Felix approaches Byleth with a favor to ask. Felix's father Rodrigue, the Duke of Fraldarius, has asked Felix to help solve a bandit problem back in Fraldarius territory, since this has become increasingly problematic as of the Tragedy of Duscur. Felix wants Byleth to come along mostly to see them in action away from the training ground; he also wants Byleth to recruit more fighters to help, promising to meet them there.
Availability, Unit(s) and Suggested Level
Available until 2/22
Required Unit(s): Felix, Byleth
Suggested Level: 15
- Mage: 1
- Thief: 10
- Brigand: 3
- Brawler: 2
- Armored Knight: 2
- Cavalier: 1
- Mercenary: 5
- Assassin: 1
Thieves and/or Mercenaries will appear on every turn from the southern and southeastern strongholds until the knights defending them are defeated. The southeastern stronghold begins calling reinforcements on turn 2 and the southern stronghold starts on turn 3.
On Maddening, Heroes will start to appear every other turn if the strongholds are not taken quickly.
If all townspeople are saved:
- Extra Large Bullion
- Aegis Shield
If 3-4 townspeople are saved:
- Large Bullion
- Wo Dao
If 1-2 townspeople are saved:
- Fraldarius Soldiers
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Win Condition: Defeat the enemy Commander
You Lose If: Rodrigue or Felix Dies
Rodrigue is immobile to start but begins moving if any player unit stops within three spaces of him. If this occurs, he will actively pursue and attack the enemy, but because he peculiarly stays at level 15 even on higher difficulty modes unlike most other green ally units, he is liable to be outmatched and killed, especially on Maddening where he can be immediately mobbed and killed if not saved quickly. It's recommended to avoid getting too close to him to prevent him from moving around in the first place, but if it is unavoidable it can help to have at least one solid flier to follow him around and make sure he has backup, or a healer with Physic or Rescue that can pull him out of trouble.
With how spread out the map (and the villagers, who will come under attack turn one) is, it's also convenient to bring your higher movement units, whether cavalry or flying ones.
There are villagers spread across the map located in the west, northwest, and middle of the map as well as one standing by your starting position. If you send half or so of your units left (per the map) towards the top corner stronghold and the villagers near it, they should be able to go straight from there to the group of villagers that is at the middle left of the map. The central villagers are near two more strongholds, each of which summons reinforcements if the stronghold unit is not the first you take out. The mage in the lower left is guarding the exit tile for the villagers and must be defeated to allow them to escape, but if you defeat the boss before all villagers have escaped, you will get credit as well, so it is possible to win by sending a unit across the map to take them down with Stride and Warp.