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The '''Trinity of Magic''' is the variant of the [[Weapon Triangle|weapon triangle]] that involves magical tomes. It is a major tactical fighting system featured in the [[Jugdral Series|Jugdral series]], [[Elibe Series|Elibe series]], ''[[Fire Emblem: The Sacred Stones]]'' and the [[Tellius Series|Tellius series]]. Similar to the more common physical weapon triangle, the Trinity of Magic behaves such that certain magic types have combative dis/advantages when used against other magic types.
The '''Trinity of Magic''' is a triangle much like the [[Weapon triangle]]. It contains [[Anima Magic]], [[Light Magic]], and [[Dark Magic]] with Anima Magic besting Light Magic, Light Magic trumping Dark Magic, and finally Dark Magic beating Anima Magic. A second triangle is formed by the three different types of Anima magic: [[Wind (magic)|Wind]] is strong against [[Thunder (magic)|Thunder]], Thunder is strong against [[Fire (magic)|Fire]] and Fire is strong against Wind. In ''[[Fire Emblem: Genealogy of the Holy War]]'', both Light and Dark were strong against Anima, while being neutral to each other. Like the weapon triangle, an advantage usually reduces enemy hit and might, while raising your own
 
   
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== Overview ==
''[[Fire Emblem: Path of Radiance]]'' lacks Dark magic and only contains the Anima magic triangle, ultimately leaving Light magic as neutral. In this triangle, Fire beats Wind, Wind beats Thunder, and Thunder beats Fire.
 
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When a magical tome user has Trinity of Magic advantage over another tome user, the user with the advantage may attack with increased [[Accuracy|battle accuracy]]; conversely, the user with the disadvantage may suffer from decreased accuracy. Beginning with ''[[Fire Emblem: The Binding Blade]]'', the Trinity of Magic system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).
   
  +
The Trinity of Magic components as well as its dis/advantage directions may differ between each game. Some games incorporate a system in which [[Anima (magic)|Anima tomes]] have an advantage over [[Light (magic)|Light tomes]], Light tomes over [[Dark (magic)|Dark tomes]], and Dark tomes over Anima tomes. Other games may incorporate a Trinity of Magic system involving only Anima tomes; in which case [[Wind (magic)|wind tomes]] have the advantage over [[Thunder (magic)|thunder tomes]], thunder tomes over [[Fire (magic)|fire tomes]], and fire tomes over wind tomes. Still others may include a mix of both with unique rules governing type dis/advantages.
In ''[[Fire Emblem: Radiant Dawn]]'', Dark magic returns, and there are now two Trinities of Magic: the familiar Anima-Light-Dark triangle and the Fire-Wind-Thunder triangle.
 
   
  +
The Trinity of Magic system made its first appearance in ''[[Fire Emblem: Genealogy of the Holy War]]'' and its last appearance in ''[[Fire Emblem: Radiant Dawn]]''. Since then, magical tomes have behaved neutrally towards other weapon types; the one exception occurs in ''[[Fire Emblem Fates]]'', in which case magical tomes and scrolls occupy a component of the game's universal weapon triangle system. This exception occurs once again in ''[[Fire Emblem Heroes]]''.
Due to the absence of Light Magic aside from the [[Book of Naga]], the Trinity of Magic does not appear in ''[[Fire Emblem: Awakening]].''
 
   
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== In the Jugdral series ==
==See Also==
 
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Despite being the series to introduce the Trinity of Magic system, the Jugdral series features a unique magic type system with the following components and dis/advantage directions:
*[[Weapon Triangle]]
 
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{| width=50% |
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| width=50% valign=top |
  +
'''Anima Triangle'''
  +
* Wind > Thunder
  +
* Thunder > Fire
  +
* Fire > Wind
  +
| width=50% valign=top |
  +
  +
'''Unidirectional System'''
  +
* Light, Dark > Anima
  +
|}
  +
This series notably utilizes an Anima triangle system whose component tomes are weak to to Light and Dark tomes; currently, this is the one case featuring a unidirectional dis/advantage system between weapon types. Here is a table describing the effects of Trinity of Magic dis/advantages in the Jugdral games:
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{| class="wikitable" style="width:50%; text-align:center"
  +
|-
  +
! Title
  +
! Adv.
  +
! Disadv.
  +
|-
  +
! ''[[Fire Emblem: Genealogy of the Holy War|Genealogy of<br />the Holy War]]''
  +
| <font color="B0C4DE">+20 Acc</font>
  +
| <font color="F08080">-20 Acc</font>
  +
|-
  +
! ''[[Fire Emblem: Thracia 776|Thracia 776]]''
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| <font color="B0C4DE">+5 Acc</font>
  +
| <font color="F08080">-5 Acc</font>
  +
|}
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* Dmg = Damage output
  +
* Acc = [[Accuracy|Battle accuracy]]
  +
  +
== In the Elibe series and ''The Sacred Stones'' ==
  +
  +
These titles introduced the Anima-Light-Dark Trinity of Magic. The trinity components and dis/advantage directions are as follows:
  +
* Anima > Light
  +
* Light > Dark
  +
* Dark > Anima
  +
Here is a table describing the effects of Trinity of Magic dis/advantages for these games:
  +
{| class="wikitable" style="width:50%; text-align:center"
  +
|-
  +
! colspan="2" | Title
  +
! Adv.
  +
! Disadv.
  +
|-
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! rowspan="2" | [[Elibe Series|Elibe<br />Series]]
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! ''[[Fire Emblem: The Binding Blade|The Binding Blade]]''
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| <font color="B0C4DE">+1 Dmg<br />+10 Acc</font>
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| <font color="F08080">-1 Dmg<br />-10 Acc</font>
  +
|-
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! ''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''
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| <font color="B0C4DE">+1 Dmg<br />+15 Acc</font>
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| <font color="F08080">-1 Dmg<br />-15 Acc</font>
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|-
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! colspan="2" | ''[[Fire Emblem: The Sacred Stones|The Sacred<br />Stones]]''
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| <font color="B0C4DE">+1 Dmg<br />+15 Acc</font>
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| <font color="F08080">-1 Dmg<br />-15 Acc</font>
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|}
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* Dmg = Damage output
  +
* Acc = [[Accuracy|Battle accuracy]]
  +
  +
== In the Tellius series ==
  +
  +
In ''[[Fire Emblem: Path of Radiance]]'', the Trinity of Magic only involves the Anima triangle. Although Light tomes make an appearance in this game, they behave neutrally towards the Anima tomes; incidentally, Dark tomes are completely absent. The trinity components and directions for ''Path of Radiance'' are as follows:
  +
* Wind > Thunder
  +
* Thunder > Fire
  +
* Fire > Wind
  +
  +
In ''[[Fire Emblem: Radiant Dawn]]'', Light and Dark tomes are once again components to the Trinity of Magic system. Additionally, this is the only game to concurrently utilize the Anima-Light-Dark triangle with the Wind-Thunder-Fire triangle. The trinity components and dis/advantage directions are as follows:
  +
{| width=50% |
  +
| width=50% valign=top |
  +
'''Trinity of Magic'''
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* Anima > Light
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* Light > Dark
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* Dark > Anima
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| width=50% valign=top |
  +
  +
'''Anima Triangle'''
  +
* Wind > Thunder
  +
* Thunder > Fire
  +
* Fire > Wind
  +
|}
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Here is a table describing the effects of Trinity of Magic dis/advantages for the Tellius games:
  +
{| class="wikitable" style="width:50%; text-align:center"
  +
|-
  +
! Title
  +
! Adv.
  +
! Disadv.
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|-
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! ''[[Fire Emblem: Path of Radiance|Path of<br />Radiance]]''
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| <font color="B0C4DE">+1 Dmg<br />+10 Acc</font>
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| <font color="F08080">-1 Dmg<br />-10 Acc</font>
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|-
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! ''[[Fire Emblem: Radiant Dawn|Radiant Dawn]]''
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| <font color="B0C4DE">+1 Dmg<br />+10 Acc</font>
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| <font color="F08080">-1 Dmg<br />-10 Acc</font>
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|}
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* Dmg = Damage output
  +
* Acc = [[Accuracy|Battle accuracy]]
  +
 
== See also ==
 
* [[Weapon Triangle]]
   
{{Stub}}<!-- What effect does this actually have to gameplay, stats and such? In addition which games is this included in and does it exist in universe or only as a gameplay element? -->
 
 
{{Gmechs}}
 
{{Gmechs}}

Revision as of 01:05, 19 March 2019

The Trinity of Magic is the variant of the weapon triangle that involves magical tomes. It is a major tactical fighting system featured in the Jugdral series, Elibe series, Fire Emblem: The Sacred Stones and the Tellius series. Similar to the more common physical weapon triangle, the Trinity of Magic behaves such that certain magic types have combative dis/advantages when used against other magic types.

Overview

When a magical tome user has Trinity of Magic advantage over another tome user, the user with the advantage may attack with increased battle accuracy; conversely, the user with the disadvantage may suffer from decreased accuracy. Beginning with Fire Emblem: The Binding Blade, the Trinity of Magic system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).

The Trinity of Magic components as well as its dis/advantage directions may differ between each game. Some games incorporate a system in which Anima tomes have an advantage over Light tomes, Light tomes over Dark tomes, and Dark tomes over Anima tomes. Other games may incorporate a Trinity of Magic system involving only Anima tomes; in which case wind tomes have the advantage over thunder tomes, thunder tomes over fire tomes, and fire tomes over wind tomes. Still others may include a mix of both with unique rules governing type dis/advantages.

The Trinity of Magic system made its first appearance in Fire Emblem: Genealogy of the Holy War and its last appearance in Fire Emblem: Radiant Dawn. Since then, magical tomes have behaved neutrally towards other weapon types; the one exception occurs in Fire Emblem Fates, in which case magical tomes and scrolls occupy a component of the game's universal weapon triangle system. This exception occurs once again in Fire Emblem Heroes.

In the Jugdral series

Despite being the series to introduce the Trinity of Magic system, the Jugdral series features a unique magic type system with the following components and dis/advantage directions:

Anima Triangle

  • Wind > Thunder
  • Thunder > Fire
  • Fire > Wind

Unidirectional System

  • Light, Dark > Anima

This series notably utilizes an Anima triangle system whose component tomes are weak to to Light and Dark tomes; currently, this is the one case featuring a unidirectional dis/advantage system between weapon types. Here is a table describing the effects of Trinity of Magic dis/advantages in the Jugdral games:

Title Adv. Disadv.
Genealogy of
the Holy War
+20 Acc -20 Acc
Thracia 776 +5 Acc -5 Acc

In the Elibe series and The Sacred Stones

These titles introduced the Anima-Light-Dark Trinity of Magic. The trinity components and dis/advantage directions are as follows:

  • Anima > Light
  • Light > Dark
  • Dark > Anima

Here is a table describing the effects of Trinity of Magic dis/advantages for these games:

Title Adv. Disadv.
Elibe
Series
The Binding Blade +1 Dmg
+10 Acc
-1 Dmg
-10 Acc
The Blazing Blade +1 Dmg
+15 Acc
-1 Dmg
-15 Acc
The Sacred
Stones
+1 Dmg
+15 Acc
-1 Dmg
-15 Acc

In the Tellius series

In Fire Emblem: Path of Radiance, the Trinity of Magic only involves the Anima triangle. Although Light tomes make an appearance in this game, they behave neutrally towards the Anima tomes; incidentally, Dark tomes are completely absent. The trinity components and directions for Path of Radiance are as follows:

  • Wind > Thunder
  • Thunder > Fire
  • Fire > Wind

In Fire Emblem: Radiant Dawn, Light and Dark tomes are once again components to the Trinity of Magic system. Additionally, this is the only game to concurrently utilize the Anima-Light-Dark triangle with the Wind-Thunder-Fire triangle. The trinity components and dis/advantage directions are as follows:

Trinity of Magic

  • Anima > Light
  • Light > Dark
  • Dark > Anima

Anima Triangle

  • Wind > Thunder
  • Thunder > Fire
  • Fire > Wind

Here is a table describing the effects of Trinity of Magic dis/advantages for the Tellius games:

Title Adv. Disadv.
Path of
Radiance
+1 Dmg
+10 Acc
-1 Dmg
-10 Acc
Radiant Dawn +1 Dmg
+10 Acc
-1 Dmg
-10 Acc

See also