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The Tower of Guidance
The Tower of Guidance is a tower in the Tellius Series. It is where the goddess Ashera is said to watch over the world.
Overview[]
The Tower of Guidance is located in Sienne, the capital of Begnion. It appears briefly in the introduction of Fire Emblem: Path of Radiance, in which the localization refers to it as the Guiding Tower.
The Tower of Guidance is the resting place of the goddess Ashera, who has vowed to sleep for a thousand years, with the promise that on awakening, she would judge the peoples of Tellius, and if she found them fighting amongst each other, she would punish them with her judgement.
Roughly 800 years into Ashera's slumber, the goddess is awakened following a web of events and schemes that lead to Tellius becoming embroiled in war. Finding that the beorc and laguz have failed her, Ashera passes her judgement, turning the vast majority of the mortals across the continent to stone. When an army with the strength to avoid her judgement led by her counterpart Yune begin a march toward the Tower of Guidance to confront her, Ashera awakens those most loyal to her, restoring them to life and giving them her blessing in order to fight on her behalf as Disciples of Order. A number of these Disciples, including high-ranking members of the Begnion Senate, station themselves within the Tower of Guidance.
The Tower of Guidance is the setting of the multi-chapter endgame of Part 4 of Fire Emblem: Radiant Dawn. As the resting place of Ashera, the tower is an unusual structure in a number of ways. For one, the tower cannot normally be entered by mortals, and thus Micaiah, Ike, and their forces require Yune's aid to enter. The tower's interior space is also much larger than its outside appearance suggests; so large, in fact, that Yune advises her team to not dwell on this fact for too long lest they go mad. The chambers all appear to be lit with ghostly blue candles, and the floors are atop high platforms surrounded by a gap too far down to be able to see to the bottom.
The Tower of Guidance, glowing after Ashera's awakening.
The topmost room is guarded by a door enchanted by Sephiran to ensure that it could not be opened from the outside except by permission of the goddess therein. The only way inside is either by killing Sephiran, or if the game has already been completed once, defeating and recruiting him.
Within the innermost chamber at the top of the tower, Ashera is faced as the game's final boss.
