Fire Emblem Wiki
Fire Emblem Wiki
(Revised strategy section slightly.)
Tags: Visual edit apiedit
Tags: Visual edit apiedit
Line 20: Line 20:
 
The map provides a subtle visual cue as to which paths will lead to which outcome: if you see a thicket near the darkness, a teleporter lies dead ahead.
 
The map provides a subtle visual cue as to which paths will lead to which outcome: if you see a thicket near the darkness, a teleporter lies dead ahead.
   
If you stumble upon a teleporter anyway, have Azura sing for The Avatar to refresh his or her energy and get him or her to go the other way. Once you enter the second last room, Gunter will appear and join your cause. He proves invaluable in taking down, the boss, or at least weakening it to the point that Corrin can kill it.
+
If you stumble upon a teleporter anyway, have Azura sing for The Avatar to refresh his or her energy and get him or her to go the other way. Once you enter the second last room, Gunter will appear and join your cause.
   
  +
There are actually two separate paths the player can take to get to the bosses room. All six treasure chests are split between them, so the player will need to backtrack after clearing out one path to go on the other. Both paths lead to the room Gunter is met in, so there is no "correct" path. Have your avatar keep the Dragonstone equipped and be paired with your servant at all times, as no unit should be capable of doubling him unless you chose a speed bane. If male, Felicia proves especially valuable since her personal will lower the damage the Avatar takes, though in cases where the enemy is made up of archers, you do need to be careful with her. If Female, Jakob's personal will let you avoid numerous attacks. Either way, getting a C pairing with them beforehand is recommended.
Some rooms will lead away from the main objective but may contain one of six chests that are guarded. Because, at this point of the game, you should only have three units at your disposal, noone should have access to Locktouch to unlock the chests (unless the Avatar has Outlaw or Ninja as the secondary class and you somehow reclassed in such a small amount of time). The items in the chests will prove helpful in future chapters, but unless someone has access to locktouch, you will need to pretty much annihilate every enemy on the map to get them.
 
  +
  +
The map, even on Lunatic, is not particularly challenging. You simply need to be wary of the enemies and prevent them from ganging up on you via strategic use of the chokepoints that litter the map. Be sure to always let your servant be nearby if the avatar needs healing.
  +
  +
The boss is completely stationary and cannot attack at range, so you do not actually need to rely on Gunter to take it down. Even Felicia, who normally has terrible Strength growths, can prove useful in debuffing the boss and chipping him down. If you are patient, you can score a crit on the boss using the Killing edge and get his HP down much more before simply sending in the Avatar for the by then easy kill.
   
 
==Items==
 
==Items==

Revision as of 18:22, 2 May 2016

“After refusing to side with either Nohr or Hoshido, Azura leads Avatar to a secret hiding place to evade both kingdoms.”
—Opening narration

Unspeakable World (語られざる世界, Katararezaru Sekai lit. The Untold World in the Japanese version) is Chapter 7 of Fire Emblem Fates in the Revelation Version.

Script

The script for this chapter can be found here.

Strategy

This map superficially resembles conventional fog of war maps,but it practice it functions a bit differently. Notably, the enemy units here won't move until they come into view, making this chapter more a matter of cautious exploration than anything else. The avatar should take the lead,as he/she should be the most durable unit of the trio,and could use the EXP. When the Avatar steps into the darkness, one of two things might happen.

  1. The next room will reveal itself along with 3-5 non-magic ground units. Or...
  2. The unit you sent down the hallway will teleport back to the centre of the last room they were in.

The map provides a subtle visual cue as to which paths will lead to which outcome: if you see a thicket near the darkness, a teleporter lies dead ahead.

If you stumble upon a teleporter anyway, have Azura sing for The Avatar to refresh his or her energy and get him or her to go the other way. Once you enter the second last room, Gunter will appear and join your cause.

There are actually two separate paths the player can take to get to the bosses room. All six treasure chests are split between them, so the player will need to backtrack after clearing out one path to go on the other. Both paths lead to the room Gunter is met in, so there is no "correct" path. Have your avatar keep the Dragonstone equipped and be paired with your servant at all times, as no unit should be capable of doubling him unless you chose a speed bane. If male, Felicia proves especially valuable since her personal will lower the damage the Avatar takes, though in cases where the enemy is made up of archers, you do need to be careful with her. If Female, Jakob's personal will let you avoid numerous attacks. Either way, getting a C pairing with them beforehand is recommended.

The map, even on Lunatic, is not particularly challenging. You simply need to be wary of the enemies and prevent them from ganging up on you via strategic use of the chokepoints that litter the map. Be sure to always let your servant be nearby if the avatar needs healing.

The boss is completely stationary and cannot attack at range, so you do not actually need to rely on Gunter to take it down. Even Felicia, who normally has terrible Strength growths, can prove useful in debuffing the boss and chipping him down. If you are patient, you can score a crit on the boss using the Killing edge and get his HP down much more before simply sending in the Avatar for the by then easy kill.

Items

Dropped Items

Chest Items

Trivia

  • In this chapter, there are 4 slots to deploy units, while there are only 3 units which can be recruited as of this point in the game (the Avatar, Felicia/Jakob and Azura). Presumably, this extra slot is to be used for borrowed units such as Amiibo or that Mozu was intended to be recruited beforehand.

This article is a stub. You can help the wiki by expanding it.


Previous chapter:
Into The Ground
Unspeakable World Next chapter:
Tragic Start or Traitor's Brand