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|-|Celica's route = [[File:FE2 Chapter 3 (Celica's Route).png]]
 
|-|Celica's route = [[File:FE2 Chapter 3 (Celica's Route).png]]
 
</tabber>
 
</tabber>
|game = [[Fire Emblem Gaiden]]
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|game = [[Fire Emblem Gaiden]]<br>[[Fire Emblem Echoes: Shadows of Valentia]]
|objective = Both Alm and Celica must reach the floodgates and empty the river separating [[Rigel]] from [[Zofia]]. Optional: Rescue [[Est]] from [[Grieth]].
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|objective = Open the floodgates at the [[Sluice Gate]] and the [[Temple of Mila]]
 
|number of allowed units = All (player attacks) or 10 (player defends or dungeon skirmishes)
 
|number of allowed units = All (player attacks) or 10 (player defends or dungeon skirmishes)
|units gained = [[Luthier]], [[Mathilda]], and [[Delthea]] ([[Alm]]'s route)<br>[[Palla]], [[Catria]], [[Atlas]], [[Jesse]], [[Sonya]], [[Deen]], and [[Est]] ([[Celica]]'s route)
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|units gained = [[Luthier]], [[Mathilda]], [[Delthea]] ([[Alm]]'s route)<br>[[Palla]], [[Catria]], [[Atlas]], [[Jesse]], [[Sonya]] OR [[Deen]], [[Est]] ([[Celica]]'s route)
|boss name = [[Zakson]], [[Desaix]], [[Gazelle]], [[Laweson]], [[Fernand]], [[Berkut]], [[Delthea]], and [[Tatarrah]] (Alm's route)<br>[[Garth]], [[Wolff]], [[Blake]], Deen or Sonya, and [[Grieth]] (Celica's route)
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|boss name = [[Zakson]], [[Desaix]], [[Gazelle]], [[Laweson]], [[Fernand]] (''Echoes''), [[Berkut]] (''Echoes''), [[Delthea]], and [[Tatarrah]] (Alm's route)<br>[[Garth]], [[Wolff]], [[Blake]], Deen or Sonya, [[Grieth]] and [[Mikhail]] (Celica's route)
 
|pre = [[The Pilgrimage]]
 
|pre = [[The Pilgrimage]]
 
|next = [[Land of Sorrow (Gaiden)|Land of Sorrow]]
 
|next = [[Land of Sorrow (Gaiden)|Land of Sorrow]]
 
}}
 
}}
   
'''War of Deliverance''' ('''Liberation War''' in the Japanese version) is Act 3 of ''[[Fire Emblem Gaiden]]'' and [[Fire Emblem Echoes: Shadows of Valentia|its remake]].
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'''War of Deliverance''' ('''Liberation War''' in the Japanese version) is Act 3 of ''[[Fire Emblem Gaiden]]'' and its remake, ''[[Fire Emblem Echoes: Shadows of Valentia]]''.
  +
  +
Beginning from this act, the player will control [[Alm]]'s group and [[Celica]]'s group simultaneously. From here on, additional enemy groups may spawn on the world map from shrines and forts you have not cleared yet. These enemies will roam the world map, and you will be forced into battle if they move onto the same space Alm or Celica are currently occupying. If this happens, the enemy gets the first turn, and you will not be able to choose which units you do or do not want to use. Therefore, it's a good idea to clear shrines and forts quickly to stop the flow of additional enemies. Enemies will not move onto towns or dungeons, so keep this in mind if you need somewhere safe to stash away a party you're not using at the moment.
  +
  +
The overall goal of the act is to open the twin floodgates located at the [[Sluice Gate]] and the [[Temple of Mila]] to prevent Zofia from being flooded. Along the way, Alm must also defeat [[Desaix]] once and for all, and push the invading Rigelian army out of Zofia. Celica can simply head straight to the Temple of Mila, or optionally, she can take a detour to defeat the bandit king [[Grieth]] and rescue the many hostages he's taken.
  +
  +
The act begins at [[Zofia Castle]] and ends when both floodgates are opened. Other notable locations include the [[Forest Village]], [[Desaix's Fortress]], the [[Forest Shrine|Sylvan Shrine]], [[Zofia Harbor]], the [[Mountain Village (Gaiden)|Mountain Village]], the [[Desert Stronghold]], [[Grieth's Citadel]], and the [[Dragon Shrine]].
  +
  +
Celica will automatically promote to Princess at the end of this act.
   
 
==Recruitment==
 
==Recruitment==
 
===[[Alm]]'s Route===
 
===[[Alm]]'s Route===
*[[Luthier]] - Talk at the [[Forest Village]].
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*[[Luthier]] - Talk at the [[Forest Village]]
*[[Mathilda]] - Talk at [[Desaix's Fortress]] if she survived the previous battle.
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*[[Mathilda]] - Talk at [[Desaix's Fortress]] (only if she survived the battle against Desaix)
*[[Delthea]] - Talk at the [[Water Gate]] if she survived the previous battle.
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*[[Delthea]] - Talk at the [[Sluice Gate]] (only if she survived the battle against Tatarrah)
   
 
===[[Celica]]'s Route===
 
===[[Celica]]'s Route===
*[[Palla]] and [[Catria]] - If they survived the previous battle with [[Garth]]'s group, then talk at [[Zofia Port]].
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*[[Palla]] - Talk at [[Zofia Harbor]] (only if she survived the battle against [[Garth]])
*[[Atlas]] - Talk at the [[Mountain Village (Gaiden)|Mountain Village]].
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*[[Catria]] - Talk at Zofia Harbor (only if she survived the battle against Garth)
*[[Jesse]] - Talk at the [[Desert Fortress]].
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*[[Atlas]] - Talk at the [[Mountain Village (Gaiden)|Mountain Village]]
*[[Sonya]] - Talk at [[Grieth's Fortress]] if Deen is defeated at the [[North Desert]].
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*[[Jesse]] - Talk at the [[Desert Stronghold]]
*[[Deen]] - Talk at Grieth's Fortress if Sonia is defeated at the [[South Desert]].
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*[[Sonya]] OR [[Deen]] - Talk at Grieth's Citadel (only the one that was NOT fought earlier can be recruited)
*[[Est]] - Talk at Grieth's Fortress.
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*[[Est]] - Talk at Grieth's Citadel
   
  +
== Trivia ==
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* In ''Echoes'', it is unknown how [[Mae]] and [[Boey]] know the [[Conrad|Masked Knight]] even though they met him for the first time.
  +
** It is possible that [[Saber]] may have talked to them about him off-screen during the unite and the schism of [[Alm]] and [[Celica]].
 
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{{Stub}}
 
{{FE2}}
 
{{FE2}}

Revision as of 15:55, 28 July 2019

War of Deliverance (Liberation War in the Japanese version) is Act 3 of Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia.

Beginning from this act, the player will control Alm's group and Celica's group simultaneously. From here on, additional enemy groups may spawn on the world map from shrines and forts you have not cleared yet. These enemies will roam the world map, and you will be forced into battle if they move onto the same space Alm or Celica are currently occupying. If this happens, the enemy gets the first turn, and you will not be able to choose which units you do or do not want to use. Therefore, it's a good idea to clear shrines and forts quickly to stop the flow of additional enemies. Enemies will not move onto towns or dungeons, so keep this in mind if you need somewhere safe to stash away a party you're not using at the moment.

The overall goal of the act is to open the twin floodgates located at the Sluice Gate and the Temple of Mila to prevent Zofia from being flooded. Along the way, Alm must also defeat Desaix once and for all, and push the invading Rigelian army out of Zofia. Celica can simply head straight to the Temple of Mila, or optionally, she can take a detour to defeat the bandit king Grieth and rescue the many hostages he's taken.

The act begins at Zofia Castle and ends when both floodgates are opened. Other notable locations include the Forest Village, Desaix's Fortress, the Sylvan Shrine, Zofia Harbor, the Mountain Village, the Desert Stronghold, Grieth's Citadel, and the Dragon Shrine.

Celica will automatically promote to Princess at the end of this act.

Recruitment

Alm's Route

Celica's Route

Trivia

  • In Echoes, it is unknown how Mae and Boey know the Masked Knight even though they met him for the first time.
    • It is possible that Saber may have talked to them about him off-screen during the unite and the schism of Alm and Celica.

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