|It has been suggested that this article or section be moved to [[::To War (Black Eagles)|To War (Black Eagles)]].|
The reason given was: The various part 2s, Silver Snow included, begin at chapter 13; this article's for a chapter 12, hence still part of Part 1, hence not actually part of Silver Snow....
To War is the twelfth chapter of Fire Emblem: Three Houses for players who chose to lead the Black Eagles and chose to side with Rhea in the previous chapter. This chapter marks the beginning of the Silver Snow story.
After rejecting Edelgard's entreaties to join her in her path of conquest, Byleth stays by the side of Rhea and the Church of Seiros. As the Adrestian army bears down on Garreg Mach Monastery, Byleth prepares to mount a defense and drive them back.
- Catherine - Joins automatically at the start of the chapter.
- Cyril - Joins automatically at the start of the chapter.
- Seteth - Joins automatically at the start of the chapter.
- Shamir - Joins automatically at the start of the chapter, if not recruited beforehand.
- Hilda - Hilda can only be recruited when teaching the Black Eagles during this chapter and only if they meet her recruitment specifications.
- Rhea - While she does not become playable, this is the only route in which Byleth can choose her to become their S-Support partner.
This is the final month to recruit any remaining characters from the other houses into the Black Eagles. Any who have not joined the Black Eagles cannot be recruited beyond the battle at the end of the month except for Ashe and Lorenz should certain conditions be met when encountering them as an enemy. In the case for these two, they must be already in the Black Eagles in order to have the option to rejoin you in the timeskip.
- Death Knight
- 2/3x Winged Demonic Beast (Normal/Hard and above)
- 4/6x Pegasus Knight (Normal/Hard and above)
- 1x Mage
- 1x Dark Mage
- 1x Dark Bishop
- 6x Archer
- 4/5x Warrior (Normal and Hard/Maddening)
- 1/2x Cavalier (Normal/Hard and above)
- 1x Paladin
- 4x Fortress Knight
- 3/4x Armored Knight (Normal/Hard and above)
- 2x Bishop (Hard and Maddening only)
- 1x Winged Demonic Beast from the west stronghold every few turns
- 1x Armored Knight from the east stronghold every few turns
- 2x Demonic Beast ambush spawns at Edelgard's starting location if a player unit enters the southernmost part of the map (Maddening only)
- 1x Pegasus Knight at Edelgard's starting position every other turn once enough turns have passed (Maddening only?)
- Hanneman/Mage (if Hanneman is recruited)
- Manuela/Priestess (if Manuela is recruited)
- 2x Cavalier
- 4x Armored Knight
- 1x Warlock
- A Swordmaster and a Paladin arrive as reinforcements at the east stronghold if the Death Knight is defeated
- 2x Sniper arrive as reinforcements at the west stronghold if Hubert is defeated
- Crescent Sickle - East Cavalier
- Dark Seal - Death Knight
- Prayer Ring - Carried by Hubert, must be stolen (Maddening only)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
[insert strategy text here]
- Edelgard cannot be defeated by other units. Should an other unit attack her, she'll remain with one HP and any other attack she'll receive from an other unit will be a 'no damage'. Plus, should an other unit be able to double her in this particular condition, they won't be able to perform the second attack.
- All this is very similar to how, at a certain point, Duma could be attacked only by Alm in Gaiden and Echoes. The only difference is that all ally unit can defeat Edelgard, but not any other unit.