—Tina, in a conversation with Safy
Tina (ティナ) is a playable character from Fire Emblem: Thracia 776. She is a fifteen-year-old cleric from Tahra and the younger sister of Safy. She has two personal staves, which are the Thief Staff and the Unlock Staff. After her sister left Tahra, she began to search for her, but ended up being captured by Perne.
After her sister left Tahra, Tina began to search for her, but she ended up being captured by Perne, who sought to use her staves for stealing. She initially refused to help him, but after he placed bugs on her face, she agreed to do it because she did not want him to punish her in such a way again. During Chapter 12, she brings a warm dinner that she made and gives it to Salem. She also learns that Salem intends to aid her in her search for Safy.
When Leif's army attacks the Dandelion Gang's residence, she is forced to aid Perne in his battle against them. If Safy speaks to her during the chapter, Tina will switch sides. In this scene, she mentions that she finds Leif to be handsome and her ideal man would be a prince like him.
In the ending, Tina often wonders around Jugdral unattended, which constantly worries others, especially her sister.
Tina is a very naive and oblivious girl. She usually behaves in a childish manner. She also has a fear of bugs, which Perne exploits to use her staves for his stealing methods.
|-||Staff - E||Thief|
|Item Required||Promoted Class|
|Knight Proof||High Priest|
- Safy - 10%
Tina is a relatively late recruitment with unique potential. Starting off at Level 1 at the arguable halfway point of the game, with stats noticeably inferior to her much earlier recruited older sister, Safy, save her 6 points higher Luck, players would immediately be skeptical of her value as a unit, but doing so would be a mistake. For any troubles with training her, she comes with two personal staves: Thief and Unlock. While the latter is mainly just an emergency item for failing to bring enough keys or a durable enough Lockpick for your Thieves, the former is where her usability is truly worthwhile. Simply put, the Thief Staff is among the most useful staves in the entire franchise. Every charge of the Thief Staff will give Tina the chance of gaining control over the most steal-worthy item on the entire map, all with absolutely no effort. This affords the player at the very least multiple copies of Thracia 776's notorious infinite-range status staves, warp staves,and other, similarly powerful items, all in pristine condition, a feat no thief could ever achieve, as well as the ability to completely skip whole maps, such as chapter 22, in which stealing Cowen's Master Lance (Which only Tina can do, due to the enemy composition) can allow him to be captured by any flier without even entering combat, allowing for a simple double Warp clear. Tina and Safy form the ultimate supporting utility pair, with Safy repeatedly repairing the Thief Staff and Tina using it to harvest dozens of extremely powerful items from across the map without even expending a modicum of effort.
Tina's terrible base magic stat is the only obstacle to the staff's use, but it can be temporarily remedied through the use of Pure Water and permanently remedied by raising her with the Heim, Sety, and Fala scrolls equipped, boosting her already high magic growth to a staggering 95%
Tina has access to 5 Movement Stars and the highest movement growth in the game (at 5%, 10% when boosted by the Dain Scroll). However, as a lightweight magic unit, even with a 65% Speed growth, she is highly susceptible to being captured or one-shotted, and even when promoted to High Priest, her only methods of self-defense are through Homer's Lightning tome, which runs out fast and cannot be replaced until reaching the only shop that sells them in Chapter 22. Because of her comparatively weak start, players might with to use the Elite Manual on her.
—Tina's death quote in Thracia 776.
Tina - The Charming Cleric (おちゃめなシスター Ochamena shisutā)
Even after returning to Tahra, Tina never was able to sit still. Ever oblivious, she would often go wandering about unattended, worrying those around her, especially her sister. Did the day ever come where she would finally settle down? We'll never know, since no such records exist.
Tina is illustrated in the trading card game with the following cards: