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Fire Emblem Wiki

“I would like for you to take your students into Kingdom territory to eliminate some thieves.”
“They stole a Hero's Relic from House Gautier of the Holy Kingdom of Faerghus—The Lance of Ruin. The leader's name is Miklan. He is apparently a disowned son of House Gautier. ”
—Lady Rhea and Seteth

Tower of the Black Winds is the fifth chapter of Fire Emblem: Three Houses and the fifth chapter of Part I: White Clouds.


Rhea and Seteth give Byleth the mission to take down some thieves in Kingdom territory. They have stolen the Lance of Ruin which is a powerful hero's relic. These thieves are led by Miklan who is a disowned son of House Gautier. Because Byleth wields the Sword of the Creator, the pair are confident in sending them and their students to appose them.

Depending on which house Byleth is leading, they will meet with Judith from the Alliance or Rodrigue from the Kingdom.

After the meeting Byleth meets with Hanneman who has discovered the identity of Byleth's crest. It is the Crest of Flames, a Crest that was wielded only by Nemesis over a thousand years ago.

The group meets the bandits at Conand tower assisted by Gilbert. At the top floor they battle Miklan only for him to transform into a ferocious beast. The class is forced to take it down.

When reporting to Rhea, she calls it divine punishment from the goddess. In the library, Byleth and their house leader run into Tomas while talking about how Miklan couldn't use the lance because he lacked a Crest. Tomas then talks about how using the Heroes' Relics transformed Nemesis and the other humans into black beasts.

Monastery Quests

Required Quests

Optional Quests



You will have Gilbert as an ally for this chapter.


  • As soon as you walk past the 1st broken pillar in the North, for 2 turns (These spawn on the enemy turn!)
    • 2 Thiefs lvl 15 w/ Steel Sword (From the North-East)
    • 2 More Thiefs a turn later on Maddening mode




Item Cost Stock
Iron Sword 520
Steel Sword 910 3
Training Sword 260
Iron Lance 560
Steel Lance 910 3
Training Lance 280
Javelin 700 3
Iron Axe 600
Steel Axe 980 3
Training Axe 300
Hand Axe 750 3
Mace 720
Iron Bow 560
Steel Bow 910 3
Training Bow 350
Mini Bow 680
Iron Gauntlets 480
Steel Gauntlets 640 3
Training Gauntlets 240

Item Shop

Item Cost Stock
Leather Shield 500
Iron Shield 1000 3
Vulnerary 300
Beginner Seal 500
Intermediate Seal 1000 3
Torch 600
Pure Water 600 5
Door Key 300
Chest Key 300

Battalion Guild

Battalion Gambit Authority Cost
Church of Seiros Soldiers Disturbance E 1000
Seiros Mercenaries Onslaught E 1200
Seiros Holy Monks Stride E 1200
Seiros Sacred Monks Resonant White Magic E 1200
Seiros Magic Corps Group Flames D 1200
Seiros Pegasus Co. Assembly D 1200
Knights of Seiros Blaze C 1500
Kingdom Infantry Lure E 1000
Kingdom Lance Co. Group Lance Attack E 1200
Kingdom Brawlers Disturbance E 1200
Kingdom Magic Corps Group Ice D 1200
Kingdom Knights Assault Troop C 1500


The easiest approach is to have your magic unit with high enough Magic use Warp to ascend to the top floor(however your options are limited, as you can only warp one unit or two for Bishop/Gremory). Byleth with enough Strength to defeat Miklan and proceed to the second phase of the battle, however due to all enemies undefeated will stay.

There are two Treasures on this map. The first with being an Armorslayer in the chest guarded by a Thief. With enough strength/magic(if using Magic Bow with the class being either Archer, Sniper, or a Bow Knight, it should easy to take out and loot the chest. As for the Accuracy Ring dropped by the a Fortress Knight, you can use the Armorslayer you got or a magic unit to take it out, however upon entering the range, it will guaranteed use a Gambit on you, meaning Shove,Draw Back, or Smite can work here(Swap and Reposition can be used but afterwards must use Draw Back in order to kill on one blow).

The Second Phase of battle consist of having a Monster fighting your units, the only priority is the undefeated enemy units who will obnoxiously slow your cobat against it. High defensical unit with enough Attack Speed so the boss can't double you. If Gilbert falls nothing occurs even if he survives. Your best choice is to remove the barrier as soon as possible and inflict armor break, meaning he cannot use Magic Bind until it recovers. After a clash, the battle is over and you proceed to the next chapter