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“Openly marshaling soldiers within my territory could provoke other members of the Alliance. Therefore, I will secretly gather troops in Ailell, the Valley of Torment.”
—Judith via letter to Claude
Valley of Torment is the third chapter of the Verdant Wind route, accessed when Byleth chooses the Golden Deer house.

StoryEdit

Judith agrees to provide reinforcements to Byleth and Claude to assist in the fight against the Empire. However, to avoid provoking infighting amongst the members of the Alliance, Judith suggests that they meet at Ailell, the Valley of Torment, where she will be able to provide the reinforcements.

When they get there, Marianne talks about a legend that occurred there concerning the goddess. Before she can explain further, the knights of House Rowe show up. Unable to escape a fight, they battle and rendezvous with Judith.

After the fighting has ended Judith formally joins with the army, teasing Claude in the process.

Initial enemiesEdit

Archer=2

Sniper=5

Great Knight=1

Armored Knight=8

Fortress Knight=5

Paladin=5

Bishop=1

Ashe

Gwendal

ReinforcementsEdit

On turn 6, Judith will arrive with 2 armored knights. She has to stay alive in order to beat the chapter.

In Maddening mode:

  • 2 Paladins and a Great Knight appear at the top of the map in the same turn Judith appears. They can reach her Knights.
  • Turn 6 and 8: A Paladin at the bottom left and a Paladin, Sniper and Knight at the left behind Gwendal.

Recruitment Edit

If Ashe was recruited before the end of Chapter 12, he can be re-recruited here by defeating him, then choosing to spare him - in this case, he will join at the end of the chapter.

ItemsEdit

StrategyEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

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