—Opening Narration
To The Sea is Chapter 11 of Fire Emblem Fates in the Birthright Version. This chapter takes place in Sea of Hoshido.
Items[]
Dropped Items[]
- Arms Scroll - Wyvern Lord
- Master Seal
- Illusory Yumi - Kinshi Knight reinforcement
- Sun Festal
- Throwing Club
- Snake Spirit - Malig Knight reinforcement
Strategy[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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The main strategy on this map isn't to stay in the right but go to the left. After several turns have passed, all remaining units will swarm the player, including the boss. Therefore, you should move to the boss and activate the Dragon Veins along the way, as simply staying put may result in you being overwhelmed, especially on harder difficulties. Reina will arrive on turn 2 and immediately head for Corrin
If the player wants to train Takumi or Setsuna, this chapter is easily the best to do so due to the exclusively flying army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an Attack Stance partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.
This chapter also marks the first appearance of generic enemy promoted units. Although they are not that drastically strong, you should still be careful because of the increased stats they have over their non-promoted brethren. The Dragon Vein makes an appearance in this chapter, and upon activation, will set off a powerful tornado. Any flying units caught in the tornado will have their movement greatly reduced, so use this to prevent the enemy from swarming you on all sides.
Reinforcements[]
Lunatic Mode[]
- Turn 3 (from left to right, top to bottom)
- 1 Wyvern Rider LV10 w/ Iron Axe (from top right corner)
- 1 Wyvern Rider LV10 w/ Steel Axe (from top right corner)
- 1 Wyvern Rider LV10 w/ Iron Axe (from bottom right corner)
- 1 Wyvern Rider LV10 w/ Steel Axe (from bottom right corner)
- Turn 4
- 1 Wyvern Rider LV10 w/ Iron Axe (from top right corner)
- 1 Wyvern Rider LV10 w/ Steel Axe (from top right corner)
- 1 Wyvern Rider LV10 w/ Iron Axe (from bottom right corner)
- 1 Wyvern Rider LV10 w/ Steel Axe (from bottom right corner)
- Turn 6
- 2 Sky Knight LV10 w/ Steel Naginata (from top right)
- 2 Sky Knight LV10 w/ Steel Naginata (from bottom right)
- Turn 7
- 1 Wyvern Rider LV10 w/ Iron Axe (from top middle)
- 1 Wyvern Rider LV10 w/ Hand Axe (from top middle)
- 2 Sky Knight LV10 w/ Steel Naginata (from bottom middle)
- Turn 9
- 1 Sky Knight LV10 w/ Steel Naginata (from top left)
- 1 Sky Knight LV10 w/ Steel Nageyari (from top left)
- 1 Wyvern Rider LV10 w/ Hand Axe (from bottom left)
- 1 Wyvern Rider LV10 w/ Steel Axe (from bottom left)
- Turn 10
- 1 Sky Knight LV10 w/ Steel Naginata (from top left)
- 1 Sky Knight LV10 w/ Steel Nageyari (from top left)
- 1 Wyvern Rider LV10 w/ Hand Axe (from bottom left)
- 1 Wyvern Rider LV10 w/ Steel Axe (from bottom left)
- Turn 12
- 2 Wyvern Rider LV10 w/ Steel Axe (from top left corner)
- 2 Sky Knight LV10 w/ Steel Naginata (from bottom left corner)
- Turn 13
- 2 Wyvern Rider LV10 w/ Steel Axe (from top left corner)
- 2 Sky Knight LV10 w/ Steel Naginata (from bottom left corner)
- Turn 14
- 1 Kinshi Knight LV1 w/ Illusory Yumi (from top middle)