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“...Yes, I'm sure of it. Ike will definitely find reasons for us to fight and live. He'll pick the right path. I won't have to tell him anything. All we have to do is believe in Ike and follow him...to the end.”
—Titania in a support conversation with Rhys

Titania is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. She is the vice-captain of the Greil Mercenaries that is led by Greil and later Ike. She serves as an adviser to Ike and often expresses views that clash with those of his close friend and strategist, Soren.

Profile[]

Titania was once a knight in service to Crimea. During her time as a knight, she entered an officer exchange program and was sent to Gallia, where she first met Greil. Although she trembled at the sight of his strength, she decided to fight him in a battle, but he swiftly beat her. When Titania asked him to train her, he agreed and they began to spar in their spare hours. After a few weeks, they became fairly close and he invited her to his home. It was at that time that she met his wife, Elena, and his children, Ike and Mist. Eventually, she developed unrequited feelings for Greil, but kept them secret. Her one-sided love continued even after Elena's death, but she still kept it to herself, as she knows that Greil had dearly loved his wife.

Titania was in the Greil's Mercenaries group since its inception, always supporting and advising its first leader Greil as second in command. She acted as a motherly figure to both Ike and Mist, during their formative years, protecting members like them both and Boyd while seeing them grow up and assisting with their training. This is exemplified when she chastised Boyd for being reckless and skipping his training.

In Path of Radiance, Titania expresses immense grief and pain over Greil's death and eventually asks Ike to reveal the details about the circumstances of Greil's death, getting frustrated upon discovering that he was killed by the Black Knight but Ike had hidden the details from her. She also shows her strong support of Ike's succession of the Company, and believes that he carries the same ideals as Greil did. Her first task after Ike becomes the leader of the group is contacting a merchant group composed by Aimee, Muston, Ilyana, Daniel and Jorge, who would travel with them offering weapons and other equipment in exchange.

In Radiant Dawn, Titania continues to serve as a guide to Ike. Early in Part 3, she reminds Ike and Soren that the war between the Laguz Alliance and the Begnion Empire could awaken the dark god slumbering inside of Lehran's Medallion.

After the war, Titania retains her position as second-in-command of the mercenaries and makes yearly visits to the graves of her fallen friends.

Personality[]

Titania is responsible, honorable and disciplined. She is rather serious, due to all burdens that she carries but never expresses, as she dislikes talking about her past. She is reserved but very caring towards all members of the Greil Mercenaries, having the role as both mother and big sister figure to the younger ones. She is also a stern taskmaster, and has good business sense, being the one that takes care of the finances and other daily life matters of the company.

She accepts Ike wholeheartedly when he is placed in charge of the Greil Mercenaries and works hard to always support him. She loves Greil deeply and mourns him even three years after his death, despite hiding her feelings. Titania's world views and advices often clash with Soren, since she is idealistic and focuses on acting accordingly to what she believes to be moral and good for all, while he has a cynical and misanthropic approach in his decision making.

In-Game[]

Path of Radiance[]

Recruitment[]

  • Chapter 1: Automatically from the start.

Base Stats[]

Starting ClassAffinity
FE9 Titania Paladin Sprite PaladinFE9Light Light
LevelHPStrMagSklSpdLckDefResConWtMov
1331241314111178339
SkillsWeaponStarting Items
Counter (FE9) CounterFE9 Lance Lance - C
FE9 Axe Axe - A
FE9steelaxe Steel Axe
FE9ironaxe Iron Axe
FE9Vulnerary Vulnerary

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
80% 45% 25% 60% 50% 45% 40% 45%

Support Conversations[]

See also: Titania/Supports

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Titania is regarded by many to be the best unit in Path of Radiance, and for good reasons. She is the first promoted unit obtained by the player, occupying the Paladin class, as is tradition. The first draw to Titania is her high base stats: with 14 Speed, she doubles every enemy in the first eight chapters of the games Hard Mode at base, while 12 Strength means that not only does she usually inflict heavy damage, but she also takes very little speed loss from her lances and axes. 33 HP and 11 Defense are also rather high benchmarks; even bosses frequently struggle to kill her in less than four hits, and generic enemies deal around 5 damage. From this mighty initial performance, one might expect that Titania has no long-term potential, but this would be inaccurate; Titania has some of the best growths in the game, with average growths in Strength and Luck and above-average ones in Speed, Skill, Resistance, Defense, and HP. This ensures that it is very unlikely for her to fall off; even in the lategame, she will usually have some of the highest Resistance of your physical units. Though Bonus Experience makes other units easier to level, Titania has a very easy time of securing Bonus Experience, due to her skill at fulfilling objectives.

Another major benefit to Titania is her class. As a Paladin, she boasts eight Movement, access to the two strongest weapon types in lances and axes with good ranks in both, the ability to rescue any unmounted ally, and the ability to move after taking any action, even attacking. This gives Titania extreme flexibility: she can retreat after attacking, strike at range or in melee, gain weapon triangle advantage, carry an ally to the battlefield, or forge ahead of the army to secure an objective. The only units to surpass her from a class perspective are flier units like Jill and Marcia, and they lack her amazing start. Titania can even make use of the Knight Ward, upping her Speed growth to a colossal 80% and ensuring she can double all but the fastest enemies of the endgame.

Titania's Light affinity boosts her Defense and hit rate; while the latter is mostly not a problem, the former can help her endure attacks even more often. This makes Mist her best partner, as they share defense-boosting affinities and Mist is mounted after promotion, meaning they can stay together easily. Boyd, Ike, and Rhys are all workable fallback options. Titania's Counter skill is not harmful, but not particularly remarkable; her high defenses and the skill's low activation rate mean she will usually be dealing only a few points of damage to the enemy. Though she does not particularly need them, if the player does desire to give her stronger skills, there are a few good options: Savior will improve her as a rescuer, and Sol places another level of durability on her.

Overall, Titania will typically be by far your best unit in the first third of the game, one of your best units in the middle portion, and still a solid combatant in the endgame. There are few reasons to not use her.

Radiant Dawn[]

Recruitment[]

  • Part 3: Chapter Prologue: Automatically from Base, available in Chapter Prologue, 1, 2, 3, 4, 5, 7, 8, 10. 11 and Final.
  • Part 4: Chapter 1: Automatically from Base, available in Chapter 1, 4 and Final.
Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5

◎=Forced ○=Available

Base Stats[]

Starting ClassAffinity
FE10 Titania Axe Paladin Sprite Axe PaladinFE10Light Light
LevelHPStrMagSklSpdLckDefResConWtMov
1636251022211920148339
SkillsWeaponStarting Items
Counter Counter
Canto Canto
FE10 Axe Axe - SFE10steelpoleax Steel Poleax
FE10shortaxe Short Axe

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
60% 60% 15% 55% 50% 40% 20% 30%

Biorhythm[]

RD Biorhythm F

Promotion Gains[]

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Titania Gold Knight Sprite Gold Knight
1 +4 +3 +4 +2 +2 +3 +4 +0 +0
Skills Weapon Levels
SolSol FE10 Sword C

Bond Support[]

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In Radiant Dawn, Titania appears alongside the other Greil Mercenaries members, and becomes playable at the beginning of Part 3. Although her bases are very good for the time she joins, they are not comparatively as strong as she was upon recruitment in Path of Radiance. Her growths excel in HP, Strength, Skill, and Speed. Her base HP is quite low, but a Seraph Robe mitigates this easily. Her Defense and Resistance growths are quite low, but they'll grow occasionally and have high promotion bonuses.

Upon promotion, she gains swords, but they are mostly useless on her, because they are usually significantly weaker than Axes, and Titania has excellent skill so her axe hitrates are rarely an issue. One may find use with giving her a Wyrmslayer though.

Titania has a light affinity which gives a minor defense and accuracy boost. She benefits from supporting with Ike and his Earth affinity which gives her more avoid, and they're on the same Part 4 team. Otherwise, for the most part, Titania benefits from supporting characters that give her a defense/avoid boost and share part 3 and part 4 chapters with her (examples include Oscar and Mist).

Overall, Titania is a powerful paladin and her main "weakness" comes from her mediocre defenses.

Fire Emblem Awakening[]

SpotPass[]

Starting Class
FE13 NPC Generic Great Knight Map SpriteGreat Knight
LevelHPStrMagSklSpdLckDefResMov
649271225241923127
SkillsWeaponStarting Items
Discipline (FE13)Discipline
OutdoorBattleOutdoor Fighter
Luna (FE13)Luna
Counter (FE13)Counter
SwordIconFE13Sword - D
LanceIconFE13Lance - C
AxeIconFE13Axe - B
Titania's Redaxe FE13 IconTitania's Axe*

*Enemy only; joins unequipped.

Fire Emblem Engage[]

Bond Ring[]

Hero from beyond Elyos and deputy commander of the Greil Mercenaries. A lance-wielding combat veteran and former Crimean Royal Knight. She was a den mother to Ike and the other members of the group.
Bond Ring Titania
FE17 C Rank Bond RingC Rank Spd +1
FE17 B Rank Bond RingB Rank Dex +1 Spd +1
World FE17 A Rank Bond RingA Rank Str +1 Dex +1 Spd +1
Ike Emblem Ring Radiant Hero FE17 S Rank Bond RingS Rank Str +1 Dex +1 Spd +2

Fire Emblem Heroes[]

Mighty Mercenary
Deputy commander of the Greil Mercenaries. An idealistic former knight who values honor. Appears in Fire Emblem: Path of Radiance.

Base Stats[]

Rarity:
✯✯✯
Heroes Titania Sprite (3*)Title
Mighty Mercenary
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
16/17/18
31/34/37
4/5/6
21/24/27
6/7/8
27/30/33
4/5/6
19/22/25
6/7/8
23/26/29
SkillsWeapon
FEH skill offense Steel AxeFEH Axe Axe
✯✯✯✯
Heroes Titania Sprite (4* & 5*)Title
Mighty Mercenary
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
16/17/18
32/35/38
4/5/6
22/25/28
7/8/9
29/32/35
4/5/6
20/23/26
7/8/9
25/28/31
SkillsWeapon
FEH skill offense Emerald Axe
FEH skill support Reciprocal Aid
FEH Axe Axe
✯✯✯✯✯
Heroes Titania Sprite (5*)Title
Mighty Mercenary
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
17/18/19
34/37/41
5/6/7
24/28/31
7/8/9
31/34/37
5/6/7
22/25/29
7/8/9
26/30/33
SkillsWeapon
FEH skill offense Emerald Axe+
FEH skill support Reciprocal Aid
FEH Axe Axe

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Axe---
Steel Axe-FEH Star Rarity 3-
Emerald AxeIron AxeFEH Star Rarity 4FEH Star Rarity 3
Emerald Axe+Emerald AxeFEH Star Rarity 5FEH Star Rarity 5
Draconic PoleaxEmerald Axe+-FEH Star Rarity 5
FEH skill supportReciprocal Aid-FEH Star Rarity 4FEH Star Rarity 3
AFEH Armored Blow 1 Armored Blow 1--
FEH Armored Blow 2 Armored Blow 2FEH Armored Blow 1 Armored Blow 1FEH Star Rarity 3
FEH Armored Blow 3 Armored Blow 3FEH Armored Blow 2 Armored Blow 2FEH Star Rarity 4
BFEH Guard 1 Guard 1-FEH Star Rarity 3
FEH Guard 2 Guard 2FEH Guard 1 Guard 1FEH Star Rarity 4
FEH Guard 3 Guard 3FEH Guard 2 Guard 2FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

Titania is an Axe Cavalry unit easily available to be summoned as a 3 to 4 Star unit. She suffers a bit from being a Book I unit with good stats for the time, but is easily eclipsed by many future units. While this can be remedied by Dragonflowers, at a glance, Titania's strength lies in her Robust 30 Res for a magical bulk of 67 and has a modest 34 Spd. As such, she can contest dragons and can soak mage attacks on occasion. 34 Atk can dish out decent damage, but she quickly falls behind in damage output without serious investment if attempting to use her in modern Heroes battles. Finally her physical bulk, while decent at 25 Def for a total score of 62 physical, is her weakest stat, thus leaving her vulnerable to a host of units. Titania overall is a decent unit, but lacks a lot of significant punch to keep up with the evolving roster of Heroes.
Emerald Axe was Titania's starting weapon, giving her Triangle Adept at third tier, becoming even stronger against blue units while sacrificing any remaining survivability to red units. She later received an upgraded version through Titania's Axe, giving her a little more might over her Emerald Axe. Its refine gives her Resistance Tactic at third tier boosting the Resistance of all allies within two spaces by 6 as a visible buff if there are no more than two cavalry units on the current team, Titania included. While this relegates her to be on a mixed team, Titania, alongside Seth, are the only units who can run three separate Tactic skills, thus making her something of a unique unit and a decent option if looking for a stat buffer for mixed teams.
Reciprocal Aid allows Titania to swap her current HP with an ally, though this total cannot exceed each other's maximum. It can be a clutch way for Titania to recover some health or preserve another ally who may need her health more. Armored Blow gives her +6 Def when initiating combat. Guard slows enemy special cooldown if Titania's HP is at least 80% at the start of combat.

Counters[]

Titania with her default weapons makes it very clear that Red units are her ultimate bane. She lacks the raw bulk to sustain constant damage, especially from such units who are generally much faster than her or simply can outlast her since her retaliation damage is severely crippled. Even if she goes with other weapons who do not carry the Triangle Adept effect, she should still avoid Reds as much as possible. Cavalry effective weapons also pose a huge problem to her, especially the likes of Micaiah who, aside from her default form, can easily destroy her despite her respectable Res. Even then, the default blue Micaiah can still destroy her with a bit of investment, thus Titania either needs to quickly deal with her or else avoid her entirely.

Skill Inheritance Options[]

Regardless of choice of build, Titania universally wants Reposition as her assist as a strong, easily acquired support option to position allies as needed and Iceberg for her special to make full use of her decently strong Res when trying to damage foes.
Sticking to her eponymous axe, Titania should go all out as a triple Tactic unit and acquire Attack Tactic for her Skill C and choose between Speed Tactic or Defense Tactic for her Seal depending on the team needs. Guard works great as her Skill B, Chill skills work great, and if she gets enough merges/dragonflowers to boost her Res, she can even run Sabotage skills. Fury is her general best option for a Skill A as the flat boost to her stats increases her odds of survival and also helps to push that aforementioned Res threshold.
A more direct combat Titania should acquire the Slaying Axe for emphasis on getting her damage output going. Fury is great on this set as well and adding Desperation to synergize with this means that she can unleash decent damage consistently. Skill C is best filled by a Cavalry supporting skill, Drive skills, or even Ploy skills.
Titania can also consider becoming a defensive mage bait unit. With either weapon, Titania can either focus on just destroying blue units with the former or going for a wider range with the latter. Distant Counter is thus a must for this build and Quick Riposte helps to solve her mediocre Spd to guarantee a follow-up in the cases her foes outspeed her. Ploy skills still remain a strong option or she can continue to maintain the triple Tactic if using Titania's Axe as her main weapon.

Meet Some of the Heroes[]

Mighty Mercenary Titania
Titania mighty mercenary pop01 The Greil Mercenaries operate out of the kingdom of Crimea, with the formidable Titania as their second-in-command. She made a name for herself when she was a Crimean knight!
Titania mighty mercenary pop02 Titania's been with the Greil Mercenaries since the beginning, and she's also been a mother figure to Greil's children, Ike and Mist, who lost their real mother at an early age.
Titania mighty mercenary pop03 Titania held Greil in high esteem, and when Ike inherited command of the group, she gave him her full support, seeing much of Greil in him.
Titania mighty mercenary pop04 She's tough, kind, and loyal, and as the Greil Mercenaries' second-in-command, she'll always be there to protect her friends!
Closely Associated Characters
Greil The first leader of the Greil Mercenaries. Father of Ike and Mist. Will meet his family again at the Day of Devotion festival. Titania holds him in high esteem.
Ike A kindhearted but stoic young man who has taken command of his father's mercenary band. During his childhood, Titania was like a mother to him.
Mist Ike's younger sister. Active and cheerful, and takes care of the Greil Mercenaries. Titania was like a mother to her growing up.

Warm Knight
Talented second-in-command of the Greil Mercenaries. Her heart stirs at the reunion of Ike and Greil. Appears in Fire Emblem: Path of Radiance.

Base Stats[]

Rarity:
✯✯✯✯
Heroes Titania Sprite (Valentine)Title
Warm Knight
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
15
33
8
28
9
31
3
15
5
27
SkillsWeapon
FEH skill offense Loyal Wreath
FEH skill support Swap
FEH Fire Tome Tome
✯✯✯✯✯
Heroes Titania Sprite (Valentine)Title
Warm Knight
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
16
35
8
30
9
33
4
17
6
30
SkillsWeapon
FEH skill offense Loyal Wreath+
FEH skill support Swap
FEH Fire Tome Tome

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseFire---
Elfire---
Loyal Wreath-FEH Star Rarity 4-
Loyal Wreath+Loyal WreathFEH Star Rarity 5FEH Star Rarity 5
FEH skill supportSwap-FEH Star Rarity 4-
AFEH Triangle Adept 1 Triangle Adept 1--
FEH Triangle Adept 2 Triangle Adept 2FEH Triangle Adept 1 Triangle Adept 1FEH Star Rarity 4
FEH Triangle Adept 3 Triangle Adept 3FEH Triangle Adept 2 Triangle Adept 2FEH Star Rarity 5
BFEH Atk Res Link 1 Atk/Res Link 1--
FEH Atk Res Link 2 Atk/Res Link 2FEH Atk Res Link 1 Atk/Res Link 1-
FEH Atk Res Link 3 Atk/Res Link 3FEH Atk Res Link 2 Atk/Res Link 2FEH Star Rarity 4

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

Valentines Titania is a Red Tome Cavalry unit available initially as a Tempest Trials unit and later available through Heroic Grails, making her an early budget option considering both Leo and Mage Eirika were the only Red Tome cavalry units available at any time, though restricted to 5 Star exclusives. She retains much of her base forms' strengths and weaknesses, albeit with a higher base stat total due to the later release of this variation. 33 Spd and a decent 65 magical bulk works just as similar on this form as it does for her original and 30 Atk, while not high, still allows her to deal decent damage on foes when needed. Her physical bulk is even worse in this form however as 17 Def for a total physical bulk score of 52 leaves her extremely vulnerable, thus she should be cautious when deployed.
Loyal Wreath grants Valentines Titania with a +3 boost to her four core stats during combat if she adjacent to an ally. While this requires tight formations, the stat boosts ultimately helps to improve her offenses a bit.
Swap allows Valentines Titania to swap places with an ally, providing a decent positioning skill. Triangle Adept gives her a 20% increase to the color advantage against green units and a 20% increase to the color disadvantage against blue units. Attack Resistance Link grants a visible Atk/Res+6 boost to herself and an ally that she uses a movement based Assist skill like Reposition or her already equipped sap.

Counters[]

Valentines Titania's low physical bulk means that she is easily dispatched by any unit with decent physical damage output, especially blue units who naturally carry the color advantage against her, even if she is running Triangle Adept from her base kit or not. She still remains weak to cavalry effective units, especially base form Micaiah due to that form having the color advantage.

Skill Inheritance Options[]

Reposition in most of Valentines Titania's builds is the generally better Assist skill for the positioning utility. Her special is best filled by Glimmer for the raw damage increase based on the amount of buff she receives or Moonbow for the Resistance shave. Cavalry skills or Ploys can work on any of her builds due to the synergy on cavalry teams for the former or to debuff enemies using her decent Res.
If sticking to her default weapon, it synergizes well with Bond skills, especially Attack Speed Bond. Fury also works well for the flat increase not dependent on having an ally near. Refining it for a Spd buff increases her offensive stats in a stronger way than the Atk refine or taking the Res buff can be considered if attempting to use Res reliant skills like Ploys.
She can be considered for a Rauðrblade build as well. Attack Speed Solo works great on letting her be an independent attacker or Fury for the flat stat increases and recoil to safely put her into Desperation range faster.

Meet Some of the Heroes[]

Warm Knight Titania
Titania warm knight 01 The flame-haired Titania is pretty much the backbone of the Greil Mercenaries.
Titania warm knight 02 On the battlefield, there's few people more dependable than her. And that's why she's been Ike's second-in-command ever since he took up the mantle.
Titania warm knight 03 Now she's headed for a new battlefield—the Day of Devotion! With an outfit like that, she's definitely taking no prisoners.
Titania warm knight 04 Titania's a first-class knight who knows that there's more to chivalry than fighting in times of war. Why don't you take the time to learn more about her this Day of Devotion?
Closely Associated Characters
Greil The first leader of the Greil Mercenaries. He placed his absolute faith in Titania, also making her his second-in-command.
Ike Ike and Mist lost their mother when they were still young, and Titania stepped in to fill the gap—sometimes playing the role of an older sister, and sometimes that of a mother.

Quotes[]

Path of Radiance[]

“I get antsy if I don't train every day... Kiyaaaa! Haaaaaa! Whew!”
—Titania in a support conversation with Rhys

Heroes[]

Titania/Heroes Quotes

Ending[]

Radiant Dawn[]

Scarlet-Haired Paladin (紅の聖騎士)
Titania remained second in command of the mercenaries. Once a year, she visited the graves of her fallen friends.

Non-Canon Appearances[]

Super Smash Bros. Ultimate[]

Spirit Info[]

No. Name Image Type Class Slots Effect
657 Titania Titania FE9 Artwork Primary (Grab) ★☆☆☆ (Novice) 2 None

Spirit Battle[]

Spirit Enemy Fighter(s) Type Power/Class Stage Rules Conditions Music
Titania FE9 Artwork
No. 657
Titania
•Lucina Grab 1,700/ ★☆☆☆ (Novice) Castle Siege (Omega) •Attack Power ↓ •You have reduced attack power
•The enemy has increased attack power
"The Devoted"

Fire Emblem 0 (Cipher)[]

Titania is illustrated in the trading card game with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 107 CYL Titania POR Portrait
Path of Radiance
2,588
211 CYL Titania RD Portrait
Radiant Dawn
1,169
CYL2 253
↓146
CYL Titania POR Portrait
Path of Radiance
925
↓1,663
421
↓210
CYL Titania RD Portrait
Radiant Dawn
386
↓783
CYL3 159
↑94
(From highest)
CYL Titania POR Portrait
Path of Radiance/Radiant Dawn
1,611
↑300
(From combined)
CYL4 207
↓48
CYL Titania POR Portrait
Path of Radiance/Radiant Dawn
718
↓893
CYL5 232
↓25
CYL Titania POR Portrait
Path of Radiance/Radiant Dawn
377
↓341
CYL6 188
↑44
CYL Titania POR Portrait
Path of Radiance/Radiant Dawn
534
↑157
CYL7 139
↑49
CYL Titania POR Portrait
Path of Radiance/Radiant Dawn
433
↓101

CYL8 137
↑2
CYL Titania POR Portrait
Path of Radiance/Radiant Dawn
530
↑97

Etymology[]

Titania is the name of the queen of the fairies in the play A Midsummer Night's Dream by William Shakespeare.

Her Japanese name, Tiamat, is a goddess from Babylonian mythology, often associated with the sea and considered to be the embodiment of primordial chaos. Modern culture and video games (such as the Final Fantasy series) tend to depict Tiamat as a dragon or a hydra due to influence from Dungeons & Dragons.

Trivia[]

  • In Fire Emblem: The Sacred Stones, Vanessa's pegasus mount is named Titania.
  • In certain chapters of Path of Radiance, if Titania is not deployed for the battle in question, she will appear as an Other Unit to speak with Ike and Soren before the battle begins.
  • In the beta version of Path of Radiance, Titania was originally planned to be a Lance Knight, and not a Paladin.
  • Titania shares her voice actress Misty Lee with Ursula in Heroes and Camilla in both Heroes and Warriors.

Gallery[]

See main article: Titania/Gallery.
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