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|objective = Defeat the Boss
 
|objective = Defeat the Boss
 
|number of allowed units = [[Corrin]] + 11
 
|number of allowed units = [[Corrin]] + 11
|units gained = [[Leo]] (start of chapter)<br>[[Keaton]] (NPC, speak to with Corrin)<br>[[Kumagera]] (must be captured)
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|units gained = [[Leo]] <small>(Automatic from start)</small><br>[[Keaton]] <small>(NPC, speak with Corrin)</small><br>[[Kumagera]] <small>(must be captured)</small>
 
|boss name = [[Kumagera]]|pre = [[Uprising]]|next = [[The Black Pillar]]}}
 
|boss name = [[Kumagera]]|pre = [[Uprising]]|next = [[The Black Pillar]]}}
   
{{Quote|Corrin is filled with doubt after witnessing the brutality in Cheve. Before Corrin can share those doubts with King Garon, the Hoshidan army appears in Nestra.|Opening Narration}}
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{{Quote|[[Corrin]] is filled with doubt after witnessing the brutality in [[Cheve]]. Before Corrin can share those doubts with King [[Garon]], the Hoshidan army appears in [[Nestra]].|Opening Narration}}
   
 
'''Voice of Paradise''' (楽園の歌声 ''Rakuen no utagoe'' lit. '''A Heavenly Singing Voice''' in the Japanese version) is Chapter 14 of ''[[Fire Emblem Fates]]'' in the ''Conquest'' route. This chapter takes place in the [[Opera House]].
 
'''Voice of Paradise''' (楽園の歌声 ''Rakuen no utagoe'' lit. '''A Heavenly Singing Voice''' in the Japanese version) is Chapter 14 of ''[[Fire Emblem Fates]]'' in the ''Conquest'' route. This chapter takes place in the [[Opera House]].
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Regardless, take out Kumagera quickly. On Hard and Lunatic Modes, the Shrine Maiden next to him will also have an Entrap stave, locking the unfortunate unit into a death trap unless they have [[Pass]], since fliers will be destroyed by the Archers next to him. Kumagera has relatively high strength, so have [[Niles]] prepared and his stats boosted while weakening Kumagera enough for him to be captured.
 
Regardless, take out Kumagera quickly. On Hard and Lunatic Modes, the Shrine Maiden next to him will also have an Entrap stave, locking the unfortunate unit into a death trap unless they have [[Pass]], since fliers will be destroyed by the Archers next to him. Kumagera has relatively high strength, so have [[Niles]] prepared and his stats boosted while weakening Kumagera enough for him to be captured.
   
An easy way to circumvent the Entrap staff is to bring a powerful, high-mobility unit to just outside maximum range, then charging in (with [[Azura]]'s help via singing). Kumagera is stationary so it's possible to eliminate the Shrine Maiden without him attacking.
+
An easy way to circumvent the Entrap staff is to bring a powerful, high-mobility unit to just outside maximum range, then charging in (with [[Azura|Azura's]] help via singing). Kumagera is stationary so it's possible to eliminate the Shrine Maiden without him attacking.
  +
  +
After the chapter is completed, Corrin's [[Yato]] will be upgraded to the Grim Yato, increasing its stats and granting a +2 bonus to Defense and Resistance as long as Corrin has the weapon in their inventory.
   
 
==Script==
 
==Script==
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==Enemy Reinforcements==
 
==Enemy Reinforcements==
*As soon as players reach the midway point on the map, reinforcements appear to the west, around the player's starting position:
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*As soon as players reach the archers in the middle of the map, reinforcements appear to the west, around the player's starting position:
 
**Normal Mode - 1 [[Pegasus Knight|Sky Knight]] and a [[Kinshi Knight]] (in [[Guard Stance]])
 
**Normal Mode - 1 [[Pegasus Knight|Sky Knight]] and a [[Kinshi Knight]] (in [[Guard Stance]])
 
**Hard Mode - 2 Sky Knights and Kinshi Knights
 
**Hard Mode - 2 Sky Knights and Kinshi Knights
 
**Lunatic Mode - 3 Sky Knights and Kinshi Knights
 
**Lunatic Mode - 3 Sky Knights and Kinshi Knights
 
== Trivia ==
 
== Trivia ==
* This chapter uses the map from [[Dark Reunion|Chapter 12]] of the ''Birthright'' route.{{FE14}}
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* Although this chapter uses the same location as [[Dark Reunion|Chapter 12]] of the ''Birthright'' route, the map has a different layout with only a few similarities between the two.{{FE14}}
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]

Revision as of 20:12, 25 March 2020

Corrin is filled with doubt after witnessing the brutality in Cheve. Before Corrin can share those doubts with King Garon, the Hoshidan army appears in Nestra.”
—Opening Narration

Voice of Paradise (楽園の歌声 Rakuen no utagoe lit. A Heavenly Singing Voice in the Japanese version) is Chapter 14 of Fire Emblem Fates in the Conquest route. This chapter takes place in the Opera House.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


The player starts on the west side while a mass of enemy units protect Kumagera in the east. Keaton is a Wolfskin NPC who appears on the map at the start of the turn, and he will automatically head for Corrin. Once he reaches them, he will start the dialogue which ends with his recruitment (you can also speak to him for the same effect).

Clear out the enemies carefully, especially on Lunatic Mode, there are several Shrine Maidens scattered around the area with various staves, including a Hexing Rod. As you reach Kumagera, reinforcements will appear which depend on the difficulty (see reinforcements section).

Regardless, take out Kumagera quickly. On Hard and Lunatic Modes, the Shrine Maiden next to him will also have an Entrap stave, locking the unfortunate unit into a death trap unless they have Pass, since fliers will be destroyed by the Archers next to him. Kumagera has relatively high strength, so have Niles prepared and his stats boosted while weakening Kumagera enough for him to be captured.

An easy way to circumvent the Entrap staff is to bring a powerful, high-mobility unit to just outside maximum range, then charging in (with Azura's help via singing). Kumagera is stationary so it's possible to eliminate the Shrine Maiden without him attacking.

After the chapter is completed, Corrin's Yato will be upgraded to the Grim Yato, increasing its stats and granting a +2 bonus to Defense and Resistance as long as Corrin has the weapon in their inventory.

Script

The script for this chapter can be found here.

Items

Chest Items

Enemy Reinforcements

  • As soon as players reach the archers in the middle of the map, reinforcements appear to the west, around the player's starting position:

 Trivia