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Time's Pulse is a type C passive skill introduced in Fire Emblem Heroes. It grants Special Cooldown -1 at the start of the user's turn when the value is at the max.

Time's Pulse can be learned without inheriting by Sothis, Líf, Lysithea, Shinon and Pent. It can only be inherited by Infantry units.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Time's Pulse 1 Time's Pulse 1 At the start of the users turn. 60
Effects At start of every third turn, if Special Cooldown count is at its maximum value, grants Special cooldown-1.
Users Sothis, Líf, Lysithea, Shinon, Pent
Notes Only usable by Infantry units.

Name Activation SP
FEH Time's Pulse 2 Time's Pulse 2 At the start of the users turn. 120
Effects At start of every second turn, if Special Cooldown count is at its maximum value, grants Special cooldown-1.
Users Sothis, Líf, Lysithea, Shinon, Pent
Notes Only usable by Infantry units.

Name Activation SP
FEH Time's Pulse 3 Time's Pulse 3 At the start of the users turn. 240
Effects At start of turn, if Special Cooldown count is at its maximum value, grants Special cooldown-1.
Users Sothis, Líf, Lysithea, Shinon, Pent
Notes Only usable by Infantry units.

Name Activation SP
FEH Time's Pulse 4 Time's Pulse 4 At the start of the users turn. 300
Effects At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown-1. After combat, is Special cooldown count is at it's maximum value, grants Special cooldown count-1.
Users Khadein Nino
Notes Only usable by Infantry units.

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