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Vengeance is a Skill that debuted in Fire Emblem Awakening.

History in the SeriesEdit

Vengeance is an attacking Skill in both Fire Emblem Awakening and Fire Emblem Fates.

In Fire Emblem Echoes: Shadows of Valentia, it is a Combat Art, where it referred to as Vendetta. It returns as a Combat Art in Fire Emblem: Three Houses.

In combat, Vengeance pairs well with skills such as Wrath, Awakening, Vantage, and other skills that activate when the user is at low HP. It has an unusually high activation rate, tied with Rend Heaven in Fates and unparalleled in Awakening. This makes it a better skill for units with low skill than most other activated skills in terms of reliability.

StatsEdit

Fire Emblem AwakeningEdit

Name Activation Capacity
Vengeance (FE13)
Vengeance
(Skill*2)% -
Effects Add half accrued damage as damage to attacks.
Users Learned by Sorcerers at level 5.
Notes -

Fire Emblem FatesEdit

Name Activation Capacity
Vengeance (FE13)
Vengeance
(Skill*1.5)% -
Effects Add half accrued damage as damage to attacks.
Users Learned by Sorcerers at level 5.
Notes -

Fire Emblem Echoes: Shadows of ValentiaEdit

Name Echoes Lance Skill icon
Vendetta
HP/Dur Rng Mt Hit Avo Crt
-5 1 +3 +20 ±0 ±0
Effects Increases damage done to target by half of damage done to user at point of attack.
Users Weapon Skill: Duma's Lance
Notes -

Fire Emblem: Three HousesEdit

Name Icon Combat Art FE16 Lance
Vengeance
HP/Dur Rng Mt Hit Avo Crt
-4 1 +2 ±0 ±0 +10
Effects Damage increases in relation to the user’s missing HP.
Users Learned Art: C+ rank in Lances (Bernadetta, Dedue, Cyril)
Notes -

CalculationsEdit

Vengeance increases the overall damage of the user as they take more damage over time. For every 2 hitpoints lost in battle, Vengeance will increase the user's attack by 1 (factoring in normal attack values) upon activation.

Assuming that the user has the following hitpoints, Vengeance can boost the user's attack by the following amount:

  • 80 (base maximum): +39 damage upon activation
  • 85 (HP+5 or HP Tonic): +42 damage upon activation
  • 90 (HP+5 and HP Tonic): +44 damage upon activation

Note that this only applies in Awakening as all units have a max HP cap of 80. In Fates, the damage will vary anywhere from +22 to +39 due to the varied health values on each class.

TriviaEdit

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