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Vision of Arcadia is a type C passive skill introduced in Fire Emblem Heroes. It is exclusive to Eliwood (Blazing Knight).

Overview[]

Vision of Arcadia functions like an enhanced Opening skill with slight restrictions on activation. As long as there is a beast or dragon unit deployed on the team; Eliwood (Blazing Knight) grants the ally with the highest Attack a +6 buff to both Attack and Defense.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Vision of Arcadia Vision of Arcadia Start of turn 300
Effects At start of turn, if dragon or beast ally is deployed, grants Atk/Def+6 to ally with the highest Atk for 1 turn.
Users Skill cannot be inherited.


Name Activation SP
FEH Vision of Arcadia II Vision of Arcadia II Start of turn 300
Effects At start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6,【Null Panic】, and 【Canto (1)】 to unit and ally with the highest Atk (excluding unit) for 1 turn.

【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

Users Skill cannot be inherited.


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