Fire Emblem Wiki
Advertisement
Fire Emblem Wiki

“...Yes, I’m sure of it. Ike will definitely find reasons for us to fight and live. He’ll pick the right path. I won’t have to tell him anything. All we have to do is believe in Ike and follow him...to the end.”
—Titania in a support conversation with Rhys

Titania (ティアマト Tiamato, Tiamat in the Japanese versions) is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. She is the deputy commander of the Greil Mercenaries who is trusted by both Greil and Ike. She serves as an adviser of sorts to Ike and often expresses views that clash with those of his close friend and strategist, Soren. She also dislikes talking about her past.

Profile

Titania was once a knight in service to Crimea. During her time as a knight, she entered an officer exchange program and was sent to Gallia, where she first met Greil. Although she trembled at the sight of his strength, she decided to fight him in a battle, but he swiftly beat her. When Titania asked him to train her, he agreed and they began to spar in their spare hours. After a few weeks, they became fairly close and he invited her to his home. It was at that time that she met his wife, Elena, and his children, Ike and Mist. Eventually, she developed unrequited feelings for Greil, but she kept it as a secret. Her one-sided love continues even after Elena's death, but she still keeps it to herself, as she knows that Greil had dearly loved his wife.

In Path of Radiance, Titania expresses immense grief and pain over Greil's death and eventually asks Ike to reveal the details about the circumstances of Greil's death (i.e. Greil's battle with the Black Knight). She also shows her strong support of Ike's succession of the Greil Mercenaries and believes that he carries the same ideals as Greil did.

In Radiant Dawn, Titania continues to serve as a guide to Ike. Early in Part 3, she reminds Ike and Soren that the war between the Laguz Alliance and the Begnion Empire could awaken the dark god slumbering inside of Lehran's Medallion. In the ending, she remains in her position as the second-in-command of the mercenaries and makes yearly visits to the graves of her fallen friends.

Personality

Titania is very caring towards all of the members of the Greil Mercenaries and acts as a motherly and powerful figure to the younger ones. She accepts Ike wholeheartedly when he is placed in charge of the Greil Mercenaries and works hard to always support him. She is also shown to be a stern taskmaster, as seen in her C Support with Boyd in which she chastises him for slacking off of his training.

In Game

Path of Radiance

Recruitment

  • Chapter 1: Automatically from the start.

Base Stats

Starting ClassAffinity
FE9 Titania Paladin Sprite PaladinFE9Light Light
LevelHPStrMagSklSpdLckDefResConWtMov
1331241314111178339
SkillsWeaponStarting Items
Counter (FE9) CounterFE9 Lance Lance - C
FE9 Axe Axe - A
FE9steelaxe Steel Axe
FE9ironaxe Iron Axe
FE9Vulnerary Vulnerary

Growth Rates

HP Str Mag Skl Spd Lck Def Res
80% 45% 25% 60% 50% 45% 40% 45%

Support Conversations

See also: Titania/Supports

Overall

Titania becomes playable early in the game, and is a Pre-Promoted Paladin who fits the Oifey archetype. Her high base stats allow her to easily handle most early maps practically on her own, and due to Path of Radiance's high enemy unit density, your other units will still be able to get as much exp as they need. Meanwhile her growths are relatively solid, allowing her to remain a great unit throughout the game, especially as a strong asset in the early levels of Path of Radiance. Her most interesting quirk is her high resistance base and growth which allows her to effectively deal with mages throughout the game.

On average, Titania ends up with lower stats than the other Paladins (particularly in strength), but only by a small amount. Titania is a serviceable unit who is extremely useful for the early and mid game levels and is perfectly capable of maintaining that position into the late game alongside her fellow comerades.

Radiant Dawn

Recruitment

  • Part 3: Chapter Prologue: Automatically from Base, available in Chapter Prologue, 1, 2, 3, 4, 5, 7, 8, 10. 11 and Final.
  • Part 4: Chapter 1: Automatically from Base, available in Chapter 1, 4 and Final.
Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5

◎=Forced ○=Available

Base Stats

Starting ClassAffinity
FE10 Titania Axe Paladin Sprite Axe PaladinFE10Light Light
LevelHPStrMagSklSpdLckDefResConWtMov
1636251022211920148339
SkillsWeaponStarting Items
Counter Counter
Canto Canto
FE10 Axe Axe - SFE10steelpoleax Steel Poleax
FE10shortaxe Short Axe

Growth Rates

HP Str Mag Skl Spd Lck Def Res
60% 60% 15% 55% 50% 40% 20% 30%

Biorhythm

RD Biorhythm F

Promotion Gains

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Titania Gold Knight Sprite Gold Knight
1 +4 +3 +4 +2 +2 +3 +4 +0 +0
Weapon Levels
FE10 Sword C

Bond Support

Overall

In Radiant Dawn, Titania appears alongside the other Greil Mercenaries members, and becomes playable at the beginning of Part 3.

Despite being a pre-promoted unit once again, the Third Tier promotion system of the game makes units like herself fairly common. This essentially allows Titania to gain experience like any other unit will, making it possible for the player to train her without any repercussions. If trained, she has the potential to become a potent mounted unit, her only weaknesses being her low Defense, and her lower starting HP. Since Titania's magic stat is fairly high for a physical attacker, the Imbue skill is notably effective on her.

Awakening

SpotPass

Starting Class
FE13 NPC Generic Great Knight Map SpriteGreat Knight
LevelHPStrMagSklSpdLckDefResMov
649271225241923127
SkillsWeaponStarting Items
Discipline (FE13)Discipline
OutdoorBattleOutdoor Fighter
Luna (FE13)Luna
Counter (FE13)Counter
SwordIconFE13Sword - D
LanceIconFE13Lance - C
AxeIconFE13Axe - B
Titania's Redaxe FE13 IconTitania's Axe*

*Enemy only; joins unequipped.

Heroes

Description

Mighty Mercenary
Deputy commander of the Greil Mercenaries. An idealistic former knight who values honor. Appears in Fire Emblem: Path of Radiance.

Base Stats

Rarity:

1
Mighty MercenaryTitle
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
11712/138/94/58/9
SkillsWeapon
FEH skill offense
Emerald Axe
FEH skill supportReciprocal Aid
FEH Axe Axe
2
Mighty MercenaryTitle
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1-----
Weapon
FEH Axe Axe

Skills

Weapon
Name SP Cost Might Range Effects Rarity
FEH skill offenseIron Axe - 6 1 -
FEH skill offenseSteel Axe - 8 1 - ✯✯
FEH skill offenseEmerald Axe - 8 1 Gives Atk+20% if weapon-triangle advantage,
Atk-20% if disadvantage.
✯✯✯
FEH skill offenseEmerald Axe+ 300 12 1 Gives Atk+20% if weapon-triangle advantage,
Atk-20% if disadvantage.
✯✯✯✯✯
Assist
Name SP Cost Range Effects Rarity
FEH skill support Reciprocal Aid - 1 Swap HP with adjacent ally (neither unit can go above their max HP). ✯✯✯
Passive
Name SP Cost Effects Rarity
FEH Armored Blow 1Armored Blow 1 50 Grants Def+2 during combat if unit initiates attack. -
FEH Armored Blow 2Armored Blow 2 100 (Required:
Armored Blow 1)
Grants Def+4 during combat if unit initiates attack. -
FEH Armored Blow 3Armored Blow 3 200 (Required:
Armored Blow 2)
Grants Def+6 during combat if unit initiates attack. ✯✯✯✯
FEH Guard 1Guard 1 50 If unit's HP is at 100% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill,only highest value applied.)
-
FEH Guard 2Guard 2 100 (Required:
Guard 1)
If unit's HP is at 90% at start of combat, enemy is inflicted with Special cooldown charge -1
(If using other similar skill,only highest value applied.)
-
FEH Guard 3Guard 3 200 (Required:
Guard 2)
If unit's HP is at 80% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill,only highest value applied.)
✯✯✯✯✯

Quotes

Path of Radiance

“I get antsy if I don't train every day... Kiyaaaa! Haaaaaa! Whew!”
—Titania in a support conversation with Rhys

Heroes

Titania/Heroes Quotes

Possible Endings

Radiant Dawn

Scarlet-Haired Paladin (紅の聖騎士)
"Titania remained second in command of the mercenaries. Once a year, she visited the graves of her fallen friends."

Non-Canon Appearances

Fire Emblem 0 (Cipher)

Titania is illustrated in the trading card game with the following cards:

Etymology

Titania is the name of the queen of the fairies in the play A Midsummer Night's Dream by William Shakespeare.

Her Japanese name, Tiamat, is a goddess from Babylonian mythology, often associated with the sea and considered to be the embodiment of primordial chaos. Modern culture and video games (such as the Final Fantasy series) tend to depict Tiamat as a dragon or a hydra.

Trivia

  • In Fire Emblem: The Sacred Stones, Vanessa's pegasus mount is named Titania.
  • In certain chapters of Path of Radiance, if Titania is not deployed for the battle in question, she will appear as an Other Unit to speak with Ike and Soren before the battle begins.
  • In the beta version of Path of Radiance, Titania was originally planned to be a Lance Knight, and not a Paladin.

Gallery

Advertisement