FANDOM


m
(Overall)
Line 68: Line 68:
   
 
===Overall===
 
===Overall===
{{Cleanup}}<!--original research-->
+
Tina is a relatively late recruitment with unique potential. Starting off at level 1 at the arguable halfway point of the game, with stats noticeably inferior to her much earlier recruited older sister, [[Safy]], save her 6 points higher luck, players would immediately be skeptical of her value as a unit, but don't be so quick to immediately bench her. For any troubles with training her, she comes with two personal staves: [[Thief (Staff)|Thief]] and [[Unlock]]. While the latter is mainly just an emergency item for failing to bring enough keys or a durable enough [[Lockpick]] for your thieves, the former is where her usability is truly worthwhile, as it can steal any item from any enemy unit, provided that Tina's magic stat is higher. In case your thieves are lacking in constitution for stealing any of the more valuable items like Master weapons or long-range tomes, this staff can spare them the effort easily, with enemies' general lack of magic and her 50% magic growth. What's more, like most other staves in the game, if Tina's exclusive staves happen to miss, they don't lose any durability, and Tina still gets experience and weapon experience for using them, making it slightly easier to train her. And when she has access to 5 [[Movement Star]]s and the highest movement growth in the game (at 5%), who could ask for more? Unfortunately, as a lightweight magic unit, even with a 65% speed growth, she is highly susceptible to being captured or one-shotted, and even when promoted to [[High Priest]], her only methods of self-defense are through [[Homer|Homer's]] [[Lightning]] tome, which runs out fast and can't be replaced until reaching the only shop that sells them in Chapter 22. And useful or not, she's still level 1 when first obtained, so she'll desperately need the [[Paragon|Elite Manual]] if you still have it.
Tina starts off at a very low level, and because of such, starts off with terrible stats. Though, despite coming a bit late considering her level, she can be a great unit if much time is spent leveling her up. Overall, she has above average stat growths, and usually caps [[Magic]] halfway into her second tier. This makes her a great candidate for healing from afar or up close, due to her unusually large movement growth rate, which enables her to get closer to the action more easily compared to other healers. Also, her [[Luck]] and [[Speed (stat)|Speed]] growth lead to her being capped on both stats even more quickly than magic, and her only real lacking stats are [[HP]], [[Defense]], and oddly enough, [[Skill (stat)|Skill]]. However, these weaknesses are easily overcome when considering her extremely low level upon recruitment, in addition to over half of the crusader scrolls being available to her immediately, as this provides a total of 40 levels where they can be used to guide her growths. She also has 5 movement stars, allowing her a 25% chance to re-move following any action. Coupled with a 5% chance to gain movement (The best rate for movement in the game), she ends up being one of the most mobile and quick units in the game.
 
 
She also has two personal "Weapons", the [[Thief (Staff)|Thief Staff]] and [[Unlock|Unlock Staff]], and both start right in her inventory. The Unlock Staff can prove to be very useful, as it has infinite range, thus allowing Tina to open doors and chests anywhere on the map. The Thief Staff lets Tina steal any item from an enemy unit, provided that her magic stat is higher than the targets own magic stat. This provides amazing utility, as this makes her the only unit outside of thieves to be able to take items from a hostile unit without capturing. A way around a potentially lacking magic stat
 
is using either a [[Pure Water|Holy water]] to artificially increase her magic stat 7 points, or another staff user can use the [[Barrier]] Staff for the same effect. It is wise to remember that the Thief staff has merely 4 charges, and that there is only one in the game.
 
   
 
In the end, she is a decent utility unit at worst, or an extremely effective healer (And therefore light magic user, if promoted) with incredible movement at best.
 
In the end, she is a decent utility unit at worst, or an extremely effective healer (And therefore light magic user, if promoted) with incredible movement at best.

Revision as of 22:01, June 28, 2014

“Okay, big sister!”
—Tina talking to Safy

Tina (ティナ Tina) is a playable character in Fire Emblem: Thracia 776. She is a Priest of Tahra, and is Safy's younger sister. After Safy's departure from Tahra, she left to find her, but she was captured and held captive by Pirn to help him steal. Her personal weapon is her Thief Staff, given to her by Pirn to take away enemy weapons.

Tina can be very naive at times. She is afraid of bugs, and Pirn often uses them to frighten her.

In-Game

Base Stats

Starting Class
{{{image}}}
Level HP Str Mag Skl Spd Lck Def Bld Move LS MS PC
{{{Level}}} {{{HP}}} {{{Str}}} {{{Mag}}} {{{Skl}}} {{{Spd}}} {{{Lck}}} {{{Def}}} {{{Bld}}} {{{Move}}} {{{LS}}} {{{MS}}} {{{PC}}}
Skill Weapon Starting Items
{{{Skill}}} {{{Weapon}}} {{{Item}}}


|Priest |1 |14 |0 |3 |1 |5 |15 |0 |3 |5 |0 |5 |1 | - |FE5 Staff IconStaff - E |Thief
Unlock
Stamina Drink |}

Growth Rates

HP Str Mag Skl Spd Luk Def Bld Mov
40% 3% 50% 25% 65% 90% 5% 5% 5%

Promotion Gains

  • Promotes to High Priest
  • Strength: +0
  • Magic: +3
  • Skill: +1
  • Speed: +1
  • Defense: +1
  • Build: +0
  • Move: +1
  • +1 for Stave Mastery Rank
  • E for Light Mastery Rank

Supports

Supports

Supported by

Overall

Tina is a relatively late recruitment with unique potential. Starting off at level 1 at the arguable halfway point of the game, with stats noticeably inferior to her much earlier recruited older sister, Safy, save her 6 points higher luck, players would immediately be skeptical of her value as a unit, but don't be so quick to immediately bench her. For any troubles with training her, she comes with two personal staves: Thief and Unlock. While the latter is mainly just an emergency item for failing to bring enough keys or a durable enough Lockpick for your thieves, the former is where her usability is truly worthwhile, as it can steal any item from any enemy unit, provided that Tina's magic stat is higher. In case your thieves are lacking in constitution for stealing any of the more valuable items like Master weapons or long-range tomes, this staff can spare them the effort easily, with enemies' general lack of magic and her 50% magic growth. What's more, like most other staves in the game, if Tina's exclusive staves happen to miss, they don't lose any durability, and Tina still gets experience and weapon experience for using them, making it slightly easier to train her. And when she has access to 5 Movement Stars and the highest movement growth in the game (at 5%), who could ask for more? Unfortunately, as a lightweight magic unit, even with a 65% speed growth, she is highly susceptible to being captured or one-shotted, and even when promoted to High Priest, her only methods of self-defense are through Homer's Lightning tome, which runs out fast and can't be replaced until reaching the only shop that sells them in Chapter 22. And useful or not, she's still level 1 when first obtained, so she'll desperately need the Elite Manual if you still have it.

In the end, she is a decent utility unit at worst, or an extremely effective healer (And therefore light magic user, if promoted) with incredible movement at best.

Quotes

“No... Not... Not...me...”
—Tina's death quote in Thracia 776.

Ending

Tina - The Charming Cleric (おちゃめなシスター Ochamena shisutā)

Even after returning to Tahra, Tina never was able to sit still. Ever oblivious, she would often go wandering about unattended, worrying those around her, especially her sister. Did the day ever come where she would finally settle down? We'll never know, since no such records exist.

Gallery

Community content is available under CC-BY-SA unless otherwise noted.