Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
The player starts on the west side while a mass of enemy units protect Kumagera in the east. Keaton is a Wolfskin NPC who appears on the map at the start of the turn, and he will automatically head for Corrin. Once he reaches them, he will start the dialogue which ends with his recruitment (you can also speak to him for the same effect).
Clear out the enemies carefully, especially on Lunatic Mode, there are several Shrine Maidens scattered around the area with various staves, including a Hexing Rod. As you reach Kumagera, reinforcements will appear which depend on the difficulty (see reinforcements section).
Regardless, take out Kumagera quickly. On Hard and Lunatic Modes, the Shrine Maiden next to him will also have an Entrap stave, locking the unfortunate unit into a death trap unless they have Pass, since fliers will be destroyed by the Archers next to him. Kumagera has relatively high strength, so have Niles prepared and his stats boosted while weakening Kumagera enough for him to be captured.
An easy way to circumvent the Entrap staff is to bring a powerful, high-mobility unit to just outside maximum range, then charging in (with Azura's help via singing). Kumagera is stationary so it's possible to eliminate the Shrine Maiden without him attacking.
After the chapter is completed, Corrin's Yato will be upgraded to the Grim Yato, increasing its stats and granting a +2 bonus to Defense and Resistance as long as Corrin has the weapon in their inventory.
The script for this chapter can be found here.
- Seraph Robe (Top right chest)
- 10,000G (Middle chest)
- As soon as players reach the archers in the middle of the map, reinforcements appear to the west, around the player's starting position:
- Although this chapter uses the same location as Chapter 12 of the Birthright route, the map has a different layout with only a few similarities between the two.