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(Dragon Veins and Drangon Vein Points are completely different things)
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|boss name = [[Wyvern Lord]]}}
 
|boss name = [[Wyvern Lord]]}}
   
{{Quote|After defeating the ninja of Mokushu and reviving Takumi. Avatar and company take a different tack in there search for Ryoma|Opening Narration}}
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{{Quote|After defeating the ninja of Mokushu and reviving Takumi. Avatar and company take a different tack in there search for Ryoma.|Opening Narration}}
   
 
'''To The Sea''' (海へ ''Umi e'' '''Toward the Sea''' in the Japanese version) is Chapter 11 of [[Fire Emblem: Fates]] in the Birthright Version.
 
'''To The Sea''' (海へ ''Umi e'' '''Toward the Sea''' in the Japanese version) is Chapter 11 of [[Fire Emblem: Fates]] in the Birthright Version.

Revision as of 20:11, 6 April 2016

“After defeating the ninja of Mokushu and reviving Takumi. Avatar and company take a different tack in there search for Ryoma.”
—Opening Narration

To The Sea (海へ Umi e Toward the Sea in the Japanese version) is Chapter 11 of Fire Emblem: Fates in the Birthright Version.

Items

Dropped Items


Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

If the player is wants to train Takumi and/or Setsuna, this chapter is easily the best to do so due to the exclusively flying unit enemy army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an Attack Stance partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.

This chapter also marks the first appearance of generic enemy promoted units, so the player should be mindful of their range and weapons on higher difficulties to prevent accidental casualties. There are three Dragon Veins on the map, all of which creates a cyclone that prevents all flying units from flying through them. If a flying unit is in the cyclone when it is summoned, their movement is reduced to one tile. These serve as permanent barriers to prevent the enemy from attacking from all four sides, though it is best to use the west one after you shift to the west yourself to allow your full army to move through and restrict enemy reinforcement ambushes.



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Previous chapter:
Ninja Village
To The Sea Next chapter:
Dark Reunion