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The '''Trinity of Magic''' (魔法の三すくみ, ''Mahō no San-sukomi'' lit. '''Trilemma of Magic''') is the variant of the [[Weapon Triangle|weapon triangle]] that involves magical tomes. It is a major tactical fighting system featured in the [[Jugdral Series|Jugdral series]], [[Elibe Series|Elibe series]], ''[[Fire Emblem: The Sacred Stones]]'' and the [[Tellius Series|Tellius series]]. Similar to the more common physical weapon triangle, the Trinity of Magic behaves such that certain magic types have combative dis/advantages when used against other magic types.
A triangle much like the [[Weapon triangle]]. It contains [[Anima Magic]], [[Light Magic]], and [[Dark Magic]]. [[Wind (magic)|Wind]] is strong against [[Thunder (magic)|Thunder]], [[Fire (magic)|Fire]] is strong against Wind and Thunder is strong against Fire. In [[Seisen no Keifu]], both Light and Dark were strong against Anima, while being neutral to each other. In the GBA games and [[Radiant Dawn]], Anima beats Light which beats Dark which beats Anima. [[Path of Radiance]] lacked Dark magic so Light is neutral.
 
   
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== Overview ==
This Magic Trinity is used in the GBA games, as in the GBA games you get someone who can use the magic. For Example in [[Fire Emblem: Sacred Stones]] You get [[Lute]] a user of [[Anima Magic]], [[Artur]] a user of [[Light Magic]] and Knoll a [[Dark magic]] user. Also when Sages do their [[critical hit]], 3 spheres come into existence and form a Triangle to show the Trinity of Magic.
 
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When a magical tome user has Trinity of Magic advantage over another tome user, the user with the advantage may attack with increased [[Accuracy|battle accuracy]]; conversely, the user with the disadvantage may suffer from decreased accuracy. Beginning with ''[[Fire Emblem: The Binding Blade]]'', the Trinity of Magic system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).
   
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The Trinity of Magic components as well as its dis/advantage directions may differ between each game. Some games incorporate a system in which [[Anima (magic)|Anima tomes]] have an advantage over [[Light (magic)|Light tomes]], Light tomes over [[Dark (magic)|Dark tomes]], and Dark tomes over Anima tomes. Other games may incorporate a Trinity of Magic system involving only Anima tomes; in which case [[Wind (magic)|wind tomes]] have the advantage over [[Thunder (magic)|thunder tomes]], thunder tomes over [[Fire (magic)|fire tomes]], and fire tomes over wind tomes. Still others may include a mix of both with unique rules governing type dis/advantages.
==See Also==
 
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*[[Weapon Triangle]]
 
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The Trinity of Magic system made its first appearance in ''[[Fire Emblem: Genealogy of the Holy War]]'' and its last appearance in ''[[Fire Emblem: Radiant Dawn]]''. Since then, magical tomes have behaved neutrally towards other weapon types; the one exception occurs in ''[[Fire Emblem Fates]]'', in which case magical tomes and scrolls occupy a component of the game's universal weapon triangle system. This exception occurs once again in ''[[Fire Emblem Heroes]]''.
[[Category:Game Mechanics]]
 
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== In the Jugdral series ==
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Despite being the series to introduce the Trinity of Magic system, the Jugdral series features a unique magic type system with the following components and dis/advantage directions:
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{| width=50% |
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| width=50% valign=top |
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'''Anima Triangle'''
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* Wind > Thunder
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* Thunder > Fire
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* Fire > Wind
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| width=50% valign=top |
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'''Unidirectional System'''
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* Light, Dark > Anima
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|}
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This series notably utilizes an Anima triangle system whose component tomes are weak to to Light and Dark tomes; currently, this is the one case featuring a unidirectional dis/advantage system between weapon types. Here is a table describing the effects of Trinity of Magic dis/advantages in the Jugdral games:
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{| class="wikitable" style="width:50%; text-align:center"
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|-
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! Title
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! Adv.
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! Disadv.
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|-
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! ''[[Fire Emblem: Genealogy of the Holy War|Genealogy of<br />the Holy War]]''
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| <font color="B0C4DE">+20 Acc</font>
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| <font color="F08080">-20 Acc</font>
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|-
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! ''[[Fire Emblem: Thracia 776|Thracia 776]]''
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| <font color="B0C4DE">+5 Acc</font>
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| <font color="F08080">-5 Acc</font>
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|}
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* Dmg = Damage output
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* Acc = [[Accuracy|Battle accuracy]]
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== In the Elibe series and ''The Sacred Stones'' ==
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These titles introduced the Anima-Light-Dark Trinity of Magic. The trinity components and dis/advantage directions are as follows:
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* Anima > Light
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* Light > Dark
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* Dark > Anima
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Here is a table describing the effects of Trinity of Magic dis/advantages for these games:
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{| class="wikitable" style="width:50%; text-align:center"
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|-
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! colspan="2" | Title
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! Adv.
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! Disadv.
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|-
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! rowspan="2" | [[Elibe Series|Elibe<br />Series]]
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! ''[[Fire Emblem: The Binding Blade|The Binding Blade]]''
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| <font color="B0C4DE">+1 Dmg<br />+10 Acc</font>
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| <font color="F08080">-1 Dmg<br />-10 Acc</font>
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|-
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! ''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''
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| <font color="B0C4DE">+1 Dmg<br />+15 Acc</font>
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| <font color="F08080">-1 Dmg<br />-15 Acc</font>
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|-
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! colspan="2" | ''[[Fire Emblem: The Sacred Stones|The Sacred<br />Stones]]''
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| <font color="B0C4DE">+1 Dmg<br />+15 Acc</font>
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| <font color="F08080">-1 Dmg<br />-15 Acc</font>
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|}
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* Dmg = Damage output
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* Acc = [[Accuracy|Battle accuracy]]
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== In the Tellius series ==
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In ''[[Fire Emblem: Path of Radiance]]'', the Trinity of Magic only involves the Anima triangle. Although Light tomes make an appearance in this game, they behave neutrally towards the Anima tomes; incidentally, Dark tomes are completely absent. The trinity components and directions for ''Path of Radiance'' are as follows:
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* Wind > Thunder
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* Thunder > Fire
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* Fire > Wind
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In ''[[Fire Emblem: Radiant Dawn]]'', Light and Dark tomes are once again components to the Trinity of Magic system. Additionally, this is the only game to concurrently utilize the Anima-Light-Dark triangle with the Wind-Thunder-Fire triangle. The trinity components and dis/advantage directions are as follows:
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{| width=50% |
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| width=50% valign=top |
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'''Trinity of Magic'''
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* Anima > Light
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* Light > Dark
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* Dark > Anima
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| width=50% valign=top |
  +
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'''Anima Triangle'''
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* Wind > Thunder
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* Thunder > Fire
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* Fire > Wind
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|}
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Here is a table describing the effects of Trinity of Magic dis/advantages for the Tellius games:
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{| class="wikitable" style="width:50%; text-align:center"
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|-
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! Title
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! Adv.
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! Disadv.
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|-
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! ''[[Fire Emblem: Path of Radiance|Path of<br />Radiance]]''
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| <font color="B0C4DE">+1 Dmg<br />+10 Acc</font>
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| <font color="F08080">-1 Dmg<br />-10 Acc</font>
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|-
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! ''[[Fire Emblem: Radiant Dawn|Radiant Dawn]]''
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| <font color="B0C4DE">+1 Dmg<br />+10 Acc</font>
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| <font color="F08080">-1 Dmg<br />-10 Acc</font>
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|}
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* Dmg = Damage output
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* Acc = [[Accuracy|Battle accuracy]]
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== See also ==
 
* [[Weapon Triangle]]
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{{Gmechs}}

Revision as of 06:00, 27 March 2020

The Trinity of Magic (魔法の三すくみ, Mahō no San-sukomi lit. Trilemma of Magic) is the variant of the weapon triangle that involves magical tomes. It is a major tactical fighting system featured in the Jugdral series, Elibe series, Fire Emblem: The Sacred Stones and the Tellius series. Similar to the more common physical weapon triangle, the Trinity of Magic behaves such that certain magic types have combative dis/advantages when used against other magic types.

Overview

When a magical tome user has Trinity of Magic advantage over another tome user, the user with the advantage may attack with increased battle accuracy; conversely, the user with the disadvantage may suffer from decreased accuracy. Beginning with Fire Emblem: The Binding Blade, the Trinity of Magic system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).

The Trinity of Magic components as well as its dis/advantage directions may differ between each game. Some games incorporate a system in which Anima tomes have an advantage over Light tomes, Light tomes over Dark tomes, and Dark tomes over Anima tomes. Other games may incorporate a Trinity of Magic system involving only Anima tomes; in which case wind tomes have the advantage over thunder tomes, thunder tomes over fire tomes, and fire tomes over wind tomes. Still others may include a mix of both with unique rules governing type dis/advantages.

The Trinity of Magic system made its first appearance in Fire Emblem: Genealogy of the Holy War and its last appearance in Fire Emblem: Radiant Dawn. Since then, magical tomes have behaved neutrally towards other weapon types; the one exception occurs in Fire Emblem Fates, in which case magical tomes and scrolls occupy a component of the game's universal weapon triangle system. This exception occurs once again in Fire Emblem Heroes.

In the Jugdral series

Despite being the series to introduce the Trinity of Magic system, the Jugdral series features a unique magic type system with the following components and dis/advantage directions:

Anima Triangle

  • Wind > Thunder
  • Thunder > Fire
  • Fire > Wind

Unidirectional System

  • Light, Dark > Anima

This series notably utilizes an Anima triangle system whose component tomes are weak to to Light and Dark tomes; currently, this is the one case featuring a unidirectional dis/advantage system between weapon types. Here is a table describing the effects of Trinity of Magic dis/advantages in the Jugdral games:

Title Adv. Disadv.
Genealogy of
the Holy War
+20 Acc -20 Acc
Thracia 776 +5 Acc -5 Acc

In the Elibe series and The Sacred Stones

These titles introduced the Anima-Light-Dark Trinity of Magic. The trinity components and dis/advantage directions are as follows:

  • Anima > Light
  • Light > Dark
  • Dark > Anima

Here is a table describing the effects of Trinity of Magic dis/advantages for these games:

Title Adv. Disadv.
Elibe
Series
The Binding Blade +1 Dmg
+10 Acc
-1 Dmg
-10 Acc
The Blazing Blade +1 Dmg
+15 Acc
-1 Dmg
-15 Acc
The Sacred
Stones
+1 Dmg
+15 Acc
-1 Dmg
-15 Acc

In the Tellius series

In Fire Emblem: Path of Radiance, the Trinity of Magic only involves the Anima triangle. Although Light tomes make an appearance in this game, they behave neutrally towards the Anima tomes; incidentally, Dark tomes are completely absent. The trinity components and directions for Path of Radiance are as follows:

  • Wind > Thunder
  • Thunder > Fire
  • Fire > Wind

In Fire Emblem: Radiant Dawn, Light and Dark tomes are once again components to the Trinity of Magic system. Additionally, this is the only game to concurrently utilize the Anima-Light-Dark triangle with the Wind-Thunder-Fire triangle. The trinity components and dis/advantage directions are as follows:

Trinity of Magic

  • Anima > Light
  • Light > Dark
  • Dark > Anima

Anima Triangle

  • Wind > Thunder
  • Thunder > Fire
  • Fire > Wind

Here is a table describing the effects of Trinity of Magic dis/advantages for the Tellius games:

Title Adv. Disadv.
Path of
Radiance
+1 Dmg
+10 Acc
-1 Dmg
-10 Acc
Radiant Dawn +1 Dmg
+10 Acc
-1 Dmg
-10 Acc

See also