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The '''Tower of Valni''' is a location in ''[[Fire Emblem: The Sacred Stones]]'', and formerly housed the [[The Sacred Stones (object)|Sacred Stone]] of [[Frelia]] until its destruction by [[Caellach]] and [[Selena]]. The Tower has 8 floors.
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The '''Tower of Valni''' is a location in ''[[Fire Emblem: The Sacred Stones]]'', and formerly housed the [[Sacred Stones (objects)|Sacred Stone]] of [[Frelia]] until its destruction by [[Caellach]] and [[Selena]]. The Tower has 8 floors.
   
 
From Chapter 9 onward, the Tower of Valni is a place where the player can train characters in order to make them of a higher level, as it is filled with monsters. Beating the Tower of Valni in the [[Creature Campaign]] unlocks characters that were either bosses or NPC's in the main campaign.
 
From Chapter 9 onward, the Tower of Valni is a place where the player can train characters in order to make them of a higher level, as it is filled with monsters. Beating the Tower of Valni in the [[Creature Campaign]] unlocks characters that were either bosses or NPC's in the main campaign.
   
 
==Unlockable Characters==
 
==Unlockable Characters==
  +
These characters are only unlockable during [[Creature Campaign]].
*(Clear Floor 3) [[Caellach]] - [[Hero]]
 
Lvl: 12
 
Items: [[Silver Axe]], [[Tomahawk]], [[Hoplon Guard]]
 
   
  +
[[Caellach]] - lv.12 [[Hero (class)|Hero]]: Clear the 3rd floor
*(Clear Floor 6) [[Orson]] - [[Paladin]]
 
 
*Items: [[Silver Axe]], [[Tomahawk]], [[Hoplon Guard]]
Lvl: 13
 
Items: [[Runesword]], [[Silver Lance]], [[Red Gem]]
 
   
  +
[[Orson]] - lv.13 [[Paladin]]: Clear the 6th floor
*(Defeat 200 or more enemies in the same Tower run)
 
 
*Items: [[Runesword]], [[Silver Lance]], [[Red Gem]]
[[Riev]] - [[Bishop]]
 
Lvl: 16
 
Items: [[Aura]], [[Purge]], [[Blue Gem]]
 
   
  +
[[Riev]] - lv.16 [[Bishop]]: Defeat 200 or more enemies in one trip.
*(Clear the Tower 1 time) [[Ismaire]] - [[Swordmaster]]
 
 
*Items: [[Aura]], [[Purge]], [[Blue Gem]]
Lvl: 9
 
  +
Items: [[Shamshir]], [[Wind Sword]], [[Master Seal]]
 
  +
[[Ismaire]] - lv.9 [[Swordmaster]]: Clear the 8th floor
 
*Items: [[Shamshir]], [[Wind Sword]], [[Master Seal]]
  +
  +
[[Selena]] - lv.11 [[Mage Knight]]: Clear the 8th floor 3 times
 
*Items: [[Bolting]], [[Elfire]], [[Recover (Staff)|Recover]]
   
*(Clear the Tower 3 times) [[Selena]] - [[Mage Knight]]
 
Lvl: 11
 
Items: [[Bolting]], [[Elfire]], [[Recover (Staff)|Recover]]
 
 
==Floors==
 
==Floors==
Each floor contains various monsters and other items. As you progress through the chapter, more floors are unlocked for you, meaning more profit on the trip.
+
Each floor contains various monsters and other items. As you progress through the chapters, more floors are unlocked for you, meaning more profit on the trip.
 
===Floor 1===
 
===Floor 1===
  +
[[File:Valni (1).png|right|150px]]
*'''Units''': [[Bonewalker]]s, [[Entombed]] and [[Revenant]]s
 
*'''Boss''': [[Entombed]]
+
*'''Units''': [[Bonewalker]]s, [[Entombed]] and [[Revenant]]s.
*'''Chests''': None
+
*'''Boss''': [[Entombed]].
 
*'''Chests''': None.
  +
*'''Note''': This is a good floor for training units.
 
{{clr}}
  +
 
===Floor 2===
 
===Floor 2===
  +
[[File:Valni (2).png|right|150px]]
*'''Units''': [[Tarvos (creature)|Tarvos]], [[Bael]], [[Mauthe Doog]], [[Revenant]]s, [[Bonewalker]]s
 
*'''Boss''': [[Maelduin]] (equipped with a [[Tomahawk]])
+
*'''Units''': [[Tarvos (creature)|Tarvos]], [[Bael]], [[Mauthe Doog]], [[Revenant]]s, [[Bonewalker]]s.
 
*'''Boss''': [[Maelduin]] (equipped with a [[Tomahawk]]).
*'''Chests''': None
 
 
*'''Chests''': None.
*'''Reinforcements''': [[Tarvos (creature)|Tarvos]] (always two) [[Bael]], [[Mauthe Doog]] (the Bael and Mauthe Doog may not appear, and instead 2 more Tarvos take their place)
 
  +
*'''Reinforcements''': Any combination of 4 creatures consisting of [[Tarvos (creature)|Tarvos]], [[Mauthe Doog]], and [[Bael]] once a unit gets past the long wall to the east.
  +
*'''Strategy''': The main area you start in is a pain because of a thick mix of Bonewalkers armed with close-range and far-range weapons. It makes it difficult to train weak units.
   
 
===Floor 3===
 
===Floor 3===
  +
[[File:Valni (3).png|right|150px]]
*'''Units''': [[Bael]], [[Tarvos (creature)|Tarvos]], [[Bonewalker]], [[Revenant]]s, [[Entombed]], [[Mauthe Doog]]
 
 
*'''Units''': [[Bael]], [[Tarvos (creature)|Tarvos]], [[Bonewalker]], [[Revenant]]s, [[Entombed]], [[Mauthe Doog]].
*'''Boss''': [[Elder Bael]]
+
*'''Boss''': [[Elder Bael]].
*'''Chests''': One with 3,000 coins. It is located in the top center of the map.
+
*'''Chests''': One with 3,000 gold. It is located in the top center of the map, guarded by five monsters. Proceed with caution.
  +
*'''Strategy''': Over half the enemies here are [[Bael]], so magic users will come in handy here.
  +
{{clr}}
  +
 
===Floor 4===
 
===Floor 4===
  +
[[File:Valni (4).png|right|150px]]
*'''Units''': [[Bael]], [[Bonewalker]], [[Tarvos (creature)|Tarvos]], [[Entombed]], [[Mauthe Doog]]
 
 
*'''Units''': [[Bael]], [[Bonewalker]], [[Tarvos (creature)|Tarvos]], [[Entombed]], [[Mauthe Doog]].
*'''Boss''': [[Gwyllgi]]
 
*'''Chests''': None
+
*'''Boss''': [[Gwyllgi]].
  +
*'''Chests''': None.
 
*'''Note: '''Forces begin split; five at the bottom and three in the middle, separated by two long corridors on the sides.
 
*'''Note: '''Forces begin split; five at the bottom and three in the middle, separated by two long corridors on the sides.
  +
{{clr}}
  +
 
===Floor 5===
 
===Floor 5===
  +
[[File:Valni (5).png|right|150px]]
*'''Units''': [[Revenant]]s, [[Bonewalker]]s, [[Entombed]]
 
*'''Boss''': 2 [[Entombed]]
+
*'''Units''': [[Revenant]]s, [[Bonewalker]]s, [[Entombed]].
 
*'''Boss''': 2 [[Entombed]].
*'''Chests''': In the rooms opposite the bosses; top left contains Killer weapons or Red/Blue gem, and the bottom right contains Shine, Thunder, Luna, Recover or a Red Gem.
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*'''Chests''': In the rooms opposite the bosses; top left contains [[Killer weapons]], and the bottom right contains either a [[Shine]], [[Thunder (tome)|Thunder]], [[Luna (tome)|Luna]], [[Recover (Staff)|Recover]]. Both chests have the possibility of a red or blue gem.
*'''Reinforcements''': [[Bonewalker]]s, [[Revenant]]s, coming from the stairs in front of the bosses, starting turn 1 for five turns.
+
*'''Reinforcements''': A combination of [[Bonewalker]]s and [[Revenant]]s coming from the stairs in front of the bosses, starting turn 1 for five turns.
*'''Note''': The two bosses drop a Chest Key.
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*'''Note''': The two bosses drop a [[Chest Key]].
  +
 
===Floor 6===
 
===Floor 6===
  +
[[File:Valni (6).png|right|150px]]
*'''Units''': [[Revenant]]s/[[Entombed]], [[Bonewalker]], [[Wight]]
 
 
*'''Units''': [[Revenant]]s/[[Entombed]], [[Bonewalker]], [[Wight]].
*'''Boss''': [[Wight]] (equipped with a Brave sword)
 
 
*'''Boss''': [[Wight]] (equipped with a [[Brave Sword]]).
*'''Chests''': Four; one in the bottom left; holding a staff (from the selection of Restore, Physic, Silence, Fortify) and three lined up on the top edge; from left to right, it holds B or C rank tomes (Nosferatu for Dark), Steel (plus Steel Blade) and Brave weapons, or 5000 gold.
+
*'''Chests''': Four; one in the bottom left; holding a [[Staff ]](random from the selection of [[Restore]], [[Physic]], [[Silence (staff)|Silence]], and [[Fortify]]) and three lined up on the top edge; from left to right, they contain B or C rank [[tomes]] ([[Nosferatu]] for [[Dark (magic)|Dark magic]]); [[Steel]] (plus [[Steel Blade]]) or [[Brave weapons|Brave weapons]] ; 5000 [[gold]].
*'''Note''': The Bonewalker near the top right corner has a Chest Key. One of the Wights will always drop a [[Steel Lance]]. The Revenant/Entombed near the top three chests will never move from its spot. After the end of your turn, Bonewalkers will begin to attack the walls (the one top of your starting position, three west the one a little above the third wall). A Longbow will be very useful on this floor.
+
*'''Note''': The Bonewalker near the top right corner has a Chest Key. One of the Wights will always drop a [[Steel Lance]]. The Revenant/Entombed near the top three chests will never move from its spot. The map is littered with cracked walls which are to be destroyed to advance; after the end of your turn, Bonewalkers will begin to attack some of these walls (the one top of your starting position, three west the one a little above the third wall). A Longbow will be very useful on this floor.
   
 
===Floor 7===
 
===Floor 7===
  +
[[File:Valni (7).png|right|150px]]
*'''Units''': [[Revenant]]s, [[Entombed]], [[Bonewalker]], [[Wight]], [[Bael]], [[Elder Bael]], [[Mauthe Doog]], [[Gwyllgi]], [[Mogall]], [[Arch Mogall]], [[Gargoyle]], [[Tarvos (creature)|Tarvos]]
+
*'''Units''': [[Revenant]]s, [[Entombed]], [[Bonewalker]], [[Wight]], [[Bael]], [[Elder Bael]], [[Mauthe Doog]], [[Gwyllgi]], [[Mogall]], [[Arch Mogall]], [[Gargoyle]], [[Tarvos (creature)|Tarvos]].
*'''Boss''': [[Deathgoyle]] (equipped with a Javelin)
 
  +
*'''Boss''': [[Deathgoyle]] (equipped with a [[Javelin]]).
*'''Chests''': None
 
  +
*'''Chests''': None.
*'''Reinforcements''': Two Gargoyles per platform for the first three platforms, enters from the fireplace-looking wall. They will spawn only when you are at cross the bridge to the forth platform. The next group spawns at the second-fireplace looking wall when you cross the fifth platform, and the last one spawns when you cross the bridge to the boss.
+
*'''Reinforcements''': Two Gargoyles per platform for the first three platforms, enters from the fireplace-looking wall. They will spawn only when you defeat all the enemies two platforms ahead of them.
 
*'''Note''': All the units that are accessible to you must be killed in order to reach the next group. Promoted enemies do not move from their spot.
 
*'''Note''': All the units that are accessible to you must be killed in order to reach the next group. Promoted enemies do not move from their spot.
  +
 
===Floor 8===
 
===Floor 8===
  +
[[File:Valni (8).png|right|150px]]
*'''Units''': [[Wight]], [[Cyclops]], [[Gorgon]]
 
*'''Boss''': [[Cyclops]] (equipped with a random axe and promotional/stat item)
+
*'''Units''': [[Wight]], [[Cyclops]], [[Gorgon]].
  +
*'''Boss''': [[Cyclops]] (equipped with a random axe, drops a [[stat booster|Stat Booster]] /[[Promotional Item]]).
 
*'''Chest''': One that always has a Blue Gem.
 
*'''Chest''': One that always has a Blue Gem.
*'''Note''': After turn 3, a bolt of light will speed past either the far left or right stairs. Any unit caught will be dealt with 10 damage. The bolt of light rotates each turn. (left to right, right to left and so on)
+
*'''Note''': After you get to the top of any one of the 6 staircases with at least one unit, a bolt of light will speed past either the far left or right stairs. Any unit caught will be dealt with 10 damage. The bolt of light alternates each turn. (left to right, right to left and so on). The Gorgon on the level has Shadowshot and Stone.
 
''See also [[Lagdou Ruins]] and [[Melkaen Coast]].''
 
   
 
:''See also [[Lagdou Ruins]] and [[Melkaen Coast]].''
{{Stub}}
 
 
{{FE8}}
 
{{FE8}}
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 22:26, 19 March 2019

The Tower of Valni is a location in Fire Emblem: The Sacred Stones, and formerly housed the Sacred Stone of Frelia until its destruction by Caellach and Selena. The Tower has 8 floors.

From Chapter 9 onward, the Tower of Valni is a place where the player can train characters in order to make them of a higher level, as it is filled with monsters. Beating the Tower of Valni in the Creature Campaign unlocks characters that were either bosses or NPC's in the main campaign.

Unlockable Characters

These characters are only unlockable during Creature Campaign.

Caellach - lv.12 Hero: Clear the 3rd floor

Orson - lv.13 Paladin: Clear the 6th floor

Riev - lv.16 Bishop: Defeat 200 or more enemies in one trip.

Ismaire - lv.9 Swordmaster: Clear the 8th floor

Selena - lv.11 Mage Knight: Clear the 8th floor 3 times

Floors

Each floor contains various monsters and other items. As you progress through the chapters, more floors are unlocked for you, meaning more profit on the trip.

Floor 1

Valni (1)


Floor 2

Valni (2)
  • Units: Tarvos, Bael, Mauthe Doog, Revenants, Bonewalkers.
  • Boss: Maelduin (equipped with a Tomahawk).
  • Chests: None.
  • Reinforcements: Any combination of 4 creatures consisting of Tarvos, Mauthe Doog, and Bael once a unit gets past the long wall to the east.
  • Strategy: The main area you start in is a pain because of a thick mix of Bonewalkers armed with close-range and far-range weapons. It makes it difficult to train weak units.

Floor 3

Valni (3)


Floor 4

Valni (4)


Floor 5

Valni (5)

Floor 6

Valni (6)
  • Units: Revenants/Entombed, Bonewalker, Wight.
  • Boss: Wight (equipped with a Brave Sword).
  • Chests: Four; one in the bottom left; holding a Staff (random from the selection of Restore, Physic, Silence, and Fortify) and three lined up on the top edge; from left to right, they contain B or C rank tomes (Nosferatu for Dark magic); Steel (plus Steel Blade) or Brave weapons ; 5000 gold.
  • Note: The Bonewalker near the top right corner has a Chest Key. One of the Wights will always drop a Steel Lance. The Revenant/Entombed near the top three chests will never move from its spot. The map is littered with cracked walls which are to be destroyed to advance; after the end of your turn, Bonewalkers will begin to attack some of these walls (the one top of your starting position, three west the one a little above the third wall). A Longbow will be very useful on this floor.

Floor 7

Valni (7)

Floor 8

Valni (8)
  • Units: Wight, Cyclops, Gorgon.
  • Boss: Cyclops (equipped with a random axe, drops a Stat Booster /Promotional Item).
  • Chest: One that always has a Blue Gem.
  • Note: After you get to the top of any one of the 6 staircases with at least one unit, a bolt of light will speed past either the far left or right stairs. Any unit caught will be dealt with 10 damage. The bolt of light alternates each turn. (left to right, right to left and so on). The Gorgon on the level has Shadowshot and Stone.
See also Lagdou Ruins and Melkaen Coast.