Breath of Life 1 - If unit initiates attack, adjacent allies recover 3 HP after combat. 50 - C
FEH Breath of Life 2 Breath of Life 2 FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 5 HP after combat. 100 - C
FEH Breath of Life 3 Breath of Life 3 FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 7 HP after combat. 200 FEH Star Rarity 5 C

Beachside Scion
A young Divine Dragon once put into a timeless sleep. Now super excited to play with everyone at the beach. Appears in Fire Emblem: Mystery of the Emblem.

Base StatsEdit

Rarity: ✯✯✯✯✯

Title Group
Heroes Young Tiki Sprite (Summer)
Beachside Scion
Heroes Flying Flying
Level HP Atk Spd Def Res
1
40
15/16/17
37/40/43
6/7/8
30/33/36
3/4/5
33/37/40
7/8/9
29/32/35
3/4/5
22/26/29
Skills Weapon

FEH skill offense Summer's Breath
FEH skill special New Moon

FEH Fire Breath Dragonstone

SkillsEdit

WeaponEdit
Type Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Fire Breath - 6 1 - 50 - -
FEH skill offense Fire Breath+ - 8 1 - 100 - -
FEH skill offense Flametongue - 11 1 - 200 - -
FEH skill offense Summer's Breath - 16 1 Effective against dragon foes.FEH Fire BreathFEH Thunder BreathFEH Wind Breath
Grants Def +3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
300 FEH Star Rarity 5 -
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special New Moon - Resolve combat as if foe suffered Def/Res -30%. 3 100 FEH Star Rarity 5 -
FEH skill special Moonbow FEH skill special New Moon Resolve combat as if foe suffered Def/Res -30%. 2 200 - FEH Star Rarity 5
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Atk Def Bond 1 Atk/Def Bond 1 - Grants Atk/Def +3 during combat if unit is adjacent to an ally. 60 - A
FEH Atk Def Bond 2 Atk/Def Bond 2 FEH Atk Def Bond 1 Atk/Def Bond 1 Grants Atk/Def +4 during combat if unit is adjacent to an ally. 120 - A
FEH Atk Def Bond 3 Atk/Def Bond 3 FEH Atk Def Bond 2 Atk/Def Bond 2 Grants Atk/Def +5 during combat if unit is adjacent to an ally. 240 FEH Star Rarity 5 A
FEH Hit and Run Hit and Run - If unit initiates attack, unit retreats 1 space after battle. 150 FEH Star Rarity 5 B
FEH Dragon Valor 1 Dragon Valor 1 - While unit lives and uses a dragonstone, unit gets 1.5x SP. (Only highest value applied. Does not stack.) 30 - C
FEH Dragon Valor 2 Dragon Valor 2 FEH Dragon Valor 1 Dragon Valor 1 While unit lives, all dragonstone allies on team get 1.5x SP. (Only highest value applied. Does not stack.) 60 - C
FEH Dragon Valor 3 Dragon Valor 3 FEH Dragon Valor 2 Dragon Valor 2 While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) 120 FEH Star Rarity 5 C

Legendary Dragon
Known as the Voice of the Divine Dragon. Has lived through thousands of summers, but usually doesn't need to worry about swimming gear. Appears in Fire Emblem: Mystery of the Emblem

Base StatsEdit

Rarity: ✯✯✯✯✯

Title Group
Heroes Young Tiki Sprite (Legendary)
Legendary Dragon
Heroes Armored Armoured
Level HP Atk Spd Def Res
1
40
16/17/18
42/45/48
9/10/11
31/34/37
10/11/12
32/35/38
3/4/5
33/37/40
4/5/6
26/29/32
Skills Weapon

FEH skill offense Divine Mist
FEH skill special New Moon

FEH Thunder Breath Breath

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Fire Breath - 6 1 - 50 - -
FEH skill offense Fire Breath+ - 8 1 - 100 - -
FEH skill offense Flametongue - 11 1 - 200 - -
FEH skill offense Divine Mist - 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 FEH Star Rarity 5 -
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special New Moon - Resolves combat as if foe suffered Def/Res -30%. 3 100 FEH Star Rarity 5 -
FEH skill special Moonbow FEH skill special New Moon Resolves combat as if foe suffered Def/Res -30%. 2 200 - FEH Star Rarity 5
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Fierce Stance 1 Fierce Stance 1 - Grants Atk +2 during combat when this unit is attacked. 50 - A
FEH Fierce Stance 2 Fierce Stance 2 FEH Fierce Stance 1 Fierce Stance 1 Grants Atk +4 during combat when this unit is attacked. 100 - A
FEH Fierce BreathFierce Breath FEH Fierce Stance 2 Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240 FEH Star Rarity 5 A
FEH Bold Fighter 1 Bold Fighter 1 - If unit's HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per attack. (Does not stack.)
60 - B
FEH Bold Fighter 2 Bold Fighter 2 FEH Bold Fighter 1 Bold Fighter 1 If unit's HP = 50% and unit initiates combat, unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per attack. (Does not stack.)
120 - B
FEH Bold Fighter 3 Bold Fighter 3 FEH Bold Fighter 2 Bold Fighter 2 If unit initiates combat, unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per attack. (Does not stack.)
240 FEH Star Rarity 5 B
FEH With Everyone! With Everyone - At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn. 300 FEH Star Rarity 5 C

Adult

Naga's Voice
Known as the Voice of the Divine Dragon. Has lived for ages. Once friends with Marth. Appears in Fire Emblem Awakening.

Base StatsEdit

Rarity:

✯✯✯

Title Group
Heroes Adult Tiki Sprite
Naga's Voice
Heroes Infantry Infantry
Level HP Atk Spd Def Res
1
40
16/17/18
33/36/39
13/14/15
28/31/34
4/5/6
17/20/23
7/8/9
28/31/34
5/6/7
18/21/24
Skills Weapon

FEH skill offense Fire Breath+

FEH Fire Breath Dragonstone

✯✯✯✯

✯✯✯✯✯

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Fire Breath - 6 1 - 50 - -
FEH skill offense Fire Breath+ FEH skill offense Fire Breath 8 1 - 100 FEH Star Rarity 3 -
FEH skill offense Lightning Breath FEH skill offense Fire Breath+ 7 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown +1). 200 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill offense Lightning Breath+ FEH skill offense Lightning Breath 11 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown +1). 300 FEH Star Rarity 5 FEH Star Rarity 5
FEH skill offense Breath of Fog - 16 1 Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 - FEH Star Rarity 5
Weapon RefinementsEdit
Lightning Breath+
Type Stats Effects Cost
FEH WUp 1 +5 HP
+3 Mt
Slows Special trigger (cooldown count +1).
If attacked, unit can counterattack regardless of foe's range.
If foe's Range = 2, damage calculated using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 2 +5 HP
+1 Mt
+3 Spd
Slows Special trigger (cooldown count +1).
If attacked, unit can counterattack regardless of foe's range.
If foe's Range = 2, damage calculated using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 3 +5 HP
+1 Mt
+4 Def
Slows Special trigger (cooldown count +1).
If attacked, unit can counterattack regardless of foe's range.
If foe's Range = 2, damage calculated using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 4 +5 HP
+1 Mt
+4 Res
Slows Special trigger (cooldown count +1).
If attacked, unit can counterattack regardless of foe's range.
If foe's Range = 2, damage calculated using the lower of foe's Def or Res.
350 SP
500 Arena Medal
50 Refining Stone
Breath of Fog
Type Stats Effects Cost
FEH WUp 33 +3 HP Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
If unit is within 2 spaces of a sword or dragon ally,
grants Atk/Def +5 during combat.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 1 +5 HP
+2 Mt
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 2 +5 HP
+3 Spd
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 3 +5 HP
+4 Def
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 4 +5 HP
+4 Res
Effective against dragon foes.
At the start of every second turn, restores 10 HP.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
400 SP
500 Arena Medal
200 Divine Dew
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special Glowing Ember - Boosts damage by 50% of unit's Def. 4 100 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill special Bonfire FEH skill special Glowing Ember Boosts damage dealt by 50% of unit's Def. 3 200 - FEH Star Rarity 4
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Defiant Atk 1 Defiant Atk 1 - Grants Atk +3 at start of turn if unit's HP ≤50%. 40 - A
FEH Defiant Atk 2 Defiant Atk 2 FEH Defiant Atk 1 Defiant Atk 1 Grants Atk +5 at start of turn if unit's HP ≤50%. 80 FEH Star Rarity 3 A
FEH Defiant Atk 3 Defiant Atk 3 FEH Defiant Atk 2 Defiant Atk 2 Grants Atk +7 at start of turn if unit's HP ≤50%. 160 FEH Star Rarity 4 A
FEH Spur Res 1 Spur Res 1 - Grants adjacent allies Res +2 during combat. 50 FEH Star Rarity 3 C
FEH Spur Res 2 Spur Res 2 FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res +3 during combat. 100 FEH Star Rarity 4 C
FEH Spur Res 3 Spur Res 3 FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res +4 during combat. 200 FEH Star Rarity 5 C

Summering Scion
Known as the Voice of the Divine Dragon. Has lived through thousands of summers, but usually doesn't need to worry about swimming gear. Appears in Fire Emblem Awakening.

Base StatsEdit

Rarity: ✯✯✯✯✯

Title Group
Heroes Adult Tiki Sprite (Summer)
Summering Scion
Heroes Infantry Infantry
Level HP Atk Spd Def Res
1
40
17/18/19
32/35/38
21/22/23
33/36/39
5/6/7
27/30/33
7/8/9
29/32/35
6/7/8
21/24/27
Skills Weapon

FEH skill offense Melon Crusher+
FEH skill special Daylight

FEH Axe Axe

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Iron Axe - 6 1 - 50 - -
FEH skill offense Steel Axe - 8 1 - 100 - -
FEH skill offense Melon Crusher - 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res +2.

If attacking, unit will take 2 damage after combat.

200 - -
FEH skill offense Melon Crusher+ FEH skill offense Melon Crusher 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res +2.

If attacking, unit will take 2 damage after combat.

300 FEH Star Rarity 5 -
Weapon RefinementsEdit
Melon Crusher+
Type Stats Effects Cost
FEH WUp 1 +5 HP
+2 Mt
If unit has 100% HP at start of combat,
unit gets Atk/Spd/Def/Res +2.
If attacking, unit will take 2 damage after combat.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 2 +5 HP
+3 Spd
If unit has 100% HP at start of combat,
unit gets Atk/Spd/Def/Res +2.
If attacking, unit will take 2 damage after combat.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 3 +5 HP
+4 Def
If unit has 100% HP at start of combat,
unit gets Atk/Spd/Def/Res +2.
If attacking, unit will take 2 damage after combat.
350 SP
500 Arena Medal
50 Refining Stone
FEH WUp 4 +5 HP
+4 Res
If unit has 100% HP at start of combat,
unit gets Atk/Spd/Def/Res +2.
If attacking, unit will take 2 damage after combat.
350 SP
500 Arena Medal
50 Refining Stone
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special Daylight - Heal 30% of damage dealt. 4 100 FEH Star Rarity 5 -
FEH skill special Sol FEH skill special Daylight Heal 50% of damage dealt. 4 200 - FEH Star Rarity 5
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Close Def 1 Close Def 1 - If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res +2 during combat. 60 - A
FEH Close Def 2 Close Def 2 FEH Close Def 1 Close Def 1 If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res +4 during combat. 120 - A
FEH Close Def 3 Close Def 3 FEH Close Def 2 Close Def 2 If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res +6 during combat. 240 FEH Star Rarity 5 A
FEH Axe Valor 1 Axe Valor 1 - If unit survives and uses an axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) 30 - C
FEH Axe Valor 2 Axe Valor 2 FEH Axe Valor 1 Axe Valor 1 If unit survives and uses an axe, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) 60 - C
FEH Axe Valor 3 Axe Valor 3 FEH Axe Valor 2 Axe Valor 2 If unit survives and uses an axe, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) 120 FEH Star Rarity 5 C

Fire Emblem WarriorsEdit

Tiki's fighting style in Fire Emblem Warriors differs greatly from the way she is depicted as fighting in other games. Rather than use her Dragonstone to transform and do battle, she primarily remains in her humanoid form and engages the enemy in melee combat. Her fighting style has a childish, comic edge to it, as her combos include her charging forward and flailing her arms before falling over. When she enters the Awakening state, she uses her Dragonstone to temporarily take her dragon form, which the player controls for a limited time before Tiki reverts to her humanoid form. To aid this, she can transfer energy from her Warrior Special attack gauge to her Awakening gauge in order to fill it faster.

Base StatsEdit

Starting Class
Warriors Tiki Sprite Manakete
Level HP Str Mag Skl Spd Lck Def Res Mov
20 133 14 13 11 14 17 16 18 6
Weapon Starting Items

FEW Stone Stone - E

Bronzestone

SupportsEdit

See also: Tiki/Warriors Supports

QuotesEdit

Mystery of the EmblemEdit

“...Do...Don't...Don't... ...Get near me...”
—Boss quote in book 1 of Mystery of the Emblem.

“Bantu...”
—Tiki's death quote in book 1 of Mystery of the Emblem.

“Marth...”
—Tiki's death quote in book 2 of Mystery of the Emblem.

Shadow DragonEdit

“Ban-Ban...Why...why did you...leave me?”
—Tiki's death quote as a boss in Shadow Dragon.

“No...I don't want to be...alone...”
—Tiki's death quote in Shadow Dragon.

New Mystery of the EmblemEdit

“Mar-Mar...”
—Tiki's death quote in Classic Mode in New Mystery of the Emblem.

“Oh, I'm sorry... Mar-Mar... I'm going back...”
—Tiki's retreat quote in Casual Mode in New Mystery of the Emblem.

AwakeningEdit

Tiki/Awakening Quotes

HeroesEdit

Tiki/Heroes Quotes

WarriorsEdit

Tiki/Warriors Quotes

Possible EndingsEdit

Shadow Dragon and the Blade of Light Edit

"She became very womanly... she says herself."

Mystery of the EmblemEdit

Book 1Edit

Divine Princess Tiki
"By Bantu's side she quietly passed her days."

Book 2Edit

Divine Princess Tiki
"She lived her days happily, warmly surrounded by the citizens of Pales."

Shadow DragonEdit

Tiki - Dragon Scion
"Tiki lived a peaceful life with Bantu. She spoke fondly of her adventures with Marth, even long after they had ended."

New Mystery of the EmblemEdit

Tiki - Divine Princess
"Tiki lived happily in the palace town, surrounded by her dearest friends."

AwakeningEdit

Tiki - Divine Voice (神竜の巫女 Shinryū no Miko lit. Shrine Maiden of the Divine Dragon)

"Exhausted from the war, Tiki returned to the Divine Dragon Grounds and slept for several days. Afterward, she was said to come down and visit the people regularly."
Tiki and the Avatar
"Many wrote of Avatar's legendary exploits, but accounts of his origins and character varied. Scholars, poets, and bards agreed on one thing alone--he loved his wife, Tiki, above all else."

Tokyo Mirage Sessions #FEEdit

Spoiler warning: Plot and/or ending details follow.
Tiki - Virtual Empath
"Tiki and the others returned to their world and committed their adventures to a script. Their singing and acting was admittingly clumsy, but the denizens of their world applauded their efforts, and it became the first step in reviving the arts in their lands. Whenever the group went, a new delicacy was introduced to the locals almost overnight: a fried ring of sweet dough."
Tiki - Miracle Uta-Loid
"With the Shadow Dragon slain, Tiki and the others returned to their world. There, with everyone's help, Tiki held a live concert. Before a massive audience, she sings Itsuki's song with all her heart. The faint glimmer twinkling in the audience may be the first new flicker of Performa..."
Spoilers end here.

Non-Canon AppearancesEdit

Super Smash Bros. SeriesEdit

Tiki appears in Super Smash Bros. for Nintendo 3DS and Wii U as a collectible trophy. Tiki's trophy features both her human and Manakete forms in Fire Emblem Awakening. One of Lucina's alternate color palettes is based on Tiki's Awakening color scheme.

3DS InfoEdit

Type Image Description
Tiki TikiTrophy3DS Tiki resides in Valm as the Voice of the Divine Dragon. You might be surprised to learn that she is 3,000 years old. As befitting one of the Divine Dragon Tribe, she has a very calm demeanor…but every so often, she'll show her youthful spirit.

In Super Smash Bros. Ultimate, the adult version of Tiki from Fire Emblem Awakening is confirmed as an assist trophy.

Tokyo Mirage Sessions ♯FEEdit

Tiki appears in Tokyo Mirage Sessions ♯FE, with her appearance based on her younger self from Shadow Dragon. Acting as the visual character of a Vocaloid-like software called Uta-Loid, Tiki is still a Mirage like the rest, but has a popular following online and younger audiences create and share songs made using her software. Not just a fictional character, Tiki also resides in a place called the Bloom Palace, from which she aids the party. She treats the game's protagonist Itsuki Aoi like a big brother.

According to her in-game profile, Tiki is five years old, and was "born" on February 28, the day of Uta-Loid Tiki's 1.0 release. She has no blood type due to being a Mirage, her height is around 110 cm (3 feet 7 inches).

Project X Zone 2Edit

Tiki appears as a non-playable character. She is first seen in Prologue 5 conversing with Valkyrie from Bandai Namco's Legend of Valkyrie series. When Yuri and Flynn from Tales of Vesperia enter, Tiki compares them to Ogma and Navarre.

During Chapter 35, Juri from Capcom's Street Fighter series attempts to kidnap Tiki under orders from fellow Street Fighter character, M. Bison. In Chapter 36, taking place in the Outrealm Hot Springs, Tiki arrives after all enemies are defeated. She reveals that she can open up rifts from the Outrealms, but the gates need time to charge. She invites the party to relax at the springs while they wait, although it ultimately ends with only the females able to enjoy a bath.

She is last seen in the Epilogue, where she mentions to Flynn that he would have made good friends with Marth. Flynn remarks that memories of friendships can never be replaced, which Tiki agrees with.

Tiki calls Valkyrie "Val-Val" and Flynn "Flyn-Flyn" in the same vein she addressed Marth as "Mar-Mar."

BioEdit

A descendant of the divine dragon tribe, rulers of the Manakete dragon tribe. The people revere her as an oracle, the Voice of the divine dragon Naga.

She has lived for thousands of years and even fought as a friend alongside the Hero-King Marth. She is intelligent and thoughtful, but she can also be prone to curious leaps in logic, as well as sudden bouts of sleepiness. Her foul moods upon being awakened have become the stuff of legend among the rest of the army.

She joins Chrom to restore peace using the power of the Fire Emblem, a treasure of the Halidom of Ylisse that is said to be able to grant wishes.

Fire Emblem 0 (Cipher)Edit

Tiki is illustrated in the trading card game with the following cards:

TriviaEdit

  • Not counting Einherjar characters, Tiki is the only playable character in Fire Emblem Awakening to return from a previous entry. There is also an Einherjar in the game based on her appearance from Fire Emblem: Shadow Dragon.
  • In Awakening, Tiki is the only first-generation character (barring the Avatar) to be able to support two children characters who are not her own, Lucina and Nah.
  • A set of map sprites depicting Tiki in the Pegasus Knight class line exists within the game data of Awakening, although they are unused in the main game itself.
  • Tiki shares her English voice actress, Mela Lee, with Naga.
  • Based on the dialogue in Paralogue 17 in Fire Emblem Awakening, Tiki is implied to have most of her powers sealed apart from her Dragonstone, requiring to perform a ritual to regain some of it back.
    • This could be the reason as to why she no longer needs the Shield of Seals to be completed any longer in order to avoid degeneration.
  • Tiki is the first character in Fire Emblem Heroes to receive two summer-themed swimsuit variant costumes. The Adult version of Tiki received one in Summer 2017 as part of the Ylissean Summer banner, while the younger Tiki received such a variant in the Summer 2018 A Sketchy Summer banner. Also Younger Tiki is the first Breath character introduced in a special paralogue.

GalleryEdit

See main article: Tiki/Gallery.

ReferencesEdit