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Trample is a Skill introduced in Fire Emblem Fates.

It returns in Fire Emblem Warriors: Three Hopes under the name of Domineer. In Three Hopes, it's a hidden Innate Ability earned by mastering the Wyvern Lord class with certain characters.

Overview[]

If the user battles any non-mounted enemy, they will inflict 5 more damage onto that enemy. It is learned by Malig Knights at level 15.

It is especially effective against most Hoshidan classes, as the majority of them are unmounted. Trample is relatively effective and can be considered a weaponfaire skill against unmounted classes due to it sharing the same amount of bonus damage to them. It can stack with Life and Death, Spendthrift, Aggressor and the respective weaponfaire skill depending on what the user is wielding.

Classes unaffected by Trample/Domineer's effects are:

Stats[]

Fire Emblem Fates[]

Name Activation Capacity

Trample
Passive
(100%)
-
Effects If foe is not mounted, damage +5.
Users Learned by Malig Knights at Level 15.
Notes -

Fire Emblem Warriors[]

Name Activation Capacity

Trample
Passive
(100%)
-
Effects Increases damage dealt to foot soldiers.
Users Learned from Camilla's skill board.
Notes -

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity

Domineer
Passive -
Effects Increases damage dealt to enemies on foot.
Users Master Wyvern Lord with Jeritza, Gatekeeper, or Arval
Notes -

Fire Emblem Heroes[]

Name Activation SP
Trample Start of combat. 300
Effects If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe is infantry or armored, or if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants an additional Atk/Spd+3 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials).

If unit initiates combat, unit can make a follow-up attack before foe's next attack.

Users -