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(→‎Overall: Overhaul: Tina is consistently used in high rank runs, and the thief staff shouldn't be sold short.)
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===Overall===
 
===Overall===
Tina is a relatively late recruitment with unique potential. Starting off at Level 1 at the arguable halfway point of the game, with stats noticeably inferior to her much earlier recruited older sister, [[Safy]], save her 6 points higher Luck, players would immediately be skeptical of her value as a unit, but do not be so quick to immediately bench her. For any troubles with training her, she comes with two personal staves: [[Thief (Staff)|Thief]] and [[Unlock]]. While the latter is mainly just an emergency item for failing to bring enough keys or a durable enough [[Lockpick]] for your Thieves, the former is where her usability is truly worthwhile, as it can steal any item from any enemy unit, provided that Tina's Magic stat is higher. In case your Thieves are lacking in Constitution for stealing any of the more valuable items like Master weapons or long-range tomes, this staff can spare them the effort easily, with enemies' general lack of magic and her 50% magic growth. Also, like most other staves in the game, if Tina's exclusive staves happen to miss, they do not lose any durability, and Tina still gets experience and weapon experience for using them, making it slightly easier to train her.
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Tina is a relatively late recruitment with unique potential. Starting off at Level 1 at the arguable halfway point of the game, with stats noticeably inferior to her much earlier recruited older sister, [[Safy]], save her 6 points higher Luck, players would immediately be skeptical of her value as a unit, but doing so would be a mistake. For any troubles with training her, she comes with two personal staves: [[Thief (Staff)|Thief]] and [[Unlock]]. While the latter is mainly just an emergency item for failing to bring enough keys or a durable enough [[Lockpick]] for your Thieves, the former is where her usability is truly worthwhile. Simply put, the Thief Staff is among the most useful staves in the entire franchise. Every charge of the Thief Staff will give Tina the chance of gaining control over the most steal-worthy item on the entire map, all with absolutely no effort. This affords the player at the very least multiple copies of Thracia 776's notorious infinite-range status staves, warp staves,and other , similarly powerful items, all in pristine condition,a feat no thief could ever achieve. Tina and Safy form the ultimate supporting utility pair, with Safy repeatedly repairing the Thief Staff and Tina using it to harvest dozens of extremely powerful items from across the map without even expending a modicum of effort.
   
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Tina's terrible base magic stat is the only obstacle to the stave's use, but it can be temporarily remedied through the use of [[Pure Water]] and permanently remedied by raising her with the [[Crusader Scrolls|Heim, Sety, and Fala ]]scrolls equipped, boosting her already high magic growth to a staggering 95%
When she has access to 5 [[Movement Star]]s and the highest movement growth in the game (at 5%), who could ask for more? Unfortunately, as a lightweight magic unit, even with a 65% Speed growth, she is highly susceptible to being captured or one-shotted, and even when promoted to [[High Priest]], her only methods of self-defense are through [[Homer]]'s [[Lightning]] tome, which runs out fast and cannot be replaced until reaching the only shop that sells them in Chapter 22. And useful or not, she is still Level 1 when first obtained, so she will desperately need the [[Paragon|Elite Manual]] if you still have it.
 
   
 
When she has access to 5 [[Movement Star]]s and the highest movement growth in the game (at 5%, 10% when boosted by the Dain Scroll), who could ask for more? Unfortunately, as a lightweight magic unit, even with a 65% Speed growth, she is highly susceptible to being captured or one-shotted, and even when promoted to [[High Priest]], her only methods of self-defense are through [[Homer]]'s [[Lightning]] tome, which runs out fast and cannot be replaced until reaching the only shop that sells them in Chapter 22. Because of her comparatively weak start, players might with to use the [[Elite Manual]] on her.
In the end, she is a decent utility unit at worst, or an extremely effective healer (And therefore light magic user, if promoted) with incredible movement at best.
 
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In the end, Tina will at the very least be able to provide a completely unprecedented function for one's army. Her contributions are essential to SSS rank runs, and no amount of favoritism can change that. Her healing capacity and staff rank may start out terribly, but if trained she will become an exceptional healer and, though her combat is largely irrelevant, a decent magical attacker.
   
 
==Quotes==
 
==Quotes==

Revision as of 13:39, 12 October 2015

“Okay, big sister!”
—Tina talking to Safy

Tina (ティナ Tina) is a playable character in Fire Emblem: Thracia 776. She is a Priest of Tahra, and is Safy's younger sister. After Safy's departure from Tahra, she left to find her, but she was captured and held captive by Pirn to help him steal. Her personal weapon is her Thief Staff, given to her by Pirn to take away enemy weapons.

Tina can be very naive at times. She is afraid of bugs, and Pirn often uses them to frighten her.

In Game

Base Stats

Starting Class
FE5 priestPriest
Level HP Str Mag Skl Spd Lck Def Bld Move LS MS PC
1 14 0 3 1 5 15 0 3 5 0 5 1
Skill Weapon Starting Items
- FE5 Staff IconStaff - E FE5thiefThief
FE5unlock Unlock
StaminadrinkStamina Drink


Growth Rates

HP Str Mag Skl Spd Luk Def Bld Mov
40% 3% 50% 25% 65% 90% 5% 5% 5%

Promotion Gains

  • Promotes to High Priest
  • Strength: +0
  • Magic: +3
  • Skill: +1
  • Speed: +1
  • Defense: +1
  • Build: +0
  • Move: +1
  • +1 for Stave Mastery Rank
  • E for Light Mastery Rank

Supports

Supports

Supported by

Overall

Tina is a relatively late recruitment with unique potential. Starting off at Level 1 at the arguable halfway point of the game, with stats noticeably inferior to her much earlier recruited older sister, Safy, save her 6 points higher Luck, players would immediately be skeptical of her value as a unit, but doing so would be a mistake. For any troubles with training her, she comes with two personal staves: Thief and Unlock. While the latter is mainly just an emergency item for failing to bring enough keys or a durable enough Lockpick for your Thieves, the former is where her usability is truly worthwhile. Simply put, the Thief Staff is among the most useful staves in the entire franchise. Every charge of the Thief Staff will give Tina the chance of gaining control over the most steal-worthy item on the entire map, all with absolutely no effort. This affords the player at the very least multiple copies of Thracia 776's notorious infinite-range status staves, warp staves,and other , similarly powerful items, all in pristine condition,a feat no thief could ever achieve. Tina and Safy form the ultimate supporting utility pair, with Safy repeatedly repairing the Thief Staff and Tina using it to harvest dozens of extremely powerful items from across the map without even expending a modicum of effort.

Tina's terrible base magic stat is the only obstacle to the stave's use, but it can be temporarily remedied through the use of Pure Water and permanently remedied by raising her with the Heim, Sety, and Fala scrolls equipped, boosting her already high magic growth to a staggering 95%

When she has access to 5 Movement Stars and the highest movement growth in the game (at 5%, 10% when boosted by the Dain Scroll), who could ask for more? Unfortunately, as a lightweight magic unit, even with a 65% Speed growth, she is highly susceptible to being captured or one-shotted, and even when promoted to High Priest, her only methods of self-defense are through Homer's Lightning tome, which runs out fast and cannot be replaced until reaching the only shop that sells them in Chapter 22. Because of her comparatively weak start, players might with to use the Elite Manual on her.

In the end, Tina will at the very least be able to provide a completely unprecedented function for one's army. Her contributions are essential to SSS rank runs, and no amount of favoritism can change that. Her healing capacity and staff rank may start out terribly, but if trained she will become an exceptional healer and, though her combat is largely irrelevant, a decent magical attacker.

Quotes

“No... Not... Not...me...”
—Tina's death quote in Thracia 776.

Ending

Tina - The Charming Cleric (おちゃめなシスター Ochamena shisutā)

Even after returning to Tahra, Tina never was able to sit still. Ever oblivious, she would often go wandering about unattended, worrying those around her, especially her sister. Did the day ever come where she would finally settle down? We'll never know, since no such records exist.

Gallery