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The Tyrfing is one of the Holy Weapons of Jugdral from Fire Emblem: Genealogy of the Holy War, and was once wielded by the Crusader of Light, Baldr, bestowed upon him during the Miracle of Darna. Tyrfing is the property of the descendants of Baldr, who founded House Chalphy of Grannvale.

The blade is used by Sigurd and his son Seliph during the events of the game, as they both possess major Baldr blood. Byron carries the blade but is not seen to wield it, as it is broken when he passes it on to Sigurd.

As a result of the huge bonus that the Tyrfing blade provides to its wearer's Resistance and the tremendous Might that it possesses, it makes its wielder a mage killer, as it prevents most magic from harming its user. This even applies to the battle against Julius, where it is possible to defeat him with the Tyrfing without needing the Book of Naga.

In Fire Emblem Heroes, the Tyrfing appears as an exclusive weapon skill with five variants, the Tyrfing, Virtuous Tyrfing (至聖ティルフィング, lit. Holy Tyrfing), and Holytide Tyrfing (聖日ティルフィング) in possession of Seliph, and the Divine Tyrfing (聖劍ティルフィング, lit. Sacred Sword Tyrfing) and Hallowed Tyrfing (聖裁ティルフィング) in possession of Sigurd.

Profile[]

The Tyrfing makes its first appearance in Chapter 5 of Genealogy of the Holy War as a Broken Sword in the inventory of Byron, Sigurd's father. At this point in the game, Byron, in spite of having been grievously wounded by the forces of Lombard and Slayder, uses every last ounce of his strength to see the blade delivered into the hands of Sigurd. With enemy forces hot on his heels, Byron's mission is not one that ends in vain, as he succeeds in reuniting with Sigurd. This reunion is tragically cut short, as Byron succumbs to his injuries after entrusting Tyrfing to his son and revealing that both Lombard and Reptor had collaborated to assassinate Prince Kurth and frame both Byron and Sigurd for it.

With the Tyrfing, Sigurd leads his forces in the final march against the Grannvallian forces with the intent of restoring peace to the continent. As Sigurd's forces enter the realm of Velthomer, they are deceived into believing that Arvis has always believed in Byron and Sigurd's innocence, despite his role as a major conspirator in the plot against Sigurd. Arvis' deceit is later revealed as Sigurd's forces ride into Belhalla thinking that a celebration has been prepared in their honour, where they fall into the jaws of a deadly ambush. Sigurd is then personally executed by Arvis, who takes the Tyrfing after finding it on Sigurd's corpse.

For the seventeen years following the Battle of Belhalla, the Tyrfing remains in Arvis' possession. This changes in Chapter 10, when Arvis learns that Seliph's army has conquered the castles of Chronos and Rados and is marching towards Chalphy. He then entrusts the Tyrfing blade and several captive children to the care of a bishop formerly serving under Sigurd's banner and gives him the command to lead the children to safety and give the sword to Seliph. The bishop later succeeds in his mission and upon giving the Tyrfing to Seliph, urges him to reclaim Chalphy Castle.

Weapon Stats[]

Fire Emblem: Genealogy of the Holy War[]

Name Type

Tyrfing Tyrfing

FE4 Sword Sword

Rank Uses Mt Hit Rng Wt Worth
FE4 Star Rank (Weapons) 50 30 80% 1 7 50,000
Effect

Skill +10, Speed +10 and Resistance +20; gives Prayer skill.

FE4 Star Rank (Weapons) Holy Blood Requirement: Baldo Holy BloodBaldurMajor Holy Blood Indicator

Fire Emblem Awakening[]

Name Type

Tyrfing FE13 Tyrfing

SwordIconFE13 Sword

Rank Uses Mt Hit Crt Rng WEx Worth
A 25 15 85% 10% 1 ? 0
Effect

+5 Resistance

Fire Emblem Engage[]

Name Type

TyrfingFE17Sprite Tyrfing

FE17 Sword Sword

Rank Uses Mt Hit Crt Wt Rng Worth
D 15 80% 0% 7 1 100
Effect

Engage Weapon. Sword wielded by Emblem Sigurd. Grants Res+5.

Fire Emblem Heroes[]

Tyrfing[]

Name Type

Tyrfing

FEH Sword Sword

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Grants Def+4 in battle if unit's HP ≤ 50%.

Evolution
Weapon Cost

Divine Tyrfing

400 SP, 375 Arena Medal, 150 Divine Dew

Name Cost

Tyrfing

400 SP, 500Arena Medal, 200Divine Dew
Type HP Mt Spd Def Res
FEH WUp 1 +5 + 2
FEH WUp 2 +5 + 3
FEH WUp 3 +5 + 4
FEH WUp 4 +5 + 4
FEH WUp 51 HP +3. If unit is adjacent to an ally,
grants Atk/Def+5 during combat.
Effect
At start of combat, if unit's HP ≥ 50%, grants:
“If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit
survives with 1 HP. (Once per combat. Does not stack.)”

Divine Tyrfing[]

Name Type

Divine Tyrfing

FEH Sword Sword

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Grants Res+3. If in combat against foe using magic,
unit receives 50% less damage from the first attack.

Name Cost

Divine Tyrfing

400 SP, 500Arena Medal, 200Divine Dew
Type HP Mt Spd Def Res
FEH WUp 1 +5 + 2
FEH WUp 2 +5 + 3
FEH WUp 3 +5 + 4
FEH WUp 4 +5 + 4
FEH WUp 120 HP +3. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack.
Effect
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.

Virtuous Tyrfing[]

Name Type

Virtuous Tyrfing

FEH Sword Sword

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Hallowed Tyrfing[]

Name Type

Hallowed Tyrfing

FEH Sword Sword

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2. reduces damage from foe's first attack by 40%.

Holytide Tyrfing[]

Name Type

Holytide Tyrfing

FEH Sword Sword

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Enables [Canto(2)].

Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of spaces moved by whoever initiate combat (max 4) x 10% of foe's Def (except when dealing damage with area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit's HP > 1, and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)


Item Locations[]

Fire Emblem: Genealogy of the Holy War[]

Method Location
Events Generation 1: Ch. 5 - Ensure that Byron reaches a tile adjacent to Sigurd.
Generation 2: Ch. 10 - Direct Seliph to converse with Palmark.

Fire Emblem Awakening[]

Method Location
Treasure Xeno. 15 - Random from Chest.
SpotPass Bonus Item Available for download from the following dates onwards:
30 August 2012 JP
7 February 2013 NA
25 April 2013 EU

Etymology[]

Tyrfing (or Tirfing) is a magical sword that functions as the main subject of the poem "Hervararkvioa" from the Poetic Edda collection. Apart from this, the Tyrfing sword also surfaces as a pivotal instrument that fuels the events detailed within the Hervarar saga, where it is referred to as the "Tervingi" in Latin. Dating back to the 4th century, this saga details traditions of wars that were waged between the Goths and Huns, within which it is said that the Tyrfing blade was forged and cursed by the Dwarves Dvalinn and Durin, and thereafter bequeathed to king Svafrlami. Syafrlami's subsequent losing of the blade to the berserker Arngirm from Bolmsö essentially served as the catalyst to spurn the series of tragic events that were to follow, where the fell arcane energies contained within the blade ignited the flames of conflict that brought about the deaths of several key figures; namely, Angantyr the Berserker and Hlod Heidreksson. To this end, the trail of death that the Tyrfing blade of Norse yore leaves behind in its wake is one that essentially posits the naming of the blade in Genealogy of the Holy War as one that is apt, as it is the weapon of choice wielded by both Byron and Sigurd before they breathed their last as a result of sustaining grievous injuries from the chaos of warfare.

Trivia[]

  • It is interesting to note that the original design of Tyrfing bears a strong resemblance to that of the Archanean era's Falchion.
  • Should the player fail to obtain Tyrfing with Sigurd in Generation 1, Seliph will still be able to obtain the blade in Generation 2 from talking to Palmark; however, it will need to be repaired before being used.
  • According to a conversation that can be viewed when visiting a certain village during the events that occur during the second generation of Genealogy of the Holy War, it is asserted that Tyrfing, Balmung, and Mystletainn are the strongest blades to have ever been forged.
  • Like all the other legendary weapons appearing in Fire Emblem Heroes, Tyrfing has a passive skill built into it, which is Defiant Defense 2. This could reference Tyrfing's Resistance bonus in Genealogy of the Holy War and Awakening, but altered to be more practical, as Seliph cannot retaliate at two range in Heroes (unless he inherited the Distant Counter skill), making Defiant Resistance 2 quite useless on him.
    • This was revised later on with the inclusion of an upgraded version of the Tyrfing called the Divine Tyrfing, which grants the wielder 3 points of Resistance, and negates 50% of magic damage taken, to more accurately reference the Tyrfing's large Resistance bonus.

Gallery[]

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