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{{Chapterinfobox
 
{{Chapterinfobox
|title = To The Sea
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|title = To The Sea<br>[[File:Chapter 11 birth.png|280px|center]]
|game = [[Fire Emblem: Fates]]
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|game = [[Fire Emblem Fates]]
|objective = Rout
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|objective = Rout the enemy
|number of allowed units = 12
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|number of allowed units = [[Corrin]] + 11
|units gained = [[Reina]] (Appears as NPC on Turn 2, speak with Avatar)
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|units gained = [[Reina]] <small>(Appears as NPC on Turn 2, speak with Corrin)<small>
|boss name = [[Wyvern Lord]]}}
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|boss name = [[Wyvern Lord]]|pre = [[Ninja Village]]|next = [[Dark Reunion]]}}
   
{{Quote|After defeating the ninja of Mokushu and reviving Takumi. Avatar and company take a different tack in there search for Ryoma.|Opening Narration}}
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{{Quote|After defeating the ninja of [[Mokushu]] and reviving [[Takumi]]. [[Corrin]] and company take a different tack in there search for [[Ryoma]].|Opening Narration}}
   
'''To The Sea''' (海へ ''Umi e'' '''Toward the Sea''' in the Japanese version) is Chapter 11 of [[Fire Emblem: Fates]] in the Birthright Version.
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'''To The Sea''' (海へ ''Umi e'' '''Toward the Sea''' in the Japanese version) is Chapter 11 of ''[[Fire Emblem Fates]]'' in the ''Birthright'' Version. This chapter takes place in Sea of Hoshido.
  +
  +
==Script==
  +
The script for this chapter can be found [[To The Sea/Script|here]].
   
 
==Items==
 
==Items==
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* [[Arms Scroll]] - Wyvern Lord
 
* [[Arms Scroll]] - Wyvern Lord
 
* [[Master Seal]]
 
* [[Master Seal]]
* [[Illusory Yumi]]
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* [[Illusory Yumi]] - Kinshi Knight reinforcement
 
* [[Sun Festal]]
 
* [[Sun Festal]]
 
* [[Throwing Club]]
 
* [[Throwing Club]]
  +
* [[Snake Spirit]] - Malig Knight reinforcement
<br />
 
  +
===Strategy===
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== Strategy ==
 
{{subjective}}
 
{{subjective}}
  +
The main strategy on this map isn't to stay in the right but go to the left. After several turns have passed, all remaining units will swarm the player, including the boss. Therefore, you should move to the boss and activate the [[Dragon Vein]]s along the way, as simply staying put may result in you being overwhelmed, especially on harder difficulties. [[Reina]] will arrive on turn 2 and immediately head for [[Corrin]] (she will also initiate conversation if possible).
If the player is wants to train [[Takumi]] and/or [[Setsuna]], this chapter is easily the best to do so due to the exclusively flying unit enemy army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an [[Attack Stance]] partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.
 
  +
 
If the player wants to train [[Takumi]] or [[Setsuna]], this chapter is easily the best to do so due to the exclusively flying army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an [[Attack Stance]] partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.
   
This chapter also marks the first appearance of generic enemy promoted units, so the player should be mindful of their range and weapons on higher difficulties to prevent accidental casualties. There are three [[Dragon Vein]]s on the map, all of which creates a cyclone that prevents all flying units from flying through them. If a flying unit is in the cyclone when it is summoned, their movement is reduced to one tile. These serve as permanent barriers to prevent the enemy from attacking from all four sides, though it is best to use the west one after you shift to the west yourself to allow your full army to move through and restrict enemy reinforcement ambushes.
+
This chapter also marks the first appearance of generic enemy promoted units. Although they are not that drastically strong, you should still be careful because of the increased stats they have over their non-promoted brethren. The Dragon Vein makes an appearance in this chapter, and upon activation, will set off a powerful tornado. Any flying units caught in the tornado will have their movement greatly reduced, so use this to prevent the enemy from swarming you on all sides.
   
{{Stub}}
 
{{Chap|[[Ninja Village]]|[[Dark Reunion]]}}
 
 
{{FE14}}
 
{{FE14}}
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]

Revision as of 19:57, 25 March 2020

“After defeating the ninja of Mokushu and reviving Takumi. Corrin and company take a different tack in there search for Ryoma.”
—Opening Narration

To The Sea (海へ Umi e Toward the Sea in the Japanese version) is Chapter 11 of Fire Emblem Fates in the Birthright Version. This chapter takes place in Sea of Hoshido.

Script

The script for this chapter can be found here.

Items

Dropped Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

The main strategy on this map isn't to stay in the right but go to the left. After several turns have passed, all remaining units will swarm the player, including the boss. Therefore, you should move to the boss and activate the Dragon Veins along the way, as simply staying put may result in you being overwhelmed, especially on harder difficulties. Reina will arrive on turn 2 and immediately head for Corrin (she will also initiate conversation if possible).

If the player wants to train Takumi or Setsuna, this chapter is easily the best to do so due to the exclusively flying army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an Attack Stance partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.

This chapter also marks the first appearance of generic enemy promoted units. Although they are not that drastically strong, you should still be careful because of the increased stats they have over their non-promoted brethren. The Dragon Vein makes an appearance in this chapter, and upon activation, will set off a powerful tornado. Any flying units caught in the tornado will have their movement greatly reduced, so use this to prevent the enemy from swarming you on all sides.