—Tobin to Alm in Shadows of Valentia.
Tobin is a playable character from Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia.
Profile[]
Tobin is a Villager from Ram Village and one of Alm's childhood friends. He joined the Deliverance in order to travel the continent and gain money to support his large family.
After the war, Tobin joined the knighthood of Valentia and sought Clair's hand in marriage, only to lose to his best friend, Gray. However, he continued to serve Alm regardless. Eventually, the king granted him a title and castle of his own as a reward for his loyalty and friendship. If Gray dies in the war, though, Tobin suffers a strong bout of depression and while he joins the military and excels in it, he never fully recovers.
Personality[]
While Tobin possesses a stubborn, serious, and direct personality, he is rather dense, being plagued with social obliviousness, and is poor at reading other people's emotions. Being the eldest of his family, Tobin maintains an air of brotherly warmth, playfulness, and kindness which inevitably transfers to his friends, those of whom he is extremely supportive of.
Tobin suffers greatly from an inferiority complex, as he is always competing with Alm and Gray to assert his superiority, the superiority of which he can never achieve. In his final base conversation, Tobin expresses his newfound understanding of his place in the world to serve a greater cause, and not to be in a position of relative ascendency. He further expresses that this understanding is not one he is content with, but rather, he is only accepting of it.
Heavily valuing familial ideals, Tobin joined the Deliverance to support his family in monetary means. As revealed in his level 40 conversation in Fire Emblem Heroes, Tobin constantly picks up souvenirs in his travels between battles for his many siblings back home.
In-Game[]
Fire Emblem Gaiden[]
Recruitment[]
In Chapter 1, talk to him in Ram Village.
Base Stats[]
Starting Class | ||||||||
---|---|---|---|---|---|---|---|---|
Villager | ||||||||
Level | HP | Str | Skl | Spd | Lck | Def | Res | Mov |
2 | 22 | 7 | 2 | 6 | 4 | 3 | 4 | 4 |
Magic | Starting Items | |||||||
- | - |
Learnt Magic[]
Class | Level | Magic Learnt |
---|---|---|
Mage | 1 | Fire |
6 | Excalibur | |
Sage | 1 | Recover |
Growth Rates[]
HP | Str | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|
30% | 10% | 40% | 15% | 30% | 10% | 0% |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Of the three starting villagers in Alm's route, Tobin joins as the second strongest and must only gain one level in order to class change at a nearby shrine. Statistically, he has the worst overall long term performance of the three, as his primary growths rates are of his skill and luck, with all his other growths rates being below average. However, he also has the highest base speed of the villagers, which allows him to start off slightly better than the two other in classes such as archer, mage, cavalier, and soldier, all of which have lower base speed stats than his personal base speed. As such he functions best in one of those options. As a mercenary, he does not have this advantage and has a worse performance in this class compared to Gray and Kliff, but the classline's high base stats mean he will still function well regardless if the player so chooses to use it.
Fire Emblem Echoes: Shadows of Valentia[]
Base Stats[]
Class Sets[]
Class Sets | ||||
---|---|---|---|---|
Base Class | First Tier | Second Tier | Third Tier | Overclass |
Villager | Cavalier | Paladin | Gold Knight | Skogul* |
Soldier | Knight | Baron | Spartan* | |
Mercenary | Myrmidon | Dread Fighter** | Yasha* | |
Archer | Sniper | Bow Knight | Oliphantier* | |
Mage | Sage | - | Guru* |
*DLC class; visit Shrine to access.
**Possible to loop back to Villager after Dread Fighter and Yasha.
Learnt Magic[]
Class | Level | Magic Learnt |
---|---|---|
Mage | 1 | Fire |
6 | Excalibur | |
Sage | 1 | Recover |
5 | Physic | |
Guru | 1 | Lemegeton |
Growth Rates[]
HP | Atk | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|
40% | 30% | 50% | 25% | 30% | 30% | 0% |
Personal Max Stats[]
HP | Atk | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|
52 | 39 | 42 | 39 | 40 | 40 | 40 |
Supports[]
- See also: Tobin/Supports
Passive Supports
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Tobin returns in Echoes still with a heavy emphasis on skill, but has average growths in strength and defense and a slightly below average growth in speed. Tobin will likely end up an average unit due to his average strength and speed, though his high skill is particularly useful in Echoes due to the strong presence of terrain awarding large bonuses to enemy avoid. He also has the highest base speed of all the villagers, which gives him an early advantage over the other villagers in classes such as mage, cavalier, soldier, and archer. As a mage especially, his base 3 attack speed as a mage using fire tomes is enough to double attack early game brigands, which are fast enough to double attack the other two villagers due to their base 1 attack speed as mages. As a mercenary, however, his early speed advantage is not present due to the high base speed of the classline and his overall performance in the class is worse than that of Gray or Kliff, though due to classline's high base stats he can still function in it regardless.
Of note is Tobin's support bonuses, as his A rank support bonuses increase his allies' accuracy by 15%, including with magic. This bonus is significant enough that keeping Tobin around to support his friends may not be a bad idea even if his performance is less noteworthy than their own.
Fire Emblem Heroes[]
- The Clueless One
- Alm's childhood friend from Ram Village. Honest to a fault, and suffers for it. Appears in Fire Emblem Echoes: Shadows of Valentia.
Base Stats[]
Rarity:Title | |||||
---|---|---|---|---|---|
The Clueless One | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17 43 | 7 29 | 5 25 | 4 30 | 3 23 |
Skills | Weapon | ||||
Armorslayer Pivot | Sword |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Armorslayer | - | - | ||
Armorslayer+ | Armorslayer | |||
Jubilant Blade | - | - | ||
Pivot | - | - | ||
A | Attack +1 | - | - | |
Attack +2 | Attack +1 | - | ||
Attack +3 | Attack +2 | |||
B | Seal Spd 1 | - | - | |
Seal Spd 2 | Seal Spd 1 | |||
Seal Spd 3 | Seal Spd 2 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Tobin is the sole Tempest Trials unit of the Ram Villagers which means that he is the easiest to acquire. He is blessed with a high BST for an infantry unit which provides him with nice spread out stats. Unfortunately, this serves as a hindrance as he is too balanced. His bulk does allow him to take hits from both sides of the damage spectrum, but neither make him a complete wall. His offense is average at best, with average Atk and Spd that is low enough for a wide variety of enemies to take his hits.
Tobin has an Armorslayer which deals effective damage against armor units and with his decent bulk, he can be a hard check for Green Armor slayers including Hector and Surtr, especially if he upgrades it to Armorsmasher and refines it to remove any visible buffs they receive before combat. Later, the Jubilant Blade became his new default weapon and it is merely a stronger Armorslayer. When upgraded, he now gains +4 to his core stats during combat so long as his base HP stat is higher than his opponent's. The upgrade also gives him 3 additional HP, thus as long as his opponent has at least 48 HP while he is unmerged or without factoring in other skills, Tobin gains a modest boost to his performance, but not an overly potent one. The effect also is not particularly useful against some Armored units as he does not have enough HP without merges and skills to use this effects over a decent number of unmerged Armored units.
He has Pivot for self-positioning, but with his 2 movement base, he is barely affected by using this unless using a well positioned ally to give him a pseudo-4 movement range. Attack +3 is a flat Atk boost that brings his neutral Armorslayer Atk to 46, which is an average for the stat to be, but the small boost can be replaced with better options. Seal Speed employs a -7 Spd reduction on an enemy after he combats them, which is more to set up enemies for the player's turn so faster allies can use the Spd decrease to push their own ability to double.
Counters[]
Tobin fares poorly against blue units in general from bulky blue ones such as Ephraim, Nowi, and Fallen Hardin to blue mages like Linde, Lute, and Delthea. While has magical bulk, most of it is from his HP, not Res. This results in him taking significant damage from some of the most powerful Mages. He can resist some Panic units, but will likely be affected by most Ploy users as well
Skill Inheritance[]
As mentioned above, Tobin can be built flexibly, but will not particularly excel. Most will take Reposition as the go to Support Skill for its positioning manipulation effect and Bonfire for his Special as his damage does gain a hefty increase with his good Def. Defensively, Tobin can be built primarily as a physical tank with a Slaying Edge to speed up his cooldowns and Steady Breath to further increase his physical bulk and further speed his cooldown. On a budget, Steady Stance at least gives him a good Def boost without the special acceleration. Quick Riposte solves his speed problem and guarantees a follow up or he can use Guard to slow down enemy cooldowns as well. Attack Smoke reduces enemy Atk when in range of him, increasing his physical tanking ability.
If sticking to his Armor slaying origins with his Jubilant Blade,Fury is a better version of his Attack +3 as it increases his four main stats by three, though the small recoil afterwards is easily covered. Swordbreaker allows him to take out several key sword armor units as well such as Zelgius, Zephiel, and Black Knight. Attack Smoke is still an excellent option though on a budget, other supportive Skill Cs can be employed.
Meet Some of the Heroes[]
The Clueless One Tobin | |||
---|---|---|---|
This time, I'll be introducing you to a Hero who unintentionally ends up shouldering thankless roles: Tobin! | |||
Tobin's the oldest son of a big family in Ram Village. He must have a lot of siblings—the reason why he joined the Deliverance was to earn a wage and help support his family, I hear. | |||
Tobin's honest and direct...to a fault, perhaps, and his overly-serious personality means that he's not great at picking up on social cues. (His friends sometimes call him clueless, actually. Poor guy.) | |||
Still, he doesn't let that get to him—he's fighting to support the family he loves waiting back home. Go get 'em, Tobin! | |||
Closely Associated Characters | |||
Gray | Childhood friend of Alm and Tobin from Ram Village. Worldly and competent. | ||
Kliff | Childhood friend of Alm and Tobin from Ram Village. Loves learning and hungers to see more of the world. |
Quotes[]
Gaiden[]
—Tobin's death quote in Gaiden.
Echoes: Shadows of Valentia[]
Heroes[]
Possible Endings[]
Gaiden[]
- As one of the knights of the kingdom, he works towards the restoration of Valentia.
Echoes: Shadows of Valentia[]
- (if Gray is alive)
- As one of the most scrupulous knights in the One Kingdom's Brotherhood, Tobin spent his life serving his friend King Alm. The king, in turn, placed a great deal of trust in Tobin, eventually granting him both a title and his own castle.
- (If Gray is dead)
- Unable to move past Gray's death, Tobin abruptly vanished before reappearing just as suddenly several years later. At King Alm's suggestion, he joined the One Kingdom's Brotherhood of Knights. The talkative, playful Tobin of old, however, was gone forever.
Non-Canon Appearances[]
Fire Emblem 0 (Cipher)[]
Tobin is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History[]
Round | Placement | Character Version | Votes |
---|
CYL1 | 641 | Gaiden |
97 |
CYL2 | 387 ↑254 |
Gaiden/Echoes: Shadows of Valentia |
473 ↑376 |
CYL3 | 351 ↑36 |
Gaiden/Echoes: Shadows of Valentia |
490 ↑17 |
CYL4 | 376 ↓25 |
Gaiden/Echoes: Shadows of Valentia |
269 ↓221 |
CYL5 | 369 ↑7 |
Gaiden/Echoes: Shadows of Valentia |
145 ↓124 |
CYL6 | 317 ↑52 |
Gaiden/Echoes: Shadows of Valentia |
227 ↑82 |
CYL7 | 305 ↑12 |
Gaiden/Echoes: Shadows of Valentia |
129 ↓98 |
CYL8 | 336 ↓31 |
Gaiden/Echoes: Shadows of Valentia |
106 ↓23 |
Trivia[]
- Tobin is among the few characters in Gaiden to have his hair color changed in Shadows of Valentia, shifting from purple to brown.
- Tobin's official English name was changed from Robin, presumably to differentiate it from the default English name of Robin in Fire Emblem Awakening.
- Tobin shares his English VA, Robbie Daymond, with Ares from Fire Emblem: Genealogy of the Holy War in Fire Emblem Heroes and Three Houses' Hubert.
- In the Japanese prologue of Fire Emblem Echoes: Shadows of Valentia, Tobin uses "ore" as a personal pronoun (generally used to sound masculine) in front of a crying Kliff and Faye to sound more mature, but then switches back to "boku" after the battle. He then switches to "ore" again while in front of Gray, presumably to show off.
- If Tobin dies, Gray has a son he names after his cherished friend.
- In Tobin's and Gray's C support, Tobin is clearly upset about Gray. It is revealed in their B support that he is jealous that Clair and Gray are close. However, this is an oversight, as the C and the B support can happen even before you recruit Clair.
- Despite Tobin competing with Gray for Clair's affection, Tobin cannot actually support with Clair in Echoes: Shadows of Valentia.
- Tobin is one of the few characters who undergoes character development in Fire Emblem Echoes: Shadows of Valentia. He goes from wanting to outperform Alm and Gray in combat to realizing and accepting his role in Alm's life as part of his strength.
- At the entrance of Ram Village, examining the bags with arrows in them on the left prompts Alm to infer that Tobin was practicing archery.
Gallery[]
- See main article: Tobin/Gallery.