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{{Chapterinfobox
 
{{Chapterinfobox
|title = To The Sea<br>[[File:Chapter 11 birth.png|280px|center]]
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|title = To The Sea
  +
|image = Chapter 11 birth.png
|game = [[Fire Emblem Fates]]
 
  +
|jpn_name = {{Hover|海へ|Umi e}}, Toward the Sea
 
|game = ''[[Fire Emblem Fates]]''
 
|objective = Rout the enemy
 
|objective = Rout the enemy
 
|number of allowed units = [[Corrin]] + 11
 
|number of allowed units = [[Corrin]] + 11
|units gained = [[Reina]] (Appears as NPC on Turn 2, speak with Corrin)
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|units gained = [[Reina]] <small>(Appears as NPC on Turn 2, speak with Corrin)</small>
 
|boss name = [[Wyvern Lord]]|pre = [[Ninja Village]]|next = [[Dark Reunion]]}}
 
|boss name = [[Wyvern Lord]]|pre = [[Ninja Village]]|next = [[Dark Reunion]]}}
   
 
{{Quote|After defeating the ninja of [[Mokushu]] and reviving [[Takumi]]. [[Corrin]] and company take a different tack in there search for [[Ryoma]].|Opening Narration}}
 
{{Quote|After defeating the ninja of [[Mokushu]] and reviving [[Takumi]]. [[Corrin]] and company take a different tack in there search for [[Ryoma]].|Opening Narration}}
   
'''To The Sea''' (海へ ''Umi e'' '''Toward the Sea''' in the Japanese version) is Chapter 11 of ''[[Fire Emblem Fates]]'' in the ''Birthright'' Version. This chapter takes place in Sea of Hoshido.
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'''To The Sea''' is Chapter 11 of ''[[Fire Emblem Fates]]'' in the ''Birthright'' Version. This chapter takes place in Sea of Hoshido.
 
==Script==
 
The script for this chapter can be found [[To The Sea/Script|here]].
 
   
 
==Items==
 
==Items==
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== Strategy ==
 
== Strategy ==
 
{{subjective}}
 
{{subjective}}
The main strategy on this map isn't to stay in the right but go to the left. After several turns have passed, all remaining units will swarm the player, including the boss. Therefore, you should move to the boss and activate the [[Dragon Vein]]s along the way, as simply staying put may result in you being overwhelmed, especially on harder difficulties. [[Reina]] will arrive on turn 2 and immediately head for [[Corrin]] (she will also initiate conversation if possible).
+
The main strategy on this map isn't to stay in the right but go to the left. After several turns have passed, all remaining units will swarm the player, including the boss. Therefore, you should move to the boss and activate the [[Dragon Vein]]s along the way, as simply staying put may result in you being overwhelmed, especially on harder difficulties. [[Reina]] will arrive on turn 2 and immediately head for [[Corrin]]
   
 
If the player wants to train [[Takumi]] or [[Setsuna]], this chapter is easily the best to do so due to the exclusively flying army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an [[Attack Stance]] partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.
 
If the player wants to train [[Takumi]] or [[Setsuna]], this chapter is easily the best to do so due to the exclusively flying army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an [[Attack Stance]] partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.
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This chapter also marks the first appearance of generic enemy promoted units. Although they are not that drastically strong, you should still be careful because of the increased stats they have over their non-promoted brethren. The Dragon Vein makes an appearance in this chapter, and upon activation, will set off a powerful tornado. Any flying units caught in the tornado will have their movement greatly reduced, so use this to prevent the enemy from swarming you on all sides.
 
This chapter also marks the first appearance of generic enemy promoted units. Although they are not that drastically strong, you should still be careful because of the increased stats they have over their non-promoted brethren. The Dragon Vein makes an appearance in this chapter, and upon activation, will set off a powerful tornado. Any flying units caught in the tornado will have their movement greatly reduced, so use this to prevent the enemy from swarming you on all sides.
   
  +
==Reinforcements==
Once you reach the midwest and western end of the ship respectively, a ar on the map. Le and m come to you, w will appear on the map. Let them come to you, while ensuring that your units are outside of their attack range. Defeating them will yield an Knight starts and a [[Mjölnir]]. The [[Malig Knight]] starts or they, so don't put units in its attack range or they may get killed from it.
 
  +
  +
===Lunatic Mode===
  +
* Turn 3 (from left to right, top to bottom)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Iron Axe]] (from top right corner)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from top right corner)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Iron Axe]] (from bottom right corner)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from bottom right corner)
  +
  +
* Turn 4
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Iron Axe]] (from top right corner)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from top right corner)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Iron Axe]] (from bottom right corner)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from bottom right corner)
  +
  +
* Turn 6
  +
** 2 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from top right)
  +
** 2 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from bottom right)
  +
  +
* Turn 7
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Iron Axe]] (from top middle)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Hand Axe]] (from top middle)
  +
** 2 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from bottom middle)
  +
  +
* Turn 9
  +
** 1 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from top left)
  +
** 1 [[Sky Knight]] LV10 w/ [[Steel Nageyari]] (from top left)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Hand Axe]] (from bottom left)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from bottom left)
  +
  +
* Turn 10
  +
** 1 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from top left)
  +
** 1 [[Sky Knight]] LV10 w/ [[Steel Nageyari]] (from top left)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Hand Axe]] (from bottom left)
  +
** 1 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from bottom left)
  +
  +
* Turn 12
  +
** 2 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from top left corner)
  +
** 2 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from bottom left corner)
  +
  +
* Turn 13
  +
** 2 [[Wyvern Rider]] LV10 w/ [[Steel Axe]] (from top left corner)
  +
** 2 [[Sky Knight]] LV10 w/ [[Steel Naginata]] (from bottom left corner)
  +
  +
* Turn 14
  +
** 1 [[Kinshi Knight]] LV1 w/ [[Illusory Yumi]] (from top middle)
   
 
{{FE14}}
 
{{FE14}}

Latest revision as of 16:13, 8 April 2024

“After defeating the ninja of Mokushu and reviving Takumi. Corrin and company take a different tack in there search for Ryoma.”
—Opening Narration

To The Sea is Chapter 11 of Fire Emblem Fates in the Birthright Version. This chapter takes place in Sea of Hoshido.

Items

Dropped Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

The main strategy on this map isn't to stay in the right but go to the left. After several turns have passed, all remaining units will swarm the player, including the boss. Therefore, you should move to the boss and activate the Dragon Veins along the way, as simply staying put may result in you being overwhelmed, especially on harder difficulties. Reina will arrive on turn 2 and immediately head for Corrin

If the player wants to train Takumi or Setsuna, this chapter is easily the best to do so due to the exclusively flying army. Takumi and Setsuna serve as perfect unit killers for their own training or can help other units level up as long as they are an Attack Stance partner for them. Additionally, Reina is recruited in this chapter so a potential 3 bow users are at your disposal to clear this map.

This chapter also marks the first appearance of generic enemy promoted units. Although they are not that drastically strong, you should still be careful because of the increased stats they have over their non-promoted brethren. The Dragon Vein makes an appearance in this chapter, and upon activation, will set off a powerful tornado. Any flying units caught in the tornado will have their movement greatly reduced, so use this to prevent the enemy from swarming you on all sides.

Reinforcements

Lunatic Mode