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|effect = Adds half of the user's current health difference to their attack.}}
 
|effect = Adds half of the user's current health difference to their attack.}}
   
'''Vengeance''' (復讐, ''Fukushū'', '''Taglione''' in the Italian version, '''Venganza''' in the Spanish version) is an attacking [[Skills|Skill]] in both ''[[Fire Emblem Awakening]]'' and ''[[Fire Emblem Fates]]''. It is learned by [[Sorcerer]]s at level 5.
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'''Vengeance''' (復讐, ''Fukushū'', '''Taglione''' in the Italian version, '''Venganza''' in the Spanish version) is an attacking [[Skills|Skill]] in both ''[[Fire Emblem Awakening]]'' and ''[[Fire Emblem Fates]]''. It is learned by [[Sorcerer]]s at level 5. It has an unusually high activation rate, tied with [[Rend Heaven]] in ''Fates'' and unparalleled in ''Awakening''. This makes it a better skill for units with low skill than most other activated skills in terms of reliability.
   
 
Vengeance pairs well with skills such as [[Wrath]], [[Awakening (Skill)|Awakening]], [[Vantage]], and other skills that activate when the user is at low HP. 
 
Vengeance pairs well with skills such as [[Wrath]], [[Awakening (Skill)|Awakening]], [[Vantage]], and other skills that activate when the user is at low HP. 

Revision as of 20:49, April 6, 2018


Vengeance (復讐, Fukushū, Taglione in the Italian version, Venganza in the Spanish version) is an attacking Skill in both Fire Emblem Awakening and Fire Emblem Fates. It is learned by Sorcerers at level 5. It has an unusually high activation rate, tied with Rend Heaven in Fates and unparalleled in Awakening. This makes it a better skill for units with low skill than most other activated skills in terms of reliability.

Vengeance pairs well with skills such as Wrath, Awakening, Vantage, and other skills that activate when the user is at low HP. 

Stats

Name Activation Capacity
Vengeance (FE13)Vengeance (Skill*2)% (Awakening)

(Skill*1.5)% (Fates)


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Effects Add half accrued damage to attacks.
Users Learned by Sorcerers at level 5.
Notes {{{6}}}

Calculations

Vengeance increases the overall damage of the user as they take more and more damage over time. For every 2 hitpoints lost in battle, Vengeance will increase the user's attack by 1 (factoring in normal attack values) upon activation.

Assuming that the user has the following hitpoints, Vengeance can boost the user's attack by the following amount:

  • 80 (base maximum): +39 damage upon activation
  • 85 (HP+5 or HP Tonic): +42 damage upon activation
  • 90 (HP+5 and HP Tonic): +44 damage upon activation

Note that this only applies in Awakening as all units have a max HP cap of 80. In Fates, the damage will vary anywhere from +22 to +39 due to the varied health values on each class.

Trivia


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