—Opening Narration
To Slay a God is Chapter 25 of Fire Emblem Awakening. The chapter takes place in Origin Peak.
Items[]
Script[]
The script for this chapter can be found here.
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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This chapter can be very difficult if you take it slowly and your characters aren't leveled/reclassed at least a couple of times. Over the course of the game, you are bound to have the equipment to be able to complete this chapter in a couple of turns. There will be a large number of enemy reinforcements arriving, so unless you need to level up a bit more, they can be ignored. Your goal is to defeat Aversa, but she is far away from your starting area.
What you can do is power up your characters with Rally skills (such as Spectrum and Magic) and use a Rescue Chain all the way to Aversa (you need one Magic user with high move and high magic, so give Anna or Lissa a Magic Tonic and any Spirit Dust you may have). This does require someone who can go over the mountain terrain (such as a flying unit). This could be Anna, assuming she reached Level 15 as a Trickster, but Lissa reclassed into a Falcon Knight can do it as well. Having both makes it even easier. Then you can boost a single attacker with Rally skills to defeat Aversa very quickly.
Aversa herself has fairly high stats, but almost any Pair Up combination with both characters making use of her physical weaknesses (a forged Beast Killer, Bows, or a Noble Rapier) and reaching 50 Speed (through Speed Tonic, Pair-Ups and Rally skills) make it very possible to defeat her in one round of attacks. With the right amount of stat boosts, weapons, and skills, Aversa should go down quite quickly. If you do not mind resetting, you can even use a character with Lethality for a last-resort option.
Reinforcements[]
Hard Mode[]
All enemies spawn at the beginning of the enemy turn.
- Turn 4 (from starting position)
- General L16 w/ Silver Lance
- General L16 w/ Silver Axe
- Turn 5 (from starting position)
- General L16 w/ Spear
- General L16 w/ Silver Axe
- General L16 w/ Silver Lance
- General L16 w/ Tomahawk
- Turn 6
- From the South-West
- Dark Flier L16 w/ Bolganone
- Dark Flier L16 w/ Thoron
- From the starting position
- From the South-East
- Dark Flier L16 w/ Bolganone
- Dark Flier L16 w/ Rexcalibur
- From the South-West
- Turn 7
- From the West
- Berserker L16 w/ Tomahawk
- Swordmaster L16 w/ Silver Sword
- Sage L16 w/ Bolganone
- From the East
- Swordmaster L16 w/ Silver Sword
- Trickster L16 w/ Levin Sword
- General L16 w/ Spear
- From the West
- Turn 8
- From the West
- From the East
- Warrior L16 w/ Silver Axe, Silver Bow
- Swordmaster L16 w/ Silver Sword
- Sorcerer L16 w/ Waste
- Turn 9
- From the North West
- Griffon Rider L16 w/ Tomahawk
- Dark Flier L16 w/ Rexcalibur
- From the North East
- Griffon Rider L16 w/ Tomahawk
- Griffon Rider L16 w/ Tomahawk
- From the South West
- Dark Flier L16 w/ Bolganone
- Dark Flier L16 w/ Thoron
- From the South East
- Griffon Rider L16 w/ Tomahawk
- Dark Flier L16 w/ Rexcalibur
- From the North West
- Turn 10
- From the left of Aversa
- Berserker L16 w/ Tomahawk
- Swordmaster L16 w/ Silver Sword
- Sage L16 w/ Bolganone
- From the right of Aversa
- Swordmaster L16 w/ Silver Sword
- Sage L16 w/ Rexcalibur
- Berserker L16 w/ Tomahawk
- From the left of Aversa
- Turn 12
- From the left of Aversa
- Sorcerer L16 w/ Thoron
- Swordmaster L16 w/ Silver Sword
- Warrior L16 w/ Silver Axe, Silver Bow
- From the right of Aversa
- Warrior L16 w/ Silver Axe, Silver Bow
- Swordmaster L16 w/ Silver Sword
- Sorcerer L16 w/ Waste
- From the left of Aversa
Lunatic Mode[]
All enemies spawn at the beginning of the enemy turn.
- Turn 3 (from starting position)
- General L16 w/ Silver Lance
- General L16 w/ Silver Axe
- Turn 4
- From the South-West
- Dark Flier L16 w/ Bolganone
- Dark Flier L16 w/ Thoron
- From starting position
- General L16 w/ Spear
- General L16 w/ Silver Axe
- General L16 w/ Silver Lance
- General L16 w/ Tomahawk
- From the South-East
- Dark Flier L16 w/ Bolganone
- Dark Flier L16 w/ Rexcalibur
- From the South-West
- Turn 5
- From the West
- Berserker L16 w/ Tomahawk
- Swordmaster L16 w/ Silver Sword
- Sage L16 w/ Bolganone
- From starting position
- From the East
- Swordmaster L16 w/ Silver Sword
- Trickster L16 w/ Levin Sword
- General L16 w/ Spear
- From the West
- Turn 6
- From the North West
- Griffon Rider L16 w/ Tomahawk
- Dark Flier L16 w/ Rexcalibur
- From the North East
- Griffon Rider L16 w/ Tomahawk
- Griffon Rider L16 w/ Tomahawk
- From the West
- From the East
- Warrior L16 w/ Silver Axe, Silver Bow (Also has Counter!)
- Swordmaster L16 w/ Silver Sword
- Sorcerer L16 w/ Waste
- From the South West
- Dark Flier L16 w/ Bolganone
- Dark Flier L16 w/ Thoron
- From the South East
- Griffon Rider L16 w/ Tomahawk
- Dark Flier L16 w/ Rexcalibur
- From the North West
- Turn 7
- From the left of Aversa
- Swordmaster L16 w/ Silver Sword
- Berserker L16 w/ Tomahawk
- Sage L16 w/ Bolganone
- From the right of Aversa
- Swordmaster L16 w/ Silver Sword
- Sage L16 w/ Rexcalibur
- Berserker L16 w/ Tomahawk
- From the left of Aversa
- Turn 8
- From the left of Aversa
- Sorcerer L16 w/ Thoron
- Swordmaster L16 w/ Silver Sword
- Warrior L16 w/ Silver Axe, Silver Bow (Also has Counter!)
- From the right of Aversa
- Warrior L16 w/ Silver Axe, Silver Bow (Also has Counter!)
- Swordmaster L16 w/ Silver Sword
- Sorcerer L16 w/ Waste
- From the left of Aversa
Trivia[]
- This is the only instance in Awakening where the music that plays during battle preparations is neither the normal theme nor the music from the previous cutscene.
- After completing this chapter, the SpotPass Paralogues will now be available to play.