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“The Empire, the Alliance, the Kingdom, even the forces of the church... To think we would all meet in such a cramped locale.”
Hubert

Torment of the Eagle and Lion is the eleventh chapter of the Scarlet Blaze route of Fire Emblem Warriors: Three Hopes, and the fourteenth overall. To access it, you must recruit Byleth and Jeralt in Chapter 10: Shifting History.

Story[]

After dealing with the disturbance in Hrym and the rebellion at Fort Merceus, Edelgard and the Imperial army join forces with Claude and the Leicester Alliance to focus on fighting the Kingdom and the Central Church. When the Kingdom receives news of the Empire and Alliance's joint attack, Rhea suggests attacking Garreg Mach directly to convince those in the Alliance still faithful to the Central Church to abandon their support for the Empire. Dimitri believes a direct assault to be too risky and suggests countering the Empire and Alliance by taking their forces to Ailell.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

The four armies meet in the Valley of Torment--the Empire and Alliance on one side, and the Kingdom and church on the other. Following a long and contentious battle, the Empire and Alliance coalition achieves victory and forces Dimitri and Seteth to retreat. Rhea and the Knights of Seiros are nowhere to be seen among the church forces, and Ferdinand suspects that she has carried out her plan to go for a direct assault on Garreg Mach using secret paths connecting Ailell and the monastery. Edelgard suggests splitting their forces between holding Galatea territory and pursuing Dimitri.

"End of spoilers. It's a pleasure doing business with you!"

Paralogues[]

Side Quests[]

Mission Location Objective Boss Enemy Level

(Easy/Normal/Hard/Maddening)

Rewards
Rout the Attacking Knights Western Albany Territory Defend the base Falcon Knight 28/48/91/148 7,800 G (capture)

Sword of Zoltan +10 (S-rank)

Chaos in Albany Eastern Albany Territory Rescue allies War Master 28/48/91/148 Training Point recovered (capture)

Fruit of Life (S-rank)

The Alliance Army's Reinforcements Siward Territory Defeat 500 enemies Wyvern Lord 28/48/91/148 Activity Point recovered (capture)

Bow of Zoltan +10 (S-rank)

Ride for Charon Eastern Charon Territory Rout the enemy (three-way battle) Charon General (Bow Knight), Falcon Knight 29/49/93/149 7,800 G (capture)

Master Seal (S-rank)

Defend Daphnel Territory Southwestern Daphnel Territory Seize and defend strongholda Trickster 29/49/93/149 Training Point recovered (capture)

Axe of Zoltan +10 (S-rank)

Secure the Ambush Point Southeastern Galatea Territory Rout the enemy Galatea General (Falcon Knight) 29/49/93/149 Activity Point recovered (capture)

Extra Large Bullion (S-rank)

Eliminate the Scouts Mideastern Daphnel Territory Defend the base Cyril 29/49/93/149 7,800 G (capture)

Lance of Zoltan +10 (S-rank)

Strategies[]

Strategy Cost Effect When Triggered
Summon Alliance Wyverns 30 Summons the Alliance Wyvern Co. to reinforce Claude and Hilda.
Alliance Sniper Fusillade 30 Have the Alliance Snipers loose a fusillade of arrows. Seteth appears
Reversal 10 Switches Shez's starting position with one of the enemy Mortal Savants. Start of battle
Stronghold Sabotage 10 Decreases the durability of enemy strongholds by 20%.

Affects the Searing Bedrock, Flamespout Field, and Seething Lava Path.

Start of battle
Anti-Lance Training 10 Grants the Lancebreaker ability to Stronghold captains in allied strongholds. Start of battle

Initial Enemies[]

Initial Allies[]

  • Claude (at the Lava Cave Entrance)
  • Hilda (at the Lava Cave Interior)
  • Randolph (at the Defense Point)
  • Fleche (at the Defense Point)

Enemy Reinforcements[]

At the start of battle[]

  • Great Knight x2
  • Holy Knight

After one of the front strongholds is seized[]

After two of the front strongholds are seized[]

  • Mortal Savant x3

After Felix is defeated[]

After Sylvain is defeated[]

  • Great Knight x2
  • Falcon Knight x2
  • Mortal Savant x2
  • Holy Knight

When a unit approaches one of the rear strongholds[]

After one of the rear strongholds is seized[]

  • Gremory x3

After two of the rear strongholds are seized[]

  • Mortal Savant x4
  • Stronghold Captain: Mortal Savant (at the Lava Cave Depths)

After three of the rear strongholds are seized[]

After Dedue is defeated[]

  • Dimitri (boss)
  • Seteth (boss; near the Defense Point)
  • 3x Falcon Knights (near the Defense Point)

Items[]

Main Quest Rewards[]

Side Quest Rewards[]

  • Goddess Ring (dropped by the boss War Master in "Chaos in Albany")
  • Master Seal (dropped by Cyril in "Eliminate the Scouts")

Survey Points[]

  • Western Albany Territory
    • Smithing Stone x30 (Mine)
    • 10 Free Forge Uses (Tent; defeat 2,000 enemies in the chapter)
  • Eastern Albany Territory
    • Lavish Building Material x16 and Luxurious Furnishings x6 (Northwestern house)
    • Defense Up (Northeastern house)
    • Agile Dexterity Ring or Lightning Speed Ring (Forest)
  • Siward Territory
    • Strategy: Summon Alliance Wyverns (Cave)
    • Lavish Building Material x16 and Elite Training Gear x6 (Eastern House)
    • Morale Up (Southern House)
  • Eastern Charon Territory
    • Agarthium x10 (Mine; must complete all side missions)
    • Lance Combat Arts Level Up (Cave)
  • Southwestern Daphnel Territory
    • Mythril x10 or Umbral Steel x10 (Mine)
    • Lavish Building Material x16, Purveyor's License x10, and Storage Compartment x6 (Tent)
  • Southeastern Galatea Territory
    • Strategy: Alliance Sniper Fusillade (Tent)
    • Lavish Building Material x16 and Master Smithing Set x12 (House)
  • Mideastern Daphnel Territory
    • Lavish Building Material x16, Advanced Combat Manual x12, Hero's Insignia x6 (Cave)
    • Item Shop Restocked (Tent; costs 2,000 G)

Trivia[]

  • Dimitri will prioritize attacking your Defense Point and ignore any allied strongholds. The only way to stop him is to attack him directly.
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