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Warriors, like Fighters, are characterised by high [[HP]] and [[Strength]] with rather modest [[Speed (stat)|Speed]], while having decent [[Skill (stat)|Skill]] and [[Defense]]. However, they also have quite low [[Resistance]]. Their middling Speed and Skill make them easy targets for swordsmen who are generally faster and more accurate than Warriors, as well as magic-users such as [[Sage]]s or [[Bishop]]s, who tend to be fairly proficient at evasion and can deal a lot of magical damage. |
Warriors, like Fighters, are characterised by high [[HP]] and [[Strength]] with rather modest [[Speed (stat)|Speed]], while having decent [[Skill (stat)|Skill]] and [[Defense]]. However, they also have quite low [[Resistance]]. Their middling Speed and Skill make them easy targets for swordsmen who are generally faster and more accurate than Warriors, as well as magic-users such as [[Sage]]s or [[Bishop]]s, who tend to be fairly proficient at evasion and can deal a lot of magical damage. |
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− | Warriors are, however, immensely useful in taking down defensive units such as [[General]]s and [[Paladin]]s. Unlike [[Fighter]]s and [[Berserker]]s, Warriors are not locked into the axe-only [[Weapon Triangle]] position. Their ability to wield Bows makes them capable of attacking any foe without running the risk of triggering any Weapon Triangle penalties. Warriors using bows play slightly differently from [[Sniper]]s or other bow users, since they generally have higher [[Might]] and lower Speed. Since Warriors can only use Bows after promotion, they usually are unable to exploit strong bows initially, and some investment in their training is therefore required. This is true in every game except ''Radiant Dawn'', where Warriors can only wield Crossbow weapons, which deal fixed damage. Alternatively, the Warrior could be outfitted with a [[Tomahawk]] instead of a Bow, as this weapon has a range of 1-2. Using this weapon does, however, come at the cost of being weak against Swords. |
+ | Warriors are, however, immensely useful in taking down defensive units such as [[General]]s and [[Paladin]]s. Unlike [[Fighter]]s and [[Berserker]]s, Warriors are not locked into the axe-only [[Weapon Triangle]] position. Their ability to wield Bows makes them capable of attacking any foe without running the risk of triggering any Weapon Triangle penalties. Warriors using bows play slightly differently from [[Sniper]]s or other bow users, since they generally have higher [[Might]] and lower Speed. Since Warriors can only use Bows after promotion, they usually are unable to exploit strong bows initially, and some investment in their training is therefore required. This is true in every game except ''Radiant Dawn'', where Warriors can only wield Crossbow weapons, which deal fixed damage, as well as in ''TearRing Saga'' and ''Berwick Saga''. Alternatively, the Warrior could be outfitted with a [[Tomahawk]] instead of a Bow, as this weapon has a range of 1-2. Using this weapon does, however, come at the cost of being weak against Swords. |
In [[WiFi battle]]s, Warriors are not very good units to deploy. While their Defense is unusually high, their meager Speed means that they will still be defeated in melee combat by all high-Speed units. Berserkers in particular pose the biggest threat to them, as they are not just strong, but are swift enough to perform double attacks. The low Speed Warriors of Warriors further dampens their case, as this means that they are not able to double attack any promoted unit, including Generals. |
In [[WiFi battle]]s, Warriors are not very good units to deploy. While their Defense is unusually high, their meager Speed means that they will still be defeated in melee combat by all high-Speed units. Berserkers in particular pose the biggest threat to them, as they are not just strong, but are swift enough to perform double attacks. The low Speed Warriors of Warriors further dampens their case, as this means that they are not able to double attack any promoted unit, including Generals. |
Revision as of 17:23, 17 April 2017
The Warrior (ウォーリア Uōria) is a male only combat physical class that recurrently appears across the Fire Emblem Series, beginning from Fire Emblem: Genealogy of the Holy War. The promoted form of the Fighter class, the Warrior class commonly wields Axes and Bows as its weapons of choice.
History in the Series
In its original inception in Genealogy of the Holy War, the Warrior class is established as the staple promoted form of the Axe Fighter class, alongside the ability to wield Bows as its secondary weapon of choice.
In Thracia 776, Marty, a character who is a Brigand by default, promotes into this class instead of the expected Berserker class from later titles. Axe Fighters appearing in this installment promote into Mercenaries instead.
In TearRing Saga: Utna Heroes Saga, Warriors are again a promotion of the fighter class. They cannot use bows, and specialize in axes.
After Thracia 776, Warriors remained a promotion of Fighter. However in Fire Emblem: The Sacred Stones, Pirates could optionally promote to Warrior as part of the branch promotion system, as could Brigands through exploring the game data.
The lone playable fighter in TearRing Saga: Berwick Saga promotes to Slayer, while Warriors are a powerful enemy only class that specialize in Axes alone.
In Radiant Dawn, the Warrior (勇士 Uōria) class is unable to wield standard Bows, arming Crossbows in their stead. The class is further able to promote into the formidable Reaver class when the necessary requirements are met.
In Fates, the Warrior class is absent, and its role as the promoted form of the Fighter class is taken up by the Berserker class instead.
Overview
Combat
Warriors, like Fighters, are characterised by high HP and Strength with rather modest Speed, while having decent Skill and Defense. However, they also have quite low Resistance. Their middling Speed and Skill make them easy targets for swordsmen who are generally faster and more accurate than Warriors, as well as magic-users such as Sages or Bishops, who tend to be fairly proficient at evasion and can deal a lot of magical damage.
Warriors are, however, immensely useful in taking down defensive units such as Generals and Paladins. Unlike Fighters and Berserkers, Warriors are not locked into the axe-only Weapon Triangle position. Their ability to wield Bows makes them capable of attacking any foe without running the risk of triggering any Weapon Triangle penalties. Warriors using bows play slightly differently from Snipers or other bow users, since they generally have higher Might and lower Speed. Since Warriors can only use Bows after promotion, they usually are unable to exploit strong bows initially, and some investment in their training is therefore required. This is true in every game except Radiant Dawn, where Warriors can only wield Crossbow weapons, which deal fixed damage, as well as in TearRing Saga and Berwick Saga. Alternatively, the Warrior could be outfitted with a Tomahawk instead of a Bow, as this weapon has a range of 1-2. Using this weapon does, however, come at the cost of being weak against Swords.
In WiFi battles, Warriors are not very good units to deploy. While their Defense is unusually high, their meager Speed means that they will still be defeated in melee combat by all high-Speed units. Berserkers in particular pose the biggest threat to them, as they are not just strong, but are swift enough to perform double attacks. The low Speed Warriors of Warriors further dampens their case, as this means that they are not able to double attack any promoted unit, including Generals.
In-Game
- ★ - FE10 SP Class.
Base Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE4 | 40 | 11 | 0 | 5 | 12 | 0 | 10 | 3 | 6 | - | - | B | |
FE5 | 28 | 8 | 1 | 5 | 6 | 0 | 6 | 6 | 10 | - | - | D E | |
TS | 25 | 7 | 0 | 7 | 8 | 0 | 5 | - | 6 | - | - | 5 | |
FE6 | 28 | 8 | - | 5 | 6 | 0 | 5 | 0 | 6 | 13 | - | C E | |
FE7 | 28 | 8 | - | 5 | 6 | 0 | 5 | 0 | 6 | 13 | - | C E | |
FE8 | 28 | 8 | - | 5 | 6 | 0 | 5 | 0 | 6 | 13 | - | C E | |
FE9 | 30 | 7 | 1 | 5 | 4 | 0 | 5 | 2 | 7 | 13 | 14 | C E | |
FE10 | 36 | 19 | 3 | 18 | 18 | 0 | 13 | 8 | 7 | 13 | 14 | D | |
FE10 ★ | 41 | 21 | 5 | 20 | 20 | 0 | 15 | 10 | 7 | 13 | 14 | D | |
FE11 | 26 | 7 | 0 | 2 | 8 | 0 | 5 | 1 | 7 | - | - | D E | |
FE12 | 28 | 9 | 0 | 4 | 7 | 0 | 5 | 1 | 7 | - | - | D E | |
FE13 | 28 | 12 | 0 | 8 | 7 | 0 | 7 | 3 | 6 | - | - | E E |
Maximum Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE4 | 80 | 26 | 15 | 22 | 27 | 30 | 25 | 18 | 6 | - | - | A B | |
FE5 | 80 | 20 | 20 | 20 | 20 | 20 | 20 | - | 20 | 20 | - | A A | |
TS | 60 | 22 | 15 | 22 | 23 | 30 | 20 | - | 12 | - | - | 20 | |
FE6 | 60 | 30 | - | 26 | 24 | 30 | 28 | 20 | 15 | 20 | - | S S | |
FE7 | 60 | 30 | - | 28 | 26 | 30 | 26 | 22 | 15 | 20 | - | S S | |
FE8 | 60 | 30 | - | 28 | 26 | 30 | 26 | 22 | 15 | 25 | - | S S | |
FE9 | 60 | 30 | 20 | 28 | 27 | 40 | 25 | 20 | 7 | 13 | 14 | S S | |
FE10 | 53 | 30 | 5 | 26 | 27 | 30 | 23 | 13 | 7 | 13 | 14 | S | |
FE10 ★ | 65 | 38 | 8 | 34 | 33 | 30 | 28 | 18 | 7 | 13 | 14 | SS | |
FE11 | 60 | 30 | 20 | 26 | 24 | 30 | 28 | 20 | 7 | - | - | A A | |
FE12 | 60 | 30 | 20 | 26 | 24 | 30 | 28 | 20 | 7 | - | - | A A | |
FE13 | 80 | 48 | 30 | 42 | 40 | 45 | 40 | 35 | 6 | - | - | A A |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE4 | 100% | 30% | 0% | 30% | 30% | 0% | 30% | 10% | - | - | - | - | |
FE5 | 70% | 20% | 0% | 15% | 15% | 10% | 10% | - | 0% | 20% | - | - | |
FE6 | 80% | 45% | - | 25% | 20% | 15% | 16% | 7% | - | - | - | - | |
FE7 | 80% | 45% | - | 25% | 20% | 15% | 16% | 17% | - | - | - | - | |
FE8 | 80% | 45% | - | 25% | 20% | 15% | 16% | 17% | - | - | - | - | |
FE9 | 85% | 60% | 10% | 35% | 50% | 30% | 35% | 25% | - | - | - | - | |
FE10 | 65% | 50% | 10% | 30% | 35% | 50% | 40% | 20% | - | - | - | - | |
FE10 ★ | 125% | 90% | 15% | 75% | 70% | 75% | 70% | 40% | - | - | - | - | |
FE11 | 80% | 40% | -20% | 15% | 10% | 0% | 0% | -15% | - | - | - | - | |
FE12 | 80% | 40% | -20% | 15% | 10% | 0% | 0% | -15% | - | - | - | - | |
FE13 | 45% | 25% | 0% | 20% | 15% | 0% | 10% | 5% | - | - | - | - |
Class Skills
Skill | Requirements | |
---|---|---|
FE9 | Colossus | Occult skill of the Warrior and Berserker classes; assign with an Occult Scroll. |
FE10 | Shove | Base skill of all foot units. |
FE13 | Rally Strength Counter | Learned at Level 5. Learned at Level 15. |
Promotions
Base Class | Promotion Method | Promoted Class | |
---|---|---|---|
FE4 | Axe Fighter | Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20. | Warrior |
FE5 | Mountain Thief | Use a Knight Proof on a Level 10+ Mountain Thief. | Warrior |
TS | Fighter | Use a Hero Proof on a Level 10+ Fighter. | Warrior |
FE6 | Fighter | Use a Hero Crest on a Level 10+ Fighter. | Warrior |
FE7 | Fighter | Use a Hero Crest on a Level 10+ Fighter. | Warrior |
FE8 | Fighter | Use a Hero Crest on a Level 10+ Fighter. | Warrior |
FE8 | Pirate | Use an Ocean Seal on a Level 10+ Pirate. | Warrior |
FE8 | Brigand | Use a Hero Crest on a Level 10+ Brigand. | Warrior |
FE9 | Fighter | Use a Master Seal on a Level 10+ Fighter. | Warrior |
FE10 | Fighter | Use a Master Seal on a Level 10+ Fighter or train a Fighter to Level 21. | Warrior |
FE10 | Warrior | Use a Master Crown on a Level 10+ Warrior or train a Warrior to Level 21. | Reaver |
FE11 | Fighter | Use a Master Seal on a Level 10+ Fighter. | Warrior |
FE12 | Fighter | Use a Master Seal on a Level 10+ Fighter. | Warrior |
FE13 | Fighter | Use a Master Seal on a Level 10+ Fighter. | Warrior |
FE13 | Barbarian | Use a Master Seal on a Level 10+ Barbarian. | Warrior |
Notable Warriors
Genealogy of the Holy War
- Munnir - One of the three princes of Verdane who kidnaps Edain.
- Cimbaeth - One of the three princes of Verdane.
- Pizarl - A member of the Orgahill Pirates.
- Dobarl - A member of the Orgahill Pirates against Briggid.
- Promotion for: Iucharba
Thracia 776
- Dagdar - Leader of the Purple Mountain Bandits and the father of Tanya.
- Bucks - A member of the Lifis Pirates who mercilessly attacks villagers against August's pleas.
- Gomes - A member of the Mount Violdrake Bandits who leads a mutiny out of desperation.
- Promotion for: Marty
The Binding Blade
The Blazing Blade
- Geitz - A drifter attempting to pave his own way through the turbulence of life.
- Oleg - Leader of a small group of Black Fang members who is tasked to pursue Ninian and Nils.
- Paul - One of the leaders of the bandit group that attacks Pent in Nabata Desert.
- Jasmine -One of the leaders of the bandit group that attacks Pent in Nabata Desert.
- Brendan - Head of the Black Fang, father to Lloyd and Linus and stepfather to Nino. Appears as a Morph in the Final Chapter.
- Promotion for Dorcas and Bartre.
The Sacred Stones
- Binks - Leader of a mercenary group hired by Pablo to kill Eirika when she enters Port Kiris.
- Gheb - A middle-ranking officer in Grado's service, he is put in charge of Fort Rigwald at the Frelia-Grado border.
- Possible promotion for Garcia and Ross.
Path of Radiance
- Schaeffer - Leader of a group of gangsters responsible for taking over Palmeni Temple.
- Promotion for Boyd.
Radiant Dawn
- Boyd - The middle brother of Oscar and Rolf and member of the Greil Mercenaries.
- Goran - A Daein Warrior who is fiercely loyal to Micaiah.
- Promotion for: Nolan.
Shadow Dragon
- Ymir - A Warrior from the frontier lands of Grust. During the War of Darkness, he protected a group of Grustian villagers who treated him well.
- Promotion for: Bord, Cord and Barst.
New Mystery of the Emblem
- Jake - A former ballistician from Grust who is in a relationship with Anna.
- Ymir
- Promotion for: Bord, Cord, Barst and Dice.
Awakening
- Basilio - West-Khan of Ferox.
- Nombry - Leader of a group of bandits who attempts to seek out the mirage village of legend.
- Tigris - One of the Twelve Deadlords.
- Possible promotion for: Vaike.
Trivia
- It is worth noting that the uniforms worn by the Warriors in the Jugdral Series and Awakening are reminiscent of the armor donned by Roman gladiators.
- The Warrior class's description in Awakening claims that it has "peerless strength". In actuality, their Strength cap is surpassed by both Berserkers and Generals by a mere two points. This could be in comparison to other classes, where their power is nearly unmatched.